Hello everyone!
Today we're going to talk about Eriantys!
Apprentice wizards, for 2 to 4 players, ages 8 and up, for 30 minutes. It's up to you to prove that you're the best wizard in the making!
In Eriantys, you take the lead of one of the four great schools of Eriantys to challenge other wizards to increase your renown and expand your school by building magical towers.
The more creatures from the same kingdom you have sitting in your common room, the more favor you'll gain from the corresponding professor. This professor influences all the creatures from his kingdom scattered across the islands in your favor. Mother Nature, meanwhile, wanders from island to island and rewards the school that influences the greatest number of creatures on its island by allowing it to build a new tower.
You must build all your towers before the other players. The loyalty of creatures from the five kingdoms is very fickle, and teachers easily change schools. Creatures who were on your side yesterday could change allegiance in the blink of an eye! Eriantys offers several different game modes, the basic rules of which vary slightly depending on the number of players. The following rules are for an easy 2-player game.
To win the game, you must place all your towers, or have the most when there are no Student discs left in your bag. Place a tower on an island visited by Mother Nature if you have the greatest influence. Influence is gained by controlling teachers. It is equal to the number of students of the corresponding color on the island.
When towers are placed next to each other, they cause the islands to unite into archipelagos, taking with them all the students and towers placed there.
The game is played over several rounds. Each round is divided into two phases: planning and actions. The planning phase consists of two steps: adding new students to the cloud tiles and adding assistant cards. The first player draws three Student discs at random from the bag and places them all on a single cloud tile. They do the same for the second cloud tile. Starting with the first player, each player plays one assistant card. The chosen card determines three things: the turn order of the following action phase, the starting player for the next round, and the number of moves Mother Nature can make.
During the Action Phase, each player takes a turn by completing the following three steps in order, starting with the player who played the lowest-value Assistant card and continuing in ascending order of card value. Move three students to your dining hall or an island. Move Mother Nature to an island, then check if her arrival island is controlled or conquered. Then unify the adjacent islands. Choose a Cloud tile, take its three new students, and add them to your entry.
When all players have taken a turn, the round is over. Start a new round with the Planning Phase, starting with the player who played the lowest-value Assistant in the previous round. A game can end if a player builds their last tower, if there are only three archipelagos/islands left on the table, or if there are not enough students on a Cloud tile. The player who builds the most towers on islands wins the game. In the event of a tie, the player who controls the most professors wins.
Good day and good game ;)