Once upon a time, 3000 years ago in Egypt, we were already playing board games.
With the game of 20 squares, you had to advance your pawn by trying to block your opponent on a board containing 20 squares.
It was subsequently made more difficult by the Persian Chalran in the 5th century.
The hierarchy of the pieces then allows more advanced tactics and game bases.
As early as 600 AD, the first chess players appear in the texts thanks to their Indian ancestor the chaturanga.
The Egyptians are part of the people who like to play board games.
You may recognize a game that everyone knows ... Mehen is the ancestor of the game of goose.
The progression is also done with pawns (lions, lionesses and 36 marbles) on a board.
Then appears the ancestor of backgammon, the seneth.
A tactical game where you have to advance your pawns on the board and reach the thirtieth square without getting your pawns caught or falling into traps.
Rearrange the species of the jungle in 20 to 30 minutes, from 8 years old and from 2 to 4 players to recreate a cradle of diversity!
In Rainforest, harmoniously arrange your jungle with different types of vegetation and reintroduce the region's emblematic animal species to help their preservation.
On his turn, the player performs two obligatory actions in order:
1 Take the first Jungle tile from a pile then all the Species tokens of a single color or type from the same zone.
2 Distribute the Species tokens collected on your Jungle tiles inwait in its blank zone then validate those which are completed by moving them into its jungle.
The player chooses one of the 5 areas on the board and performs these two steps in order:
He takes the first Jungle tile from the pile and can either place it in one of the spaces in his blank area, or place it back under the pile if he does not want to take it or if he already has 3 tiles in his pile blank area.
Then he must take all the Species tokens of a single color or type of his choice in this same zone. The totem animal assigned to each player at the start of the game will earn them more points.
The player who collects the last Species token in a zone can immediately exchange one of his Species tokens collected during this turn or from his reserve with any Species token from the central board.
If the player creates an area of 3 or 4 tiles of the same color connected and the two Protected Area tokens of the color are available for the game, the player can immediately recover the token of 3 or 4 tiles.
A player can only have one Protected Area token per color.
The player places the Protected Area token on one of the tiles of their choice in the connected area in question.
If the player combines the 5 colors in his jungle, he collects the Balance token and places it on the tile of the 5th color. A player can only have one Balance token.
If a player has more Species tokens than he can store in his reserve (limited to 2), he must discard the excess into the bag.
He manages his reserve as he wishes: he can discard tokens reserved for previous rounds to store new ones collected this round.
When a player validates their 9th Jungle tile, they trigger the end of the game. The players complete the round of the table until they return to the player who has the Binoculars token, so that everyone has played the same number of rounds. They then move on to counting points.
Each Jungle tile validated in the jungle earns the number of points indicated on it, the Totem Species tokens, protected area and the balance tokens add or multiply the additional points.
The player who obtains the most points wins the game. In the event of a tie, the players share the victory.
Will you manage to make your jungle a cradle of diversity?
Go in search of treasures for 30 to 45 minutes, from 12 years old and from 1 to 6 players to score as many points as possible!
More information: Joulejeuvaison.com
Good day and good game ;)
In the game Captain's War, you play as pirate captains in search of reputation.
Accumulate resources and gold and adorn yourself with attributes worthy of a legend of the 7 seas! Upgrade your boat and attack your rivals to weaken them before the final battle.
The most famous pirate at the end of the game will be declared the winner!
The game takes place in 3 stages:
1. ROLL: ROLL THE DICE!
The active player rolls the dice, discards 1, then everyone chooses two outcomes to expand.
2. WRITE: WRITE!
Once your Resources and Gold Coins have been recovered, spend them on the Attributes of a captain or a new Ship. And don't forget to recruit Pirates into your crew!
3. ATTACK: ATTACK YOUR OPPONENTS!
At the end of the turn, when all the pirates have made their resource choices, their acquisitions and their advances, the active player can trigger a boarding attack.
It's up to you to find the balance and not fall into the bluffers' traps!
ADVENTURE AND EXPERT MODES.
The Captains’ War box allows you to play an adventure for 2 to 6 players! To do this, you will need to open the sealed package and follow the instructions.
Thanks to this package, your game choices and your situation will have consequences on the rest of the adventure. Throughout the latter, you will learn to use the additional modules (Features and Arsenal) which are found in the black sealed envelopes. These modules will be added to your main sheet to offer you new gaming sensations.
Enough to offer great replayability and an expert mode to players who have experienced the classic game mode!
SINGLE-player mode.
The Captains’ War box will allow you to play in single-player mode! This game mode requires the use of the 4 legendary Captains cards available in the sealed deck present in the box.
Face them alone to write your name in pirate legend!
Collect treasures with your tribes for 20 to 60 minutes, from 8 years old and from 2 to 6 players to score as many points as possible!
In Costa Ruana, you are a tribal leader. Send your natives to neighboring islands to get your hands on more pirate treasure than your rivals.
If you become a shaman, your decisions affect events, so your rivals will try to influence you through fair or foul means...
Your goal is to score the most points by having treasures in your cabin and natives in your stash at the end of the fifth round.
Treasures are the key: each turn, you collect one on each island on which your tribe is in the majority (or minority, if other tribes are tied there).
Cards allow you to move treasure, place natives on islands, bring them home, or move them between islands.
Each turn, everyone plays a face-up card in front of any player (including themselves), followed by another face-down card (also in front of anyone).
Finally, you can place a native on any card played, even a hidden card played by an opponent, if you are very daring! — to copy its effect for yourself.
The background of each card is four colors, but in each round only two-color cards will be resolved, affecting the players they are played in front of.
The shaman determines these colors by turning over one of the two condition cards. If you are the shaman, use your power to the best of your ability; otherwise, try to guess others or influence the shaman.
Memorize the number of treasures in other players' cabins and carefully manage your natives: a few points can make the difference!
Intriguing, double riddles and bluffs: welcome to Costa Ruana!
Today we are going to talk about the Trial of the Temples!
You will be put to the test for 30 to 60 minutes, from 14 years old and 2 to 4 players to become the best adventurer!
The game offers you a challenge based on choice of placement and ability to adapt.
Game situations will very often lead players to have to answer this question:
“Is it better for me to place myself in a certain place to accumulate resources or is it better for me to position myself here to prevent the development of other players?
“Similarly, decisions made by other players can upset your turn strategy and force you to improvise a new one on the fly.
During the game, players accumulate Power Cubes which will allow them to unlock spells in their Grimoire; some provide immediate bonuses, others are more long-term oriented.
Here again, it is a matter of choice and this “personalization” aspect allows you to opt for several game strategies.
As is often the case in games developed by Emperor S4, the Trial of the Temples offers a game with simple mechanics to learn but which offer a rich gaming experience conducive to twists and turns!
The game works on a principle of accumulation of Victory Points: at the end of the game, the player who has collected the most wins.
A complete game takes place in 5 turns maximum but can end sooner depending on the players' actions!
Pay attention to the actions of others because some may want to end the game faster than you want!
In summary, the Temples test offers, in a package of simple rules and an interesting aesthetic, a game combining reflection, planning and adaptation and the slightest decision (of placement or development) has consequences.
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