Born in the late 80s, I was born at the propitious moment in the development of board games that preceded our current board games.
The 80s and 90s saw the board game take a turn by becoming a more developed and affordable family practice.
Following wider diversification in these years, the rise of board games exploded in the 80s.
Games became more varied and therefore reached a wider audience.
These same 80s when we see the development of toy libraries and the professionalization of the field thanks to events such as the Spiel des Jahres from 1978 in Germany and especially the Cannes International Games Festival.
I played games that no longer exist such as the secret phone, let's draw fashion, trap marbles, mouse catcher and many more...
We have all also already played these games that still exist such as Uno, monopoly, good pay, destiny, doctor maboul, power 4, trivial puirsuit, gluttonous hippo, sinking touchdown, twister, etc…
We discover a lot of things by playing board games.
You can be a novice or a seasoned player, you always end up discovering new themes or game mechanisms to challenge yourself. It is not always easy to step out of your comfort zone, board games being no exception, to approach and discover things that are unknown to us.
By opening up to games that we do not know, we sometimes discover unsuspected facets of ourselves, as for example during semi-cooperative games.
I am thinking in particular of Galérapagos, to name just one, where we either develop the desire to rot others (in the context of the game of course ^^), to help each other and sometimes end up losing because eliminating by players with whom we had ephemeral alliances…^^
In the end, semi or cooperative or even competitive games, we all want to win, but we can't all win.
Where we all win is by sharing a good time gathered around a game.