2 words game
Hello everyone !
Today we’re going to talk about Identiquest!
In Identiquest, who will steal the most precious stones without being unmasked from 3 to 6 players for 15 minutes from 8 years old!
In Identiquest, we are precious stone thieves who must seize them, be unmasked or escape.
We shuffle the precious stone cards and place the draw pile face down in the center of the table, then we spread 5 cards from the face up pile in the center.
We then place the 7 different suspect cards in front of each player with the question mark faces up.
Each player then receives an “identity” card which they look at discreetly and place face down, without showing it to the other players.
The objective of each player will then be to steal the precious stones of the same color as their “identity” card.
Each turn, players have the right to one of two actions, steal gems or accuse a player.
To steal stones, the player takes 2 of the 5 precious stone cards placed in the center of the table and places them in front of him, this will be his loot (he places them on top of those already stolen if he has any).
We then replace the 2 stolen cards with 2 new cards from the pile in the center of the table.
To accuse a player, the player whose turn it is must report him to the police by announcing the color of the “identity” card he thinks the player has.
You must have at least 2 precious stone cards in your loot to be able to accuse another player.
If the accusation does not match the color of the offending player, the question mark card placed in front of the player will be turned over to show a red cross which indicates that the player's "identity" card is not of that color.
The player who accused him will have to give him 2 precious stone cards from his own loot.
If the accusation was justified, the accused player turns his “identity” card face up and all the other players turn their question cards of the color concerned in front of them towards the red cross.
A player is unmasked as soon as he is accused and it is the right color, he must then give 4 precious stone cards to his accuser (or the rest if he has less than 4).
A player escapes as soon as the last question mark card is turned over, he can no longer be accused.
As soon as the player has performed one of these two actions, another player takes their turn and chooses from these two choices.
The game ends when either the precious stone cards are exhausted or all players are unmasked or escaped.
Each player counts the number of precious stones in the color of their “identity” card to know the number of points they have earned.
The player with the most points wins the game.
Good day and good game ;)
On 13/09/2024
Hello everyone !
Today we are going to talk about Noli!
In Noli, let's build the most powerful seaport with 4 players for 45 minutes to be the best patron!
In Noli, we control a thriving medieval maritime city under the benevolent patronage of the powerful Republic of Genoa.
This sun-drenched fishing community has a rich history of independence, trade and competition.
Every year, in September, in order to determine the fishing rights for the following season, the gozzi (typical fishing boats of Liguria) from the four districts of Burgu, Ciassa, Màina and Portellu organize a regatta along a route of 1,600 meters, in fractions of 400 meters between buoys.
Not content with this form of competition alone, merchant families from each neighborhood compete with each other to build tall red brick towers to display their wealth.
Their successful buildings give the town of Noli its distinctive appearance, although no merchant tower can hope to match the proud castle atop Monte Ursino, whose constant vigilance and defensive walls protect Noli from Saracen raids and assaults jealous neighboring towns!
Each game follows a series of rounds, during which players will secretly bid on four actions using coins. The player who makes the highest bid for each action wins a bonus or moves closer to victory by building a floor of their tower.
Between each auction session, players frantically roll dice in real time to simulate the famous Regata-dei-Reoni. The winner of the race gets to fish in the best places, drawing from the best deck of fish cards, while the other players must draw from worse decks containing fewer fish. These cards can also feature events such as "The Saracens Attack!" and “Storm!” which disrupt the game and push players back.
If a player manages to build 6 tower floors, or have the most tower floors at the end of the game, they win!
Good day and good game ;)
On 06/09/2024
Hello everyone!
Today we're going to talk about Master Islands!
Be the first to win the maximum number of islands to become the Master Islands, 2 to 4 players for 20 minutes from 8 years old!
In Master Islands, we are corsairs who must seize as many islands as possible to become the master of the islands!
We shuffle the island cards then distribute 3 to each player and place the rest face down in a draw pile in the center of the table.
We place a first card from the draw pile face up on the table and each player chooses a color and places their two galleons on the island card face up.
A game turn is done in 3 phases. We start with the discovery phase.
We can place an island card so that it is adjacent to a card where we already have a galleon of our color (but not diagonally).
You can then move one of your galleons from a single card adjacent to the card where it is located vertically or horizontally.
If the island card placed by the player is of the same color as one of the cards where he already has a galleon, the player can put down another island card.
If this is not the case, it switches to the conquest face.
If the player has made a vertical, horizontal or diagonal alignment of cards whose sum is equal to 10, he can recover them if they do not include any galleon tokens, regardless of whether they follow each other or not.
If he cannot recover an alignment, the player moves to the resupply phase.
The player draws the number of cards he needs to fill his hand with 3 cards.
The game ends when there are no more cards in the draw pile or on the table. We then count the points already acquired by each player's 10-point island alignments.
The player with the most points at the end of the game wins.
If there is a tie, the player whose island sum is higher between the two tied players wins.
Play Master Islands in cooperative mode with a victory from 12 islands recovered or in more intense competitive mode with privateer mode where one player plays against all the others.
Good day and good game ;)
On 30/08/2024
Hello everyone!
Today we're going to talk about Ninja Camp!
Who will be the fastest and most cunning of the students? Only the best will be able to become the disciple of Sensei Saru, 2 to 4 players for 30 minutes from 8 years old!
In Ninja camp, we will try to achieve the best score by collecting Technique cards.
Each player is given two Starting Technique cards and
four ninjas of the same color, then the ninja clan cards which they place in front of them face up.
We then mix the techinque, trap and wall cards together randomly to form a training ground:
-For 2 players, a field of 8*6 cards.
-For 3 or 4 players, a field of 8*7 cards.
Then each player will successively place one of their ninjas on a technical card on the grid until each player has their 3 ninjas placed on all different technical cards.
The active player chooses one of the following three actions:
- Play a Technique card from your hand, then place it in your discard pile.
- Activate the power of your Ninja Clan, then turn over your card (can only be used once in the game).
- To skip the turn. If a player cannot play Technique cards or use their Ninja Clan's power, they must pass.
Unless indicated on the card, a player cannot move diagonally; through, over or end your move on an empty space, a wall or another ninja.
He cannot move on the same card twice during the same turn or return to his starting square.
The player collects the Technique card or Trap card his ninja was on at the start of his move and adds it to his hand. This step creates empty spaces in the training ground as the game progresses.
When all players have passed, the game is over.
Players collect the Technique cards occupied by their ninjas on the training ground and place them in their discard pile.
Each player adds up the scores of the Technique cards in their hand and their discard pile.
The player with the highest score is declared the winner and earns the coveted spot as Sensei Saru's disciple!
In the event of a tie, the player who played last wins.
Good day and good game ;)
On 23/08/2024
Hello everyone!
Today we're going to talk about Space Bowls!
Who can best place their marble goals in space, from 2 to 8 players for 30 minutes from 8 years old!
In Space Bowls, we will try to place our balls in optimal ways to align our planets according to our objectives.
Space Bowl is a competitive, simultaneous, turn-free game.
As quickly as possible, players must identify a habitable constellation somewhere in the galaxy using a diagram based on the position of the surrounding planets, transmitted by the on-board computer.
Those who succeed are rewarded with victory points.The game is divided into a series of rounds.
The Captain takes the Destination disk as well as the marbles corresponding to the planets displayed on the Constellation card visible at the top of the Infinity & Beyond pile.
Then it launches all these elements into the On-board computer box.
The Destination disc indicates the valid Constellation card where the spaceship should go during this round.
As soon as the throw has taken place in the On-board computer box, all players immediately start looking for a valid destination among the Constellation cards, that is to say meeting the criteria defined by the on-board computer.
When a player thinks they have found a valid Constellation card, they shout “Go!” » and raises the finger (pointing towards the sky) then begins a ten-second countdown loudly (“10, 9, 8…”) during which the other players can announce “Following!” » if they also think they have found a valid Constellation card.
If a player thinks that there is no destination matching the configuration required by the On-board Computer box – even using the Joker token – he announces “We are all going to die!” »: he then turns the large Crew token in front of him with the red Button side visible, and begins a ten-second countdown (“10, 9, 8…”).
Each player counts the points earned by the destination he has proposed as follows, and moves his Crew token as many spaces on the score track.
The game ends in two cases:either when at least one player has reached the last squarethe score track (we end the current round),either when the stack of Infinity & Beyond cardsis exhausted (after 10 rounds).
The player with the most points at the end of the game wins.
Good day and good game ;)
On 16/08/2024
Hello everyone!
Today we're going to talk about Angry Birds Space!
Who can knock down the pigs and score the most points, from 2 players for 15 minutes from 4 years old!
In Angry Birds Space, we will try to knock down the pigs and pieces of wood to win the most points on the game mat.
We install the play mat where an area is defined to place the pieces of wood and the pig on it.
The mat is marked with several play areas with points depending on where the pig and the pieces of wood fall.
We then move away from the mat a few meters to target the playing area with one of the two angry birds in the game.
We then aim for the pig, the pieces of wood or the point areas that interest us in three attempts.
If we do not reach 1000 points during a round with three shooting attempts, we note the player's points.
We then replace the elements so that the next player can also try to reach 1000 points in 3 shooting attempts.
You earn 100 points if the pig falls to the ground and 50 additional points for each piece of wood that falls on the carpet.
The game zones where the pigs or the ends of points fall earn the additional points indicated on the zone.
The first player to 1000 points wins the round and the player with the most points after several rounds wins the game.
You can increase the level of difficulty by moving a little further away from the playing area or with additional challenges such as aiming with the opposite hand from your usual hand or with your back turned, etc.
All you have to do is be imaginative and let your angry birds express themselves! It's up to you to play and have a good time!
Good day and good game ;)
On 09/08/2024
Hello everyone!
Today we are going to talk about Cortex!
Who can rebuild their brain the fastest by taking on the logic challenges, from 2 to 6 players for 15 minutes from 8 years old!
In Cortex be the first to find the solution to four different logic puzzles to rewire your brain and win the game!
Place the test cards in a pile in the center of the table, then turn the first face up.
We will then try to find the answer to the riddle as quickly as possible by putting our hand on the card as soon as we think we have found it.
We then give the answer by showing the card and once verified if the answer is correct, the player wins a card which he places in front of him.
Each player can only have 4 cards in front of him, he will have to discard any if he has more or exchange two identical cards (same back) for a piece of puzzle brain.
If he made a mistake, the card is discarded and a new challenge card is turned over to start a new challenge.
The challenges are made up of 8 different types of challenges:
- The orientation where we will leave from the starting point and find our way to arrive at the place indicated by the arrows.
- The color sequence where we start from the image surrounded by a red circle then we rely on the background color of the animal to find the next animal, then the next, etc.
- The intruder where you have to find the different shape among three shapes.
- The fusioform where we find which shapes made up the main form.
- Constellation where we find the constellation containing the most stars.
- Coordination where we must either with the left hand (blue symbol) or the right (red symbol) beat the sign surrounded by a red shifumi circle.
- Calculation where you must give the result of the calculation starting from a number in red.
- Olfactory challenge where you rub the card face down and try to find the smell hidden behind it. Only the player who won the last card completes this challenge.
The game ends as soon as a player has completed the four pieces of their brain puzzle.
Good day and good game ;)
On 02/08/2024
Hello everyone!
Today we are going to talk about one finger!
All together, point to a number of fingers hoping to guess the number face down, from 2 to 5 players for 10 minutes from 8 years old!
In one finger, don't lose sight of the other players to see who will point their finger on the map!
A draw pile of button cards is placed in the center of the table, with the numbers visible.
We then announce a number between 0 and the number of fingers placed on the card, therefore from 0 to 5 maximum.
Players then immediately choose to either lift their finger from the card or leave it resting on the card.
The announcement is successful if the number of fingers remaining on the card corresponds to the number announced by the player and the effect of the card is applied.
The player who made the announcement wins the card and another card from the pile is revealed, changing the player who announced the number.
If the announcement is missed, we play again with the same card until the announcement is successful.
The red button allows you to win the card if the announcement is successful, the thief button allows you to steal a card of the same number announced from the piles of other players if it is of the same value.
The double button card allows you to place another button, number face up, and play to win two cards at once.
When there is only one card left and the draw pile is exhausted, the game is over and each player counts the number of cards he has accumulated in front of him.
The player with the most cards wins the game!
Good day and good game ;)
On 26/07/2024
Hello everyone!
Today we’re going to talk about The Diary of a Wimpy Kid!
Be the first to complete the challenges within the time limit, from 2 to 6 players from 20 to 40 minutes from 8 years old!
Ready, set… Hurry!
Greg and his friends challenge you, each one faster and funnier than the last!
The game “Diary of a Wimpy Kid; 10 second challenge” includes everything you need to deflate your best friends.
It's not that the challenges are difficult (okay, some are), but you'll need luck and skill to complete them in less than 10 seconds.
There are ball challenges, cube challenges, intellectual challenges and challenges that sometimes literally bring you closer to your opponents!
Move forward on the board each time you complete a challenge. It's much more fun than letting others overtake you!
Things will get tougher when, with the dice and the ball on your head, you will have to kneel down and name 8 teachers, types of ice cream or breeds of dog at the same time.
The game board tells you the actions you must perform and if you progress quickly, your life will not be that of a loser, but of a glorious victor.
There are 3 categories of challenges: solo, categories and two players. Will you be the champion or the loser?
Choose one of six characters to move, place them at the start, and let the race begin! Players take turns rolling the die and moving around the game board, taking on challenges as they arise.
Each round, players draw a challenge card and determine whether they will accept the challenge or pass it on to the next player. Challenges can be solo, category-based, or two-player. Successfully pass a card to advance as instructed, but fail and you will have to move back one space.
The last four squares on the game board are “no” squares. On your turn, instead of rolling the die, you take a challenge card and complete the challenge.
This time you can't refuse it.
The first player to complete their race wins!
Good day and good game
On 19/07/2024
Hello everyone!
Today we're going to talk about Stupid Giants!
Be the first giant to climb the mountain to catch 7 stars and win the game, 3 to 6 players for 30 minutes from 7 years old!
In Stupid Giants, let's chase the stars to become the best giant!
The first player takes 2 actions. Pray to the Ancestor and take a free rock without anything on it to move it either to a space on the ground (never in the water), or to another free rock or occupied only by the Head of the Ancestor.
Finally, he must take the Head of the Ancestor and place it on the displaced rock! Climb the mountain to jump and catch stars!
From the next round, everyone first has 2 free actions, to distribute freely: pray to the Ancestor, then move OR the opposite OR pray twice (to move 2 rocks) OR move their giant twice.
Then, he can stop his turn OR... let out another cry! Another giant (any one) then rolls the big opposition die: As long as the giant receives flowers, he can continue!
With each new cry, the big opposition die will be thrown...
In short, a giant's turn ends when the player decides to do so OR... when he receives a nonos or a carcass in his face OR... when he has caught stars OR when he has lost a fight.
At the end of these 2 actions, a giant can stop its turn OR... show its stupidity and let out a cry of giant effort! Alerted by this cry, another giant (any one) rolls the small opposition die.
Then he decides again whether to stop his turn OR... let out another cry of effort!
Another giant (any) then rolls the medium opposition die.
He moves his giant to a neighboring square: on the ground or on a rock located maximum 1 level higher.
Giants never move diagonally!
Jumping ! A giant who spends an action to move to a neighboring square located 2, 3 or 4 rocks lower, performs a jump.
He grabs 2, 3 or 4 stars respectively and advances his little cube on the score board! His turn is over.
Coming down from a single rock is not jumping, it is called walking for a giant and his tour continues...
The fall of a giant (shot to the carcass, defeat in a fight) never allows you to catch stars.
If a giant jumps from 5 rocks (the maximum height) he does not catch stars, but enters the legend!
The game is then immediately over, the other giants stand up and applaud his victory by KO!
If there is no victory by KO then the first giant to obtain 7 stars wins the game!
Good day and good game ;)
On 12/07/2024
Hello everyone!
Today we're going to talk about Flip Hop!
Do the snail break dance as quickly as possible, with 2 to 4 players for 15 minutes from 6 years old!
In Flip Hop, recompose the snail dance in the correct order before the other players to win the break dance card.
We turn over an “objectives” card to place it face up on the table.
The goal is then to be the first to reconstruct the composition of the nine snails in the order and orientation of the “objective” card with its cards in front of you.
The first player to succeed wins the “objective” card, if of course they make no mistake.
If he makes a mistake, he obtains a pledge such as playing with one hand, doing a trick even when two cards are changed or even applauding each time a partner activates his pledge, etc.
If a player obtains 2 “Objective” cards, his opponents can impose a permanent pledge of their choice on him.
For the competitive variant, when a player has reconstituted an objective and has placed his hand in the middle of the table, if the arrangement of this player's snails does not correspond to the "Objective" card, the player receives a penalty in place of a pledge.
He then takes the “Objective” card and places it face down in front of him.
If a player receives 2 penalties, he is excluded from the game.
For the children's variation, when playing with younger children, allow them to play without the orientation of the card.
For a young child, have them play solo. When he thinks he has the solution, check to see if he wins the card. After 3 points scored, he wins the game.
The first player to win three “objective” cards wins the game!
Good day and good game ;)
On 05/07/2024
Hello everyone!
Today we're going to talk about Into the Blue!
Dive in search of precious resources, 2 to 5 players for 20 minutes, ages 8 and up!
In Into the Blue, explore the depths and collect precious goods, but be careful, you are not the only one who wants to seize these submerged wonders...
On his turn, the active player throws the 6 dice into the lid of the box. Among these 6 dice, he can choose to reroll the dice of his choice, a maximum of two times. He places the dice he wishes to keep in front of him, and throws the other dice back into the lid of the box.
At the end of his three throws, the result can no longer be modified.
If the player keeps certain dice after the first roll, he can choose to reroll any of these dice on the third roll.
The player then arranges his dice, from smallest to largest. Only dice forming an uninterrupted sequence of numbers starting with 1 (1, 2, 3, etc.) are taken into account.
The final result forms an unbroken sequence of numbers starting with 1. If a number is missing in the sequence, all dice with a higher value are lost.
The player must then choose any number from the validated sequence and place on the corresponding level of the game board as many of their Shell tokens as there are dice displaying this number.
During the game, each player establishes his presence on each diving level by stacking his Shell tokens there.
If a player's final result does not include a 1, all 6 dice are lost. Their turn ends and it is up to the next player to play.
If a player's final result contains an unbroken sequence of numbers 1 to 5 along with a chest symbol, they have made a perfect dive. He then does not place any Shell tokens on the board, but randomly chooses one of the Chest tokens at the bottom of the game board. These can have different values (5, 6, 6, 7 and 8), and the player keeps the secret. value of the chest he won. He then immediately plays a new round.
Clarification: when you perform a perfect dive, you must collect a Chest token. You cannot choose to give it up to place a Shell token on the board.
The end of the game is triggered if either a player places their last Shell token on the board or if a player manages to win the last Chest token (by performing a dive).
perfect) and in this case only, the other players do not have a last turn and the game ends instantly.
The player who has placed the most Shell tokens on a level wins the Main Treasure token of the level. The 2nd player with the most Shell tokens on the same level wins the Secondary Treasure token. Proceed in this way for each dive level.
Several players can be tied on the same level. In this case, the player with the most pawns on the level immediately above wins the disputed token by the corresponding tie.
If the tie continues, continue to proceed in this way with the level above, up to level 1 if necessary.
If the tied players have the same number of shell tokens up to and including level 1, the player with the most unused shell tokens wins the level.
If the players still cannot decide between themselves, the player who played their last turn first wins the tie.
The player with the most points wins the game!
Good day and good game ;)
On 28/06/2024
Hello everyone !
Today we're going to talk about Full Speed!
Rank the different objects and animals in order of speed, from 10 to 30 minutes for 2 to 8 players!
In Full Speed, placing the cards in the right place will prevent us from drawing penalty cards.
We place all the cards in a pile face down on the table, then we place a first card in the center of the table.
A player then draws a first card and has the other players guess his speed by showing the entire card except the speed which he hides with his fingers.
The player questioned by the first player has three possibilities for placing the card on the speed line:
- On the left, if he thinks that the card is slower than one of the cards already on the table.
- On the right, if he thinks that the card is faster than another face up card.
- Above, if he thinks that the card is as fast as one of the cards already on the table.
If he made no mistake, the card remains on the Speed line, but if it was not correct, he takes the penalty card and places it face up in front of him.
As you play, the Speed line will expand and the placement of cards will be more difficult to perform.
As soon as there are 12 cards lined up, the player who has just placed the twelfth removes the first and last card from the Speed line and the game continues.
The game ends as soon as 3 penalty cards are collected with 4 players and 5 with 2 and 3 players.
The game continues with the remaining players until there is a winner.
Good day and good game ;)
On 21/06/2024
Hello everyone !
Today we're going to talk about Cross Fire!
Don't get caught in crossfire, 5 to 10 players for 5 to 10 minutes from 14 years old!
In Cross Fire, we will play hidden roles either VIP protectors or VIP enforcers, but also personal objectives.
In Cross Fire mode, players form two teams, blue and red. The red team must reach the VIPs and the blue team must prevent the VIPs from being hit.
After looking at the cards of the different characters, we learn about their role in the game and their specificities.
Then we shuffle the cards again to distribute them to the next player who will do the same.
You will then have to claim a role with the card placed in front of it face down, trying to hide your true role to achieve your objective.
By discussing with the other players, about the roles that we try to deduce with the previous shuffling of the cards and their words, we try to determine what the role of the other players is.
To claim another role, you change the meaning of your card. We cannot show our card face up to the other players, but we can very well claim to be playing a role that is not ours to achieve our objectives.
Then, after 3 minutes of discussion and bluffing, on the count of 3, we point our finger at another player.
With his finger still pointed at another player, the game leader announces:
- If you are not armed, lower your finger.
- Agents, reveal your role card.
- If you have been targeted by an agent, lower your weapon and reveal your role card.
- VIP reveal your role cards. Are you targeted?
Yes: the red team wins; No: the blue team wins.
Some cards have victory or defeat conditions and are announced at that time.
With Sniper mode, the sniper will attempt to kill the assassins by placing his sniper shot cards before the time runs out. At the end of the round, the players targeted by sniper fire are shot down and reveal their role cards.
If all assassins are killed, the blue team wins; but if the sniper kills a VIP or a civilian, the red team wins.
If no team has won at this stage, the assassins not defeated reveal their role cards; we count down again to 3 until the final resolution.
To win at Crossfire, let your instincts guide you.
Your first lead is the role the players say they have. If too many players have the same role, someone is bound to be lying...
Your second avenue is observing the cards before the start of the game. Did you see the same cards as what other players announced?
Perhaps you have found allies... Each piece of information is very useful; it's up to you to put the pieces of these bits of information together.
So who is lying? Who tells the truth? Who should hide their identity? Who seems to be looking for the truth? Who seems evasive or too talkative?
We add up the points from each round and the player with the most points wins the game.
Will you be caught in the crossfire?
Good day and good game ;)
On 14/06/2024
Hello everyone !
Today we are going to talk about 8 bit box!
3,2,1, ready, fire, go for a wild Olympic race, among other things, 40 minutes of 4 to 6 players from 8 years old!
In 8 bit box, we play Pixoid, Outspeed and Stadium! Defeat the ghosts, win the race and prove yourself at the games!
And today, we're going to talk about Stadium and its 10 team events to achieve victory over other athletes.
The best athletes from the Blue Starz and Red Sunz are expected on the athletics track!
You have trained your whole life for this event. It's up to you to show what you're worth, but keep in mind that you will be stronger as a team.
Manage your efforts as best as possible during all the events so that your nation shines by winning as many medals as possible!
Using your controller, decide how much Energy you want to spend in the current Trial.
Each Event being different, you will need to be on the same wavelength as your Team partners to be able to go the distance, and thus win a maximum of Medals at the end of 10 Events.
Each type of Medal earns a certain number of points.
Trial tiles come in three types: standard Trial tiles, Rest Trial tiles, and Final Trial tiles.
When the Trials are set up, they form an athletics track.
During this phase, the first player reveals the next tile still face down according to the direction of the game.
During this phase, play the current Event as indicated by the explanations read by the first player.
You are never allowed to program your controller with a number greater than the amount of energy remaining on your Energy track. You can always program 0. The cube on your Energy track can never go beyond 30 or below 0.
If the Crucible allows you to communicate with other players, everyone at the table must be able to hear you. You can never show your controller to other players until the Crucible asks you to reveal it.
So who will win after the following events: track cycling, horse riding, golf, team gymnastics, 4X100m relay, weightlifting, pole vault, archery, pole vault, 100 meters, beach volleyball, fencing, rugby , taekwendo and the final, basketball.
When the Trial ends, award the corresponding Medal(s) as described in the explanation of each Trial.
The game ends when the Medal of the 10th Event has been awarded. Each Team adds up its victory points.
The team with the most victory points at the end of the game wins.
Good day and good game ;)
On 07/06/2024
Hello everyone !
Today we are going to talk about Take gem all!
In Take gem all, find the best word for 20 minutes, from 8 years old and from 2 to 10 players to win as many gems as possible!
In Take Gem All, grab as many precious stones as possible by being the fastest player to give an answer corresponding to the theme played and starting with one of the four letters in play!
But be careful; beware of trap cards that could slow you down and diamonds that could disrupt the flow of the game...
Once the theme is known, players must be the quickest to find an answer related to this theme and whose first letter begins with one of the 4 letters proposed by the Precious Stones.
The first player to give a correct answer wins the Gemstone of the letter used:
- Emeralds (green) are worth 1 point
- Sapphires (blue) are worth 2 points
- Rubies (red) are worth 3 points
- Diamonds (gray) allow you to steal a stone from another player.
There are 4 kinds of trap cards, bamboo, carat'strophe, cursed stone and diamond fever which allow other players to play, replace the precious stones, have to discard a stone and use the letters following the letters drawn to create words.
The game ends once all Theme cards have been played. Players count their points and the player with the most wins. In the event of a tie, the tied players compete in a final round.
Good day and good game ;)
On 31/05/2024
Hello everyone !
Today we're going to talk about Penny Papers!
In Penny Papers, go on a 30-minute adventure, from 8 years old and from 1 to 4 players without forgetting the peppers to score the highest score!
Adventure is before us with this series of small strategic games.
We roll the 3 dice and the result is common for all players, who write down the path they wish to take to obtain objectives.
We then advance to the heart of the adventure in more depth to complete our grid in order to score as many points as possible.
All players write numbers into their grid optimally to get the most victory points.
Test your ability to manage space and use dice special effects wisely.
Oh, and don't miss an opportunity to upset your opponents' grids when dangers appear!
Influence the grids of other players with your roll of the dice and adapt to the different results to win this adventure!
The number of players is unlimited since everyone plays at the same time!
Good day and good game ;)
On 24/05/2024
Hello everyone !
Today we're going to talk about Chili Dice!
In Chili Dice, create dice combos for 30 minutes, from 8 years old and from 1 to 4 players without forgetting the chili peppers to score the highest score!
In Chili Dice, you can roll the dice as many times as you want during a round to try to maximize your score.
But you only have thirty dice rolls at most in the entire game, so be careful when you try your luck!
Chili Dice includes a set of six six-sided dice, with one side on each die having red pips instead of white, with a red 1 on one die, a red 2 on another, and so on.
On a turn, you roll all the dice, set aside any dice you want, and rotate any red die facing the side you want (or leave them as is).
You can re-roll the remaining dice and repeat the process, noting each roll on the score sheet.
When you stop, you score the dice in one of the ten fields on the score sheet, scoring for the numbers 1 through 6 (the red die doubling your score, if present); a straight; red dice; sets; and everything you have in front of you.
If you complete all ten fields before maxing out your rolls, you receive 5 points for each unused roll.
Whoever scores the most points wins!
Good day and good game ;)
On 17/05/2024
Hello everyone !
Today we are going to talk about Oceanos!
In Oceanos, play as an expedition captain for 15 to 20 minutes, from 8 years old and 2 to 4 players collect astonishing animal species!
Throughout the game, the player composes his underwater expedition by arranging his exploration cards on three superimposed lines.
Each captain chooses an expedition card and passes them to the other captains who do the same. The exploration cards contain several elements that allow you to score points or improve your submarine.
Each submarine is made up of five elements which improve as you progress through the levels: a thruster, an engine, a cockpit, an aquarium and a diving hatch.
Exploration cards represent the discoveries of expeditions which are either positive (animals, corals, treasures), negative (kraken eyes) or improvements (bases and crystals).
The game is played in 3 rounds of rounds. Each player chooses a color and assembles their submarine with the level pieces, then after placing the diver and fuel tokens, we randomly draw a kraken token for the 3 sizes.
The expedition cards of the round are distributed, then each player receives an exploration card per possessed periscope.
You choose an exploration card to play face down in front of you, then the players place them from left to right on the same line. We will have one line of exploration cards per round. Fuel tokens allow you to keep a card face down for safekeeping.
The diver token allows you to recover the treasures found there and all those on the cards under which they are found on the ascent on a map with a treasure.
To improve your submarine, the crystals placed before the base will determine its level at the end of the round.
You earn points based on the animals collected and the submarine thrusters.
Then we count the Kraken's points with a token. It is the player who has the most on his cards who loses the points associated with the token of the current level.
At the end of the game, the player with the most victory points is the winner.
Good day and good game ;)
On 10/05/2024
Hello everyone !
Today we're going to talk about Sans queue ni tête!
Place your chameleons for 15 to 20 minutes, from 8 years old and from 2 to 4 players to win the game!
You have to rebuild the chameleons on the table piece by piece and try not to be the color with the most points on any of them.
At the end of a round, the player whose color has the most points on a chameleon will score those points.
Players can score on multiple chameleons at once.
Once a player reaches 32 points, the game is over and the player with the fewest points wins.
A complete game takes place over several turns, a turn is made up of 6 turns, a turn is made up of 3 phases
1.Choose cards Each player secretly selects the card he wishes to play and places it face down on the table.
2. Roll the dice When each player has a face down card in front of them, everyone rolls their die. The player with the lowest score starts. In the event of a tie, tied players reroll their dice until a winner emerges.
3. Playing card The first player reveals his card and plays it. Then, starting with the player to their left, the other players take turns doing the same in a clockwise direction.
Once you start building a chameleon, you need to finish building it by placing cards on it clockwise.
When all players have played, begin the next round by starting again from phase 1.
Good day and good game ;)
On 03/05/2024
Hello everyone !
Today we are going to talk about Santo Domingo!
Place your goods and actions for 20 to 30 minutes, from 8 years old and from 2 to 6 players to gain the maximum number of life points!
In Santo Domingo, you must try to make the best possible use of your 8 Action cards.
Each round, players simultaneously choose an Action card.
The cards are then resolved in ascending order. You will therefore have to estimate as best as possible which card your opponents will choose.
Depending on the cards played, you will obtain victory points (VP) (cards 1, 2 and 6) or goods (cards 3, 4 and 5).
The Merchant (card 7) will then allow you to exchange your goods for VPs. The Beggar (card 8) will allow you to regain control of your cards.
The game ends when a player obtains 30 VP. At the end of this round, the player with the most VP wins the game.
A Santo Domingo game takes place over several rounds. Each round is broken down into three phases:
1. Restock
Advance all the markers on the game board a number of spaces depending on the number of players.
2. Play an Action card
Each player chooses one or more Action cards to play for this round: 2 cards during a game with 2 or 3 players and 1 card during a game with 4, 5 or 6 players.
You will find a reminder of the number of playing cards in the upper corners of the game board. The card(s) are placed face down in front of the players.
When all players are ready, all cards are revealed simultaneously.
3. Resolve Action cards
The effect of each card is then applied in ascending order of card values (starting with the Captain, if he has been played). The effects of identical Action cards are applied at the same time (there is no order of play).
The cards played remain visible until the end of the round; they will only be discarded face down once all the cards have been resolved.
All players have the same 8 action cards: Captain, Admiral, Governor, Frigate, Galleon, Customs Officer, Merchant and Beggars.
Depending on the cards, you will receive life points or goods. These can move our hit point slider up or down.
Players who did not play Beggar during this round now discard the cards played into a personal discard pile, face down.
As the rounds progress, these players will have fewer and fewer cards to play, until they play a Beggar which will allow them to take their cards back into their hands.
The game board markers remain where they are for the next round.
If no one has reached 30 VP or more, a new round begins.
Good day and good game ;)
On 26/04/2024
Hello everyone !
Today we're going to talk about Yum Yum Island!
Feed the animals blindly but guided in 20 minutes, from 6 years old and from 2 to 5 players to earn points!
More information: Joulejeuvaison.com
Good day and good game ;)
Yum Yum Island is populated with hungry animals, animals that you and your fellow players must feed before the island giant can take food from you and fill its own belly first.
In the game Yum Yum Island, players take on the role of pelicans trying to feed the animals on the island.
Each animal is represented by a cardboard cutout with a second raised level to identify the animal's mouth.
Inside the mouth are two numbers – one green and one red – which indicate the amount of vegetarian and meat-based food the animal needs to be satisfied.
On their turn, a player first rolls the die to determine the difficulty level of this round, then they put on the blindfold so they cannot see the playing area.
The player collects a certain amount of food from the supply (which contains a mix of red and green tokens), reaches out and tries to place the food into an animal's mouth.
Any food that falls out or does not meet the animal's needs is placed in the giant's intestinal tract.
The die roll can allow other players to give advice (“Move left! Remove your hand!”) or allow the player to collect some food or receive help during the turn.
Blindfolded, let yourself be guided by the other players to feed the animals and give the corresponding number of foods each turn.
But be careful, if you make a mistake and the giant's stomach is full before all the animals on the different islands are fed, the giant wins and all the players lose!
The gourmet islands are yours! Yum, yum!
Good day and good game ;)
On 19/04/2024
Hello everyone !
Today we are going to talk about Rainforest!
Rearrange the species of the jungle in 20 to 30 minutes, from 8 years old and from 2 to 4 players to recreate a cradle of diversity!
In Rainforest, harmoniously arrange your jungle with different types of vegetation and reintroduce the region's emblematic animal species to help their preservation.
On his turn, the player performs two obligatory actions in order:
1 Take the first Jungle tile from a pile then all the Species tokens of a single color or type from the same zone.
2 Distribute the Species tokens collected on your Jungle tiles inwait in its blank zone then validate those which are completed by moving them into its jungle.
The player chooses one of the 5 areas on the board and performs these two steps in order:
He takes the first Jungle tile from the pile and can either place it in one of the spaces in his blank area, or place it back under the pile if he does not want to take it or if he already has 3 tiles in his pile blank area.
Then he must take all the Species tokens of a single color or type of his choice in this same zone. The totem animal assigned to each player at the start of the game will earn them more points.
The player who collects the last Species token in a zone can immediately exchange one of his Species tokens collected during this turn or from his reserve with any Species token from the central board.
If the player creates an area of 3 or 4 tiles of the same color connected and the two Protected Area tokens of the color are available for the game, the player can immediately recover the token of 3 or 4 tiles.
A player can only have one Protected Area token per color.
The player places the Protected Area token on one of the tiles of their choice in the connected area in question.
If the player combines the 5 colors in his jungle, he collects the Balance token and places it on the tile of the 5th color. A player can only have one Balance token.
If a player has more Species tokens than he can store in his reserve (limited to 2), he must discard the excess into the bag.
He manages his reserve as he wishes: he can discard tokens reserved for previous rounds to store new ones collected this round.
When a player validates their 9th Jungle tile, they trigger the end of the game. The players complete the round of the table until they return to the player who has the Binoculars token, so that everyone has played the same number of rounds. They then move on to counting points.
Each Jungle tile validated in the jungle earns the number of points indicated on it, the Totem Species tokens, protected area and the balance tokens add or multiply the additional points.
The player who obtains the most points wins the game. In the event of a tie, the players share the victory.
Will you manage to make your jungle a cradle of diversity?
Good day and good game ;)
On 12/04/2024