game

2 words game Treasure Island

2 words game Treasure Island

On 05/12/2025

Hello everyone!

Today we're going to talk about Treasure Island!

Let's go! For 2 to 5 players, ages 10 and up, for 45 minutes, to be the richest sailor!

In Treasure Island, one of the players plays Long John Silver, who is being held prisoner by his crew because he's the only one who knows the exact location of the treasure!

The other players play as pirates, determined to find his treasure. They then interrogate Long John Silver and search the island. Long John Silver must cover his tracks and wait for the right moment to escape and recover his treasure before the mutinous pirates!

The game board representing Treasure Island is placed in the center of the table. Long John Silver has various types of clues that he must give to the pirates under certain conditions. When a clue requires them to write their information directly on the game board, only Long John Silver can write these clues down on the game board.

If unsure about giving a clue, Long John Silver can ask the pirates to close their eyes so he can check the necessary information directly on the game board.

The starting clues and the black spot clues are played face up on the calendar board and give all the pirates an indication of the treasure's location. Some clues have a chest icon and are more favorable to Long John Silver. For each of these clues that Long John Silver wishes to play, he must have previously given a chest token to a pirate.

If Long John has a hand of three clues with a chest icon, he may, if he wishes, show his hand of clues to the pirates, shuffle it into the Clue deck, and draw three new clues. At the start of the game, Long John Silver only has "Truth" Information tokens. The first Starting Clue he plays is always played with a "Truth" Information token.

He will collect the two "Bluff" Information tokens during the game, depending on the events in the calendar. From the second clue onward, there is therefore some doubt about the accuracy of the clues given by Long John.

Silver can note on his Mini Map which clue was given to each pirate by indicating that pirate's initials. Chest tokens allow Long John Silver to give a pirate an advantage in their search for treasure. In return, Long John Silver can play a Starting Clue or a Black Spot clue with a Chest icon for each Chest token he has given.

Chest tokens are single-use and are given during the pirates' unsuccessful searches on the game board. Each pirate places their figures on their starting location and completely traces the dotted circle around their figures. When all the figurines are positioned, Long John Silver hides his treasure. He marks the treasure's location on his mini-map with a black marker. He can choose any location on Treasure Island, except in a starting circle, in areas demarcated by a red border, or at the border between two board elements.

A game of Treasure Island is played over several turns until one of the pirates or Long John Silver finds the treasure.

Long John Silver and pirates play differently.

A turn consists of the following steps: 1 calendar update (Long John Silver); 1 calendar event (Long John Silver); 1 action selection (Pirates).

Each pirate has their own special actions, with limited or unlimited use. As soon as a Turn Order token is placed on the Escape date of the calendar, Long John Silver escapes from prison. From now on, players play clockwise, starting with Long John Silver. The only action available to Long John Silver is movement on horseback (up to 6 miles).

Pirates retain their two actions per turn (as indicated on the Escape date) until the end of the game. If Long John Silver manages to position his figurine on the treasure location before a pirate finds the treasure, he wins the game!

Good day and good game ;)

Kezako, the mystery game 152

Kezako, the mystery game 152

On 02/12/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Spinning Top

2 words game Spinning top

On 28/11/2025

Hello everyone!

Today we're going to talk about spinning top!

You are rotating, alone or several and from 6 years old for 10 to 20 minutes, to run your spinning top!

Who hasn't played a spinning top when he was a child? We have all been amazed children by top and its ingenious rotation system on its axis.

There are different methods to run a spinning top and play in different games.

You can play the spinning battle by rotating them and making them hit to see which top will best resist blows by the other top. If the top leaves the space then defines it is eliminated.

You can also play the Toupies race. We create corridors for each top and we see which arrives first until the finish line.

A more complex game, the creation of drawings and patterns with the toupies. The toupies are placed on a flat surface and create unique mandalas that create fascinating circles. Depending on the rotation of each top, you can create ever more complex shapes.

The "rope tower" variant of the use of traditional top, supposes that a rope is wrapped around the top to run it in different directions. You can also use a coin to place it on the tip of the top and turn it with your fingers.

We can then make the top more easily run in different directions to create even more complex shapes and patterns.

When we play "Corona Spin", we use two opposite toupies to each other which will turn together in the same direction but to form an eight or a circle.

Good day and good game;)

Kezako, the mystery game 151

Kezako, the mystery game 151

On 25/11/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Kubb

2 words game Kubb

On 21/11/2025

Hello everyone!

Today we're going to talk about the game of Kubb!

Take aim at the enemy pins, in two teams and for ages 8 and up, for 20 to 30 minutes, to knock down the king and win!

Kubb, an outdoor game of Viking origin, is a combination of bowling, horseshoe throwing, and chess. The word "Kubb" means "wooden block" in the dialect of Gotland (a Swedish island in the Baltic Sea).

The rules can vary from country to country and region to region. It seems that Kubb was played in different parts of Sweden at the beginning of the 20th century, although the exact rules are unknown today.

Revitalized in the 1990s, Kubb quickly enjoyed a resurgence in popularity, and since 1995 the annual World Championship has been held on the island of Gotland.

The game of Kubb consists of 23 pieces:

- Ten Kubbs, wooden parallelepipeds (approximately 15cm L x 5.5cm W).

- One king (30cm L x 8cm W).

- Six wooden sticks, cylinders (approximately 30cm L x 3cm W).

- Six stakes, or markers, indicating the corners of the court.

Kubb is played on a rectangular court approximately 4m wide by 8m long (smaller if playing with children). The game is played on grass or sand.

The stakes are placed in the ground at the four corners of the court and on the center line.

The narrow ends are called the "baselines." The king is placed in the center, halfway between the baselines. An imaginary line drawn by the king and parallel to both baselines divides the court into two halves. Kubbs are placed along each baseline, five on each side.

The goal is to knock over the opponent's wooden blocks (kubbs) using sticks. The winner is the first, and only finally, to knock over the king.

There are two phases to each team's turn:

1. Team A throws the six sticks from their baseline onto their opponent's kubbs. The sticks must rotate lengthwise.

2. The knocked-over kubbs are then thrown by hand by Team B onto Team A's half of the court from their baseline. These newly thrown kubbs are called field kubbs.

These kubbs are returned to the spot where they fell. Play then changes hands, and Team B throws the sticks at Team A's kubbs, but all the field kubbs must first be knocked down before they can shoot the baseline kubbs.

If Team B doesn't knock down all the field kubbs, the field kubb closest to the king now represents Team A's shooting line. All fallen kubbs are thrown from the original baseline, as are attempts to shoot the king.

Play continues in this way until one team knocks down all the field and baseline kubbs. If that team still has sticks to throw, they may make one attempt at shooting the king. If a thrower successfully knocks down the king, they win the game.

However, if at any time the king is accidentally knocked down—even by a newly thrown kubb—the team immediately loses the game.

Have a nice day and good game ;)

Kezako, the mystery game 150

Kezako, the mystery game 150

On 18/11/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Paws

2 words game Paws

On 14/11/2025

Hello everyone!

Today we're going to talk about the game of Paws!

Place your pucks, 2 to 4 players, ages 6 and up, for 20 to 30 minutes, to get closer to the river without going over the edge!

 The sun is heating up the Savannah. Step into the shoes of a thirsty animal for a game. Get as close as possible to the river to drink without being eaten by the crocodiles hiding there. Avoid being tripped up and escape the mischievous monkeys. Place the river (the 3m rope) stretched horizontally 7m from the players. Each player takes a set of 4 paws of the same animal. Players each take a banana.

The playing area is located between the river line and the players, along the length of the river. A game is played over several rounds. A round ends when all players have thrown their paws and bananas.

 Players take turns throwing a paw. It must always be thrown in front of the previous one without crossing the river and ignoring other animals. When a thrown paw touches another paw right side up, nothing happens. When a thrown paw touches an upside-down paw (pattern not visible), regardless of the owner, they are eliminated.

Remember to leave room to place your remaining paws in front of those already thrown. Once the paw stops in its path, check whether it is valid or eliminated. Valid paws are located between the river and the paw of the same animal previously thrown.

Eliminated paws are those that have not passed the paws of the same animal previously thrown, that bite the river current or pass beyond it, or when a thrown paw touches one or more upside-down paws (pattern side not visible). The eliminated paws are then thrown to the crocodiles and thrown into the river.

Exceptionally, if a paw touches the same spot (visible pattern) as the previously thrown animal without making it cross the river, the paws remain in play as they are, whether now turned over or not. If during the throw, the paw pushes an opposing paw into the river or bites into the river's edge, the opposing paw will be eliminated and thrown to the crocodiles.

 If the thrown paw slightly shifts the river's edge, it remains where it is, and the river's edge is slightly shifted. When all the paws have been thrown, the prankster monkeys enter the game. The monkeys have only one goal in life: to annoy the other animals. They are symbolized by bananas.

 Each player takes turns throwing their banana, trying to target the opposing animals. If the banana touches one or more paws before stopping, all the paws touched are eliminated and thrown to the crocodiles, whether they belong to the thrower or another player.

Points are scored in three different ways at the end of the round. One point is scored for each paw remaining in the playing area for each animal. For each animal, the player looks at the one closest to the river without having crossed it. Players then earn three points for their animal closest to the river line.

The second earns them two points, and the third one. The other animals earn no points. Finally, among the paws closest to the river for all players, the one whose paw is closest earns two additional points. The winner is the player with a total score of 25 points or more. In the event of a tie, the players are broken by a final throw.

Have a good day and good game ;)

Kezako, the mystery game 149

Kezako, the mystery game 149

On 11/11/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Tipsy

2 words game Tipsy

On 07/11/2025

Hello everyone!

Today we're going to talk about Tipsy!

Pick up the board, for 2 players and ages 8 and up, for 10 to 20 minutes, to remove the correct pieces without removing the others!

In Tipsy, the first player to place their 6 pucks on the corresponding patterned side of each puck color or to successfully flip the black puck.

The game board is placed on the wooden base, then on a flat surface between the two players. Each player chooses their color and gets their 6 pucks of that color. The black puck belongs to no one.

Players place the pucks pattern-side down on the starting squares. The black piece is placed in the center of the board, and the pieces of the same color are staggered with those of the other color. In Tipsy, you have the choice between achieving one of the following two objectives:

- Remove your 6 pucks or place them so that they can be removed during future tilts.

- Remove the black puck or place it so that it can be removed during future tilts.

The die is rolled, and the player with the highest score begins the game. Players take turns rolling the die to determine how many tilts they have to move their own colored pieces or the black piece.

To tilt the game board, you must tilt it completely on the side you intended to tilt it. You can choose to prepare your tokens to be removed or block your opponent's tokens, preventing them from being removed. The pucks must land on one of the authorized areas when tilting the game board. Then, the player places the game board flat on the table before performing another tilt.

The red or blue puck that comes out, whether the pattern is visible or not, is placed face up on an empty space on the board at the end of the player's turn. The player can place their pucks offensively to more easily move their other pucks toward the exit. They can also place them defensively to prevent their opponents' pucks from approaching the exit.

The pucks that come out are only placed back on the board at the end of the player's turn. During their turn, if they knock one or more of their opponent's pucks out, they are penalized. Their opponent can then replace their pucks with the pattern visible on the board before they can replace their own.

If a player knocks out the black puck during their turn, they automatically win the game. Even if the other player had managed to place 5 pucks with the pattern visible on the spaces, they cannot place their last palace if it had been knocked out of the board. The first player to place their six pucks with the pattern visible or to knock out the black puck wins the game. In a more challenging mode, as soon as a piece is knocked out, it returns the other way, whether the pattern is visible or not.

Have a good day and good game ;)

Kezako, the mystery game 148

Kezako, the mystery game 148

On 04/11/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Jacks

2 words game Jacks

On 31/10/2025

Hello everyone!

Today we're going to talk about jacks!

Pick up your knucklebones, for 1 player or more, ages 7 and up, for 20 to 40 minutes, to get the best throw!

 

The Greeks also used them to question the gods; knucklebones were made of ivory, agate, and other precious materials.

They are now also available in plastic.

The Greeks and Romans used the four knucklebones like dice, trying to make certain combinations.

The modern game is quite different. It consists of five knucklebones, four of which are painted the same color (usually red) and the fifth is black, which is called the "father."

The knucklebones are on the ground; the player picks up the father and throws it into the air. Before catching it in their hand, they must pick up one of the knucklebones lying on the ground. If they succeed, they continue picking up the knucklebones one by one in the same way. Each picked-up knucklebone is set aside.

If the player misses, the game passes to the next player.

If they succeed, the player starts again, but picking up two knucklebones at a time.

A game of flat knucklebones.

They are said to be the ancestors of the dice. They date back to the mists of time and are known to all peoples.

They were either games of skill or a game of chance and divination. For the Greeks, they were reserved for women, but young Greeks also played them.

This game was called astragalism.

"Astragalus" refers to the convoluted shape of these small bones that come from the hind leg of an animal, sheep or other, i.e., a hoofed animal.

For the game of chance, four knucklebones are used; Each of the four sides of the knucklebones has a number on it. They are tossed in the air and the points are counted: it's the ancestor of dice games.

In this game, the "father" knucklebone becomes... "the mother"!

Basic rules of jacks

Materials: 5 knucklebones (4 gray and 1 red: the mother)

Essential rules:

You must not drop the mother. You are allowed to bring the knucklebones closer together. One by one: you must throw the mother into the air and quickly grab a gray knucklebone. Catch the mother before she falls. Two by two: as above, but grab the knucklebones 2 by 23 and 1: as above except you must grab 3, then 14: still the same, but you must grab all 4 knucklebones at once.

The Skull and Crossbones

Place all the knucklebones between your fingers and the mother on the back of your hand. Catch her in the palm of your hand. Then bring the gray knucklebones back with the mother. If a knucklebone falls, you lose.

The Hollow and the Hump

First, choose and say "hollow or hump." Throw the knucklebones into the air, but keep the mother in your hand. If you chose "hollow" and some of the knuckles have landed on the hump side, you must turn them over, throwing the mother in the air each time (remembering to catch it).

The opposite is true if you chose "hump." When all the knuckles are on the chosen side: you win!

The Wall

Wall 1:

Place your hand on the slice.

Throw the mother in the air, pick up one of the four knuckles.

Place them behind the wall, remembering to catch the mother right afterward.

Walls 2, 3, 4:

You must pass 2, 3, 4 knuckles at a time behind the wall without letting the mother fall.

The Sausage

Sausage 4: Place the knuckles with a hand-width gap between them. Pretend your hand is a knife.

Cut the four slices in succession, throwing the mother in the air for each slice. Finally, throw the mother and collect all the knuckles.

Sausage 3: Do the same as sausage 4, but stick 3 knuckles on one side and one on the other. Same rules as before (see photo).

Sausage 2: Place the knuckles as shown in the photo. Cut to the left, middle, and right (throw the mother each time and catch it). Throw the mother again, collect the knuckles, and remember the mother falling back down…

Sausage 1: Place the 4 gray knuckles side by side. Pretend your hand is a knife. Throw the mother in the air, cut left then right, pick up the gray knuckles, and catch the mother.

The Big Wall

Get on the ground as shown in the photo, with your leg forming a wall.

Throw the four knuckles on the ground while holding the mother (in red) between your thumb and forefinger. Throw the father in the air, then take one of the four white knuckles and pass it to the other side of the wall while the mother is in the air, then catch her.

Do the same with the other three white knuckles, trying to group them together.

Remove your leg, throw the mother, and pick up the four white knuckles in one go, then catch the mother (red).

The Well

Take the mother and place her between your thumb and forefinger, forming a well. Take a knucklebone and place it on the back of your hand. Flip it so that it falls back into the well. Do the same with the other three knucklebones.

Finish with a sweep.

The Eiffel Tower

With five knucklebones.

Take four knucklebones in your hand and hold the mother (in red) between your thumb and forefinger in the same hand. I throw the mother in the air and place the other four knuckles on the ground, then I catch the mother. Then I throw the mother in the air and catch the other four knuckles.

If they are far apart, you can bring them together twice.

If the mother touches the ground or if you don't catch all four knuckles in the meantime, you lose, and it's the next player's turn.

The Spider

Place the four knuckles between each finger.

Shape your hand like a spider.

Take the mother in your other hand and throw it in the air.

Slide a knuckle inside the spider and catch the mother. Then throw the mother again immediately. Slide another knuckle, and so on. Repeat by sliding 2, 3, then 4 knuckles.

Bring them together!

Place the knucklebones spaced apart on the table, holding the mother in your hand. (2 to 4 knucklebones)

Throw the mother and bring the knucklebones together at a single point.

When the knucklebones are close together, catch the mother before it falls to the ground.

Have a good day and good game ;)

Kezako, the mystery game 147

Kezako, the mystery game 147

On 28/10/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Tangram

2 words game Tangram

On 24/10/2025

Hello everyone!

Today we are going to talk about Tangram!

Arrange your pieces, from 1 player and from 7 years old for 20 to 40 minutes, to recompose different shapes!

 

In tangram, we will have a square composed of seven shapes that will allow us to recompose other larger shapes. We can print models to reconstruct with our shapes and play by timing ourselves for even more challenges.

Let's now move on to its possible origins.

No one knows exactly the origin of this game of patience and imagination. The oldest traces of this puzzle come from China, hence its name Chinese puzzle. It is more commonly known there under the name of "board of wisdom" or "board with seven tricks".

The first Western writings about it apparently date from the beginning of the 19th century. It then became very popular. So much so that some of its figures were used as models for the creation of decorations for dishes, lacquered boxes and tables.

The origin of the word "Tangram" is no more well known than that of the game. Some claim that it comes from the name of the young girls of the ship "Tanka" from Canton who taught this game to foreign sailors. Others claim that this word comes from England, where "trangram" was the old word used for "trinket" which meant toy or patience game and which today designates a trinket.

Children will have fun listening to the famous legend which tells that 1000 years ago, in China, a man named "Tan" dropped a tile which broke into 7 perfectly geometric pieces (a parallelogram, a square and five triangles).

And, while he was trying to recompose it, he discovered that a multitude of combinations using the 7 pieces were possible. More than 3600 figures are indeed possible.

Have a good day and good game ;)

Kezako, the mystery game 146

Kezako, the mystery game 146

On 21/10/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Azul Sintra

2 words game Azul Sintra

On 17/10/2025

Hello everyone!

Today we are going to talk about Azul Sintra!

Place your stained glass windows, 2 to 4 players from 8 years old for 30 to 45 minutes, to become the best glass craftsman!

In Azul Sintra, we will find the basic mechanics of choosing tiles as in Azul but with stained glass windows.

We will have the choice between taking all the stained glass windows of the same color from one of the displays and putting the rest in the center of the table. We can also take all the stained glass windows of the same color from the center of the table.

We will place the stained glass windows in columns instead of placing them in a line. The colors of the columns are imposed and can be composed of one or more different colors.

These columns will be managed by an upholsterer who will fill them from left to right. He will only be able to fill one column of stained glass at a time. If he has taken too many, the surplus will be thrown away and will cost VP.

To fill the rightmost column, he will be able to move his upholsterer but it will cost him an action. He will therefore not be able to take stained glass and it will be the same if he wants to move his upholsterer again to the leftmost columns.

When a column is filled, we will score the points of this one plus those of the already filled columns located to the right of the one just finished.

The stained glass windows bring different points depending on the colors and the turns that allow you to win bonuses, as well as if you make adjacent columns.

The player who has the most points at the end of the game wins.

Have a good day and good game ;)

Kezako, the mystery game 145

Kezako, the mystery game 145

On 14/10/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Draugh

2 words game Draughts

On 10/10/2025

Hello everyone!

Today we're going to talk about Checkers!

Move your pieces, 2 players from 6 years old for 10 to 20 minutes, to capture all your opponent's pieces!

 

The two players are face-to-face, the checkerboard between them. For each player, the square on the right on the first line of the checkerboard is light-colored.

Draw lots to find out which player has the light-colored pieces. He starts the game. Each player places all his pieces on the dark-colored squares, on the first four lines.

Each player in turn makes either a move or a capture. When he can make a capture, he is obliged to do so and does not make a move.

The player moves one of his pawns one square, diagonally, towards the other player. The arrival square must be empty.

If the pawn reaches the last line, it turns into a "queen". A second pawn of the same color is placed on top of it.

Instead of moving one of his pawns, the player can move one of his queens. He moves it as many squares as he wants, diagonally, in the direction of his choice. The arrival square must be empty and no piece must be in the path of the queen.

Pawns and queens only move on dark-colored squares. If a player touches one of his pieces, he must play this piece, if possible. As long as he does not drop it, he can change his move.

A pawn can take a piece from the other player by jumping over it, provided that it arrives in an empty square, next to the jumped pawn. The jump can be made in any direction. The jumped piece is removed from the board.

The queen captures like the pawn but has the advantage of being able to cross several empty squares.

It can stop on the square of its choice if it has several empty arrival squares. If several jumps in a row are possible, the player must make as many as possible. Each jump can be made in a different direction.

For example, three pawns must be taken in preference to two pawns or two queens. In the event of a numerical tie, it can be chosen.

A piece can only be jumped once. It is forbidden to remove the pieces as the jumps progress; they must all be removed after the last jump.

If a pawn reaches the end of its capture on a square on the last line, it becomes a queen. If it only passes, it remains a pawn.

A player can force the other player to replay his turn if the latter forgot to capture. He can also let it happen, without penalty.

A player has lost the game when he has no more pieces left on the board or if he can no longer move any pieces.

A player can also abandon the game if he feels he has no chance of winning, or even of equalizing.

A draw is when a player proposes it and the other player accepts it, when it is no longer possible to make a capture, or when the same position of the pieces occurs for the third time.

Have a good day and good game ;)

Kezako, the mystery game 144

Kezako, the mystery game 144

On 07/10/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

https://youtu.be/gpTgEv5uK8o

Kezako, the mystery game 144

Kezako, the mystery game 144

On 07/10/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

https://youtu.be/gpTgEv5uK8o

2 words game Yellow Dwarf

2 words game Yellow Dwarf

On 03/10/2025

Hello everyone!

Today we are going to talk about the Yellow Dwarf!

Grab your cards and your tokens, 2 to 8 players from 8 years old for 20 to 30 minutes, to place your bets and try to win!

Distribute the tokens to the players. Each player receives the same number of points, to be agreed. Draw lots to know which player distributes the cards at the start of the game. Agree on a distribution and play direction. Each player places tokens in each square of the board:

• 1 point on the 10 of diamonds;

• 2 points on the jack of clubs;

• 3 points on the queen of spades;

• 4 points on the king of hearts;

• 5 points on the 7 of diamonds or "Yellow Dwarf".

Shuffle the cards and deal them to the players three by three and face down. Leave a pile of three to eight cards face down depending on the number of players:

Number of players

Number of cards per players

Number of cards remaining in the pile

2

22

8

3

15

7

4

12

4

5

9

7

6

8

4

7

7

3

8

6

4

Depending on the direction of play, the player to the left or right of the dealer begins to play. He places the first card of his choice, face up, announcing the name of the card. He does the same with the following cards as long as he can, in the order "ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, jack, queen, king", without worrying about their color. If he places a king, he begins a new sequence from the card of his choice.

When he stops, he announces "without" then the name of the missing card. For example, if he stops at 9, he announces "without 10". The next player continues the sequence in the same way, if he can. Otherwise, he passes his turn and so on with the other players.

If none of the players have the missing card and if it is not a king, the player who placed the last card moves on to the next card. If none of the players have the missing card and if it is a king, the player who placed the last card starts a new sequence from the card of his choice.

When a player places a card represented on the board, for example the queen of spades, he announces "queen who takes" and collects the chips bet in the corresponding box. If he forgets to announce, the chips remain in the box until they are collected during another round.

The round ends as soon as a player has no more cards in his hand. He receives from the other players the equivalent in chips of the value of the cards remaining in his hand. The ace is worth one point, the 2 is worth two points, etc. The 10 and each face card are worth ten points.

If a player gets rid of all his cards at once, this is called "Grand Opera". He receives, in addition to the payment from the other players, all the chips bet on the board.

At the end of a round, if a player still has a card represented on the board in his hand, he must double the bet that is in the corresponding box. The chips remain in the box until they are picked up during another round.

If the stock pile contains a card represented on the board, the chips bet in the corresponding box remain there until they are picked up during another round.

The player who had placed the first card becomes the dealer. He collects all the cards, including those in the stock. Players can start a new round.

The game is over when a player can no longer bet or can no longer pay another player. You can also choose a number of bets or a game duration. Players then count their chips, the winner is the one with the most points.

Have a good day and good game ;)

Kezako, the mystery game 143

Kezako, the mystery game 143

On 30/09/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Card Games

2 words game Card Games

On 26/09/2025

Hello everyone!

Today we are going to talk about some card games!

To your cards, 2 to 8 players from 4 years old for 10 to 20 minutes, to place your colors, pairs or higher values!

 

The battle

The goal is to win all the cards. The one who draws the strongest card from the deck is the dealer. He shuffles the cards, and makes his partner "cut" the deck. He distributes the cards one by one, starting with his partner, face down, until the last one.

The players gather their cards in a deck, face down. The other player turns over the top card of his deck (the one received last) on the table, then the dealer does the same. The one with the strongest card takes the 2 cards and puts them under his deck.

If both players play cards of the same value, it is said that there is a "battle". Each player must then cover their first card with a face-down card, then another face-up card.

The player who played the strongest card collects all the cards played and puts them under their deck, after having put them all back in the right direction. End of the game. The one who has collected all the cards is the winner

The lousy

From a deck of 52 cards, remove the jack of clubs. For the smallest, also remove the 7, 8, 9, 10. The goal is not to be the last player to have the lousy (the jack of spades) in their hands.

A draw is made to determine who starts. The first player deals all the cards, face down. Each player looks at their cards and makes associations 2 by 2, by value (5, jack, king, etc.) and by color (red or black).

For example, the king of spades + the king of clubs (black); the 9 of hearts and the 9 of diamonds (red). All the pairs thus formed are placed face up in the middle of the table.

When the players no longer have the possibility of making a pair, the first player presents his cards face down to the player on his left. The latter draws a card and, if he can, makes a new pair, which he places in the middle of the table. And so on for the following players.

Players who no longer have any cards no longer play. The player with the last card in hand (the jack of spades, the lousy one) has lost. The other players can give him a forfeit!

The liar

The aim of the game is to no longer have any cards in hand. A player distributes all the cards between the different players then places a card of his choice in the middle of the game, face up, announcing the suit (clubs, spades, etc.).

In turn, each player must place a card of the same suit on top, always face down and always announcing the suit. But he can lie: for example, announce "diamonds" and place a club card.

If he suspects a lie, the next player can say: "Liar!" and turn the card over to check. If the card was indeed of the requested suit, the accusing player collects, as a penalty, all the cards placed on the table. If the card was not of the suit, it is the player who lied who collects the cards.

The player who collected the pile of cards restarts the game by placing the card of the suit of his choice, face up, and so on... The first player to have no more cards wins. The game ends when a player collects all 52 cards. This player is the loser and the winner gives him a forfeit!

Have a good day and good game ;)

Kezako, the mystery game 142

Kezako, the mystery game 142

On 23/09/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Reversi Othello

2 words game Othello Reversi

On 19/09/2025

Hello everyone!

Today we're going to talk about Reversi!

Place your pawns, 2 players from 7 years old for 10 to 20 minutes, to reverse the game and impose your color!

Reversi is played on a 64-square board, with two-color pawns, black and white.

Two players compete with the aim of conquering the game board by placing the most pawns of their color. The game ends when one of the two players can no longer place pawns, even if the 64 squares are not occupied.

Each player has 32 pawns at the start of the game, then they choose their respective color, black or white. Each player will keep this color throughout the game and will therefore place these pawns on the side of their color.

At the start, the players place two pawns each facing each other and crossed so that each of their white pawns is facing a black pawn. Each in turn, the players will place a pawn of their color on each side of the other player's pawns to surround the line and turn it over.

We therefore need two pawns of our color to surround the opponent's pawns and be able to turn over the line or the captured pawns. We turn over our opponent's pawns on the side of our color and they are now ours.

The black pawns start. You must always play next to pawns that are already placed on the game board, you cannot play away from this area. If you cannot play, you then pass your turn.

By surrounding the opponent's pawns, you can turn over a few pawns, a line or several if the position of our pawn allows them to be captured. The row of pawns turned over must be continuous in order to be able to surround it.

It must not be cut by one of your pawns or contain an empty space for the capture to be validated. We must then absolutely turn all the pawns in the row, even if this does not benefit us for the rest of the game. A pawn can be removed from the game to be placed elsewhere if the row of pawns has not been turned over or if the other player has not yet played.

If one of the players has no more pawns but can still play, the other player must give him pawns until one of the players can no longer play. The game ends as soon as both players can no longer place pawns.

The player with the majority color on the board wins the game. We subtract the number of points of the losing player from those of the winner to know the number of points he has won.

If for example the player with black pawns has 37 pawns and the one with white pawns has 27, the player with black pawns will win 37-27, so 10 points. We can play in two rounds and a beautiful or count up to 100 points to have a definitive winner.

Have a good day and good game ;)

Kezako, the mystery game 141

Kezako, the mystery game 141

On 16/09/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Chess

2 words game Chess

On 12/09/2025

Hello everyone!

Today we are going to talk about Chess!

Move your pawns, 2 players from 6 years old for 20 to 30 minutes, to try to checkmate your opponent!

At the beginning of the game, the pieces are always placed in the same way. The pieces are in a castle. At the corner of the castles, there are always Rooks. Each player therefore places a Rook at each corner of the chessboard. Next to the Rooks, there are the stables: we therefore put our two Knights there.

In the middle of the castle sit the King and the Queen. The Queen is very elegant, she likes to place herself on a square of the color of her dress: the white Queen on the white square, the black Queen on the black square. We can also notice that the Queens occupy the d column.

To amuse the King and Queen, the two Bishops are placed next to them. And the pawns are soldiers who defend the castle: so the eight pawns are placed in front of the other pieces, on the second row.

Since the Queens are initially placed on the d-file, the four files from a to d are called the queenside and the four files from e to h are called the kingside. It is important to remember these terms, not only because it sounds more scholarly, but because we will often use them in more advanced courses.

Both players take turns by moving only one of their pieces (castling, which we will see later, is an exception to this rule). If a piece moves to a square occupied by an opposing piece, the latter is captured and removed from the board. A piece cannot move to a square occupied by a piece from its own side. Only the Knight can jump over the other pieces.

Bishop The Rook moves horizontally or vertically, as many squares as it wants. The Rook cannot go to a square occupied by a piece from its side, nor jump over another piece. The Rook can capture an opponent's piece by going to the square occupied by this piece. The Bishop moves diagonally, as many squares as it wants.

Each player starts with a Bishop on a black square and a Bishop on a white square. These Bishops can never change color during the entire game.

The Queen moves like the Rook and the Bishop: it can therefore move vertically, horizontally and diagonally, as many squares as it wants (without of course being able to pass over another piece or being able to capture a piece from its own side).

As it is the most mobile piece, it is also the piece with the greatest value. The King moves only one square, in all directions. When a King is attacked by an opposing piece, it is said to be in check.

A player is not allowed to leave his King in check. He is also not allowed to move his King to a square where it will be attacked (and therefore in check).

The Knight's movement is a little more complicated, and there are several ways to explain it. I like to say that the Knight moves two squares horizontally or vertically, then takes a step to the side. It therefore makes a sort of capital L, turned in any direction.

We can notice that a Knight that is on a white square can, on the next move, only go to black squares (and vice versa). The Knight is the only piece that can jump over other pieces (its own and the opponent's).

The pawn is the only piece that cannot move backward. It is also the only piece that does not capture as it moves forward. Pawns move forward one square on the same file, if the square in front of them is free. They capture on one or the other of the two squares in front of them diagonally. A pawn on its starting row can move forward two squares (but it is not obliged to).

When a pawn on its starting row moves forward two squares and ends up next to an opponent's pawn, then the opponent can, on the next move (and only that move), take the pawn that has just moved forward with his pawn as if the opponent's pawn had only moved forward one square.

When a player advances a pawn to the last row, or if he takes a piece that is on the last row with a pawn, he must replace it with a piece of his choice (Queen, Rook, Bishop or Knight), regardless of the pieces remaining on the board. He can thus end up with two Queens, or 3 Bishops, etc.

Castling is a special move that concerns the King and one of the two Rooks. When the King and this Rook are still on their initial squares and there are no more pieces between them, the player can move the King two squares towards the Rook, then place this Rook on the square right next to the King, on the other side.

Castling can be done on the kingside (this is called short castling) or on the queenside (this is called long castling).

Castling is a very special move: it is the only move where two pieces can be moved at once, it is the only move where the King moves two squares, and it is the only move where the Rook jumps over another piece.

Beware of the following rules that prevent castle temporarily or permanently. A player cannot castle if: there are one or more pieces between the King and the Rook the King or the Rook have already moved (and returned to their initial square).

Have a nice day and good game ;)

Kezako, the mystery game 140

Kezako, the mystery game 140

On 09/09/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Backgammon

2 words game Backgammon

On 05/09/2025

Hello everyone!

Today we're going to talk about Backgammon!

Place your pieces, with 2 players from 6 years old for 20 to 30 minutes, to try to get them out and win points!

The game board is divided into 4 frames or dials. Each frame is made up of 6 arrows. These represent the squares of the game. Each piece will move on these arrows according to the roll of the 2 dice.

The board is separated by the bar separating the inner frames from the outer frames. The Videau (Vido) is a 6-sided die whose values ​​are: 2-4-8-16-32-64; it will be used to bid during the game. The 15 white and black pawns must be arranged on the board symmetrically.

Each player rolls the die, the one who rolls the highest die starts. The pawns move in opposite directions to each other. For white in a clockwise direction and for black in the opposite direction. The pawns never move back.

The player starting the game rolls his two dice. This roll of the dice indicates how many squares the player must advance his pawns.

The player can advance:

• 2 pawns each of the value of one of the dice

• 1 pawn of the value of the two dice combined.

Each pawn played can land on:

• An arrow occupied by pawns of its color

• An empty arrow

If the arrival arrow is occupied by 2 or more opposing pawns, movement is not possible. If the arrow is occupied by a single opposing pawn, the player's pawn takes the place of the opposing pawn, which is then captured and placed on the bar.

In all cases, you must always move forward exactly by the value obtained on the dice. If this is not possible, the player passes his turn.

When a player rolls a double (both dice are the same value), the points obtained are multiplied by two. For example, having rolled two 4s, you can move a pawn forward 16 squares; two pawns of 8 or a pawn of 4 and another of 12 or choose to move four pawns of 4. Each die must be feasible. A player cannot pass his turn if the move is possible.

When a pawn is going to stop on an arrow where there is only one opponent's pawn, he "takes" it. We say that the pawn is "captured". The opposing player then places his captive pawn on the central part of the board called the bar. He must absolutely remove his pawn(s) from this space to continue to advance his other pawns.

To put a captive pawn back into play, the player rolls both dice and can use one of the two dice that interests him. The value of the unused die is lost. You cannot put several pawns back into play at the same time. The pawn that comes into play takes "prisoner" the one on the arrival arrow (if it is alone and it is an opponent's pawn).

When all of a player's pawns have finally arrived in his home board, he will be able to remove them from the board. A pawn can only leave if it gets the exact number on the die (just beyond the edge of the board).

For example, if a pawn is 4 arrows away from the exit, it can exit with a 5. Once it is out, a pawn can no longer re-enter the game. The doubling cube, the 6-sided die (whose values ​​are: 2-4-8-16-32-64) will indicate the number of points at stake in the game.

The game starts with a base value of 1 point. If during the game, a player thinks he has a chance of winning, he can ask to change the base value (before rolling his dice) by doubling the game.

His opponent can then accept and continue the game with a new stake that can evolve, be doubled again during the game and so on. The player who accepts the double will be the only one who can double the game again.

If the opponent on the other hand does not accept, he abandons the game and gives his opponent the number of points indicated by the doubling cube.

The first player to get his 15 pieces out wins the game. The winner scores the number of points indicated by the cube. If the losing player has not bought back or removed a single one of his pieces from the board, the winner is said to have made a Gammon. He multiplies the points on the cube by 2. If the losing player still has pieces in the winner's home board, or prisoners, the winner is said to have made a Backgammon. He multiplies the points on the cube by 3.

Have a good day and good game ;)

Kezako, the mystery game 139

Kezako, the mystery game 139

On 02/09/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Make a snake

2 words game Make a snake

On 29/08/2025

Hello everyone!

Today we're going to talk about Make a snake!

Help the snakes, from 2 to 4 players from 3 and more for 15 minutes, to know which one can place his head nearer to its tail !

The funny snakes in this children's game have decided to challenge each other to see who can get their head closest to their tail. Help them decide! Also try the cooperative mode with the lollipop hunt and the dragon egg, two variations to play together!

Principle of the game

Competitive mode

Game progress

Each player takes 1 snake head, 1 snake tail and 1 attachment, in the color of their choice.

During the game, you will add new tiles to your snake. Your snake's tail must be as close as possible to its head to win.

On your turn, roll the die, and choose a color from those shown by the die. Take the first tile from the corresponding pile. Attach this tile to your snake. You can roll your snake up on itself and cover the tiles.

End of the game

When there are only 2 stacks of tiles left, the players end the round and each player attaches their tail tile to their snake.

The player who gets the smallest distance between the tongue and the tail of their snake wins the game!

Cooperative mode (Lollipop hunt)

Your snake must touch the 4 lollipops!

The game is played in the same way as previously explained but the players all play together, with the same snake.

If any player manages to make the snake touch the 4 Lollipop tokens before 2 of the 4 stacks of tiles are exhausted, you all win the game!

Cooperative mode (The dragon egg)

Defeat the 3 guards and recover the stolen egg.

On your turn, roll the die, and add a tile to your snake according to the usual rules. The players all play together, with the dragon. It has 3 connectors for the snake heads and 1 connector for the tail. As soon as a snake body tile touches a guard token (you have beaten the guard), attach a snake head to it.

After beating the 3 guards, you can try to recover the stolen dragon egg. But be careful! The egg is fragile, you risk breaking it if you touch it. You must surround the egg with snake tiles.

If the players manage to beat the 3 guards and recover the dragon egg before 2 of the 4 stacks of tiles are exhausted, you all win the game! If you fail, don't hesitate to try again

Have a good day and good game ;)

Kezako, the mystery game 138

Kezako, the mystery game 138

On 26/08/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Dino Magma

2 words game Dino Magma

On 22/08/2025

Hello everyone!

Today we're going to talk about Dino Magma!

Watch out for the surprising volcano, from 2 to 6 players from 5 years old for 30 minutes, to win the dinosaur eggs without falling on the monster!

More info: https://www.jouelejeuvaison.com

Have a nice day and good game ;)

A volcanic island full of traps and disturbing creatures, Dinosaur eggs petrified by lava hidden in the 4 corners of the island, Daring prehistoric hunters eager for glory, Will you be able to take up the challenge of this extraordinary egg hunt?

A volcanic island full of traps and disturbing creatures, Dinosaur eggs petrified by lava hidden in the 4 corners of the island, Daring prehistoric hunters eager for glory, Will you be able to take up the challenge of this extraordinary egg hunt?

The Easter egg hunt is on! Be the first to bring 3 dino eggs back to camp and win the trophy for best hunter of the Krô-Magnon tribe.

The egg hunt is on!

To be crowned best hunter of the tribe, you have to be the first to bring back three eggs of different colors to the village.

Dino Magma, a fun and educational adventure full of twists and turns that will delight the whole family!

Have a good day and good game ;)

Kezako, the mystery game 137

Kezako, the mystery game 137

On 19/08/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

 

2 words game Jungle Speed

2 words game Jungle Speed

On 15/08/2025

Hello everyone !

And today we’re gonna talk about Jungle Speed!

Rely on your sense of observation and quick reflexes, from 2 to 10 players aged 7 and more during 10 minutes, to find the symbols leading to the totem and then victory !

In Jungle Speed, you must rely on your keen sense of observation and quick reflexes. It requires a steady hand -- which can be hard to maintain during the many fits of maniacal laughter! The wooden Totem sits in the middle of the table, waiting for the player with the fastest reflexes to snatch it up and win the game.

Each player is dealt a hand of cards. In order to win you must be the first player to get rid of all of your cards. Each turn, all of the players reveal one of their cards.

If two cards are identical, those players must make a grab for the Totem. The faster player then gives their cards to their unfortunate adversary.

To add to the difficulty, certain cards are almost identical, which can trick a hapless player into grabbing the Totem by mistake -- a grave error. Other cards force all players to make a grab at once, change the method of play, or otherwise add to the difficulty.

Good day and good game ;)

Kezako, the mystery game 136

Kezako, the mystery game 136

On 12/08/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Jurassic World

2 words game Jurassic World

On 08/08/2025

Hello everyone !

And today we’re gonna talk about Jurassic World!

Manage the best way your dinosaurs parc, from 2 to 6 players aged 12 and more during 45 to 90 minutes, for your visitors to enjoy it !

Jurassic World is a game where players work together to manage a dinosaur park. Each player chooses an employee to help them look after the park. Employees have various skills, which allow them to place buildings and create dinosaurs for example.

You spread word about the park by entertaining your visitors. However, be careful! The more dinosaurs the park contains, the greater the chance of break outs with gruesome consequences.

Jurassic World is a cooperative board game from 2 to 6 players. It's a combination of making the right choices with your teammates and some luck with rolling the dice. Players start their turn together by placing their banners strategically in the preparation phase. In the action phase players take actions based on where they placed their banner in the previous phase. In the action phase players take actions, for example: Digging up dinosaurs, researching dinosaurs, placing dinosaurs in their paddock, building entertainment buildings or buying upgrades.

They succeed in these actions by rolling the right numbers with the dice. If all that is going according to plans, players will be able to fulfill all the requirements of a mission and win the game.

 But if something goes wrong and the 'danger meter' reaches 20, all players will lose the game.

Good day and good game ;)

Kezako, the mystery game 135

Kezako, the mystery game 135

On 05/08/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Curators

2 words game Curators

On 01/08/2025

Hello everyone !

And today we’re gonna talk about Curators!

Dear curators upgrade your collections,from 1 to 4 players aged 14 and more during 45 to 75 minutes, to attract the visitors in your museums !

Curators is a Euro-style, tile-laying game for 1-4 players in which players build museums and their collections to attract visitors.

Your job as curator is to expand the museum and its collection. With help from your employees you will build new wings and collect objects to put on display in the museum.

The employees are represented by five chips that are used to determine what different actions you may take in the game. Select your action from the face up chips, flip the chip over to show you have used it. This will reveal a different action on the other side which you can use at a later time.

On the other hand, if you ever have two of the same action available on your turn you may choose to double up. This means that on a single turn you can flip two chips and do double the amount of work.

During play you acquire loan contracts for famous objects, like 'the dice tower of a Roman soldier' or 'the skull of the neanderthal man', from other museums. To score the points for these objects you need to complete a tetris like puzzle of color and space matching.

When the game ends only one museum will stand as the victor and take home the 'Museum of the Year Award'.

Good day and good game ;)

Kezako, the mystery game 134

Kezako, the mystery game 134

On 29/07/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Timeline

2 words game Timeline

On 25/07/2025

Hello everyone !

And today we’re gonna talk about Timeline!

Place your cards in a chronological order, from 2 to 8  players aged 8 and more during 15 minutes, to win the game !

Timeline is a card game where each card depicts a historical event, invention or discovery on both sides, with the year in which that event occurred, invention or discovery was made on only one side. Players take turns placing a card from their hand in a row on the table.

 After placing the card, the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table, the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.

The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round, then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round, he wins; otherwise play continues until a single player goes out.

Good day and good game ;)

Kezako, the mystery game 133

Kezako, the mystery game 133

On 22/07/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Pylos

2 words game Pylos

On 18/07/2025

Hello everyone !

And today we’re gonna talk about Pylos!

Become the one who , for 2 players aged 8 and more during 10 minutes, will suceed to place the last ball at the top of the pyramid !

Sounds simple enough, right?

At the start of the game, each player has fifteen balls, either light or dark, and they take turns placing them on a game board that has sixteen indentations on it in a 4x4 grid. Once four balls have been placed next to one another in a square, a ball can be placed on top of them, forming a second level of play. Players can then place balls on this second level, eventually allowing a ball to be placed on the third level – and once that level is full, which requires only four balls, a final ball can be placed on the fourth level, with that player winning the game.

If a player forms a square of his own color – that is, four balls placed next to one another on the same level – that player can remove one or two of his balls (that don't support anything) from anywhere on the board and place them in his reserve, thereby giving him more balls to place in the future.

 Whenever a player forms a square that's not entirely his own color, he can "stack" one of his pieces – that is, he can take any ball and place it on this square, locking some pieces in place and making a move without having to place a piece from his reserve.

The rules include a variant for children (that removes the square bonus) and one for experts (that allows a player to return 1-2 balls to his reserve when he creates a line of his color).

Good day and good game ;)

Kezako, the mystery game 132

Kezako, the mystery game 132

On 15/07/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Shamans

2 words game Shamans

On 11/07/2025

Hello everyone !

And today we’re gonna talk about Shamans!

It’s up to you practiced shamans, from 3 to 5 players aged 10and more during 40 minutes, to protect the barrier between the spirits and living worlds !

Tension builds with each trick played. Who is with you? Who will betray you? A simple, quick to play and very interactive game. The suspicion of hidden roles added to the tension of a trick-taking game. A dreamlike universe illustrated by the incredible Maud Chalmel giving a unique graphic identity.

Since the dawn of time, the spirit world has been separated from our world. But agents of the Shadow want to break the barriers. You are Shamans, guardians of the portals capable of traveling between worlds. You try to stop the agents of the Shadow in their dark design. But what if the threat came from your own ranks?

Shamans is both a hidden role game and a trick-taking game. The guardians must prevent the opening of the portals and neutralize the agents of the Shadow. Each player manages his hand of cards. Depending on the placement conditions, he can gain an object, take control, advance the ritual, or activate the power of a place (elimination, revelation, change of identity, etc.)

Good day and good game ;)

Kezako, the mystery game 131

Kezako, the mystery game 131

On 08/07/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Rainforest

2 words game Rainforest

On 04/07/2025

Hello everyone !

And today we’re gonna talk about Rainforest!

Go on an adventure in a lushed jungle, from 2 to 4 players aged 8 and more during 20 to 30 minutes, and save the animals !

In Rainforest, your goal is to create a jungle environment with a rich variety of vegetation, which will allow you to reintroduce and protect the region's iconic species: monkeys, frogs, butterflies and parrots. Don't forget to ensure the long-term survival of your totem animal, and you can earn valuable extra points. Will you be able to make your jungle a cradle of diversity?

Arrange your jungle as harmoniously as possible to help preserve certain animal species!

A game consists of a succession of game turns, during which players perform two mandatory actions in order:

– Take the first Jungle tile from a pile on the game board and place it in their blank area (under their personal board) or under the chosen pile if they do not wish to keep it.

– Collect all the Animal tokens of the same species or color found under the chosen tile and place them either in their reserve or on the tiles in the blank area in order to complete them. Some token locations require a specific color or species. When a Jungle tile is completely filled with tokens, it is placed in the Jungle (above the players' personal board) on the next location defined by the order given. Then, the active player checks if he meets the conditions to win one of the Bonus tokens (objectives for arranging tiles according to their colors). Finally, if an area of ​​the game board no longer contains any tokens, tokens are added to the entire board to fill the empty spaces.

When a player validates his ninth tile, he triggers the end of the game. The final score to determine the winner takes into account:

– The points of the validated Jungle tiles

– The Species tokens corresponding to the player's Totem animal (defined at the start of the game)

– The tile arrangement objectives achieved (Protected Area and Balance tokens)

Good day and good game ;)

Kezako, the mystery game 130

Kezako, the mystery game 130

On 01/07/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Tindaya

2 words game Tindaya

On 27/06/2025

Hello everyone !

And today we’re gonna talk about Explora!

Let’s sail to Tindaya, from 1 to 4 players aged 13 and more during 45 to 120 minutes, and develop your tribes !

Tindaya is set at the dawn of the 15th century on the paradise known today as the Canary Islands. The conquistadors have just set eyes on it. Each player must lead an aboriginal tribe to survival in a world ruled by gods and shaped by natural disasters.

Tindaya is a theme-driven survival adventure with the soul of a eurogame. This environmentally conscious game offers two play modes to please any group: Cooperative (including solo) & Competitive, in addition to the Traitor variant for players avid of some old fashioned throat-cutting. Difficulty can be graded, and less experienced gamers can learn to play through a 3 game mini-campaign.

During 3 phases, natives will settle, progress, and battle invaders, all within a mythological setting ruled by two gods, Acoran & Moneiba. They will demand specific goods at each stage of the game. If the natives are unable or unwilling to provide them, their godly rage will be unleashed. But players are not alone; two seers will make predictions by reading the smoke of their bonfires. Tibiabin will see the disasters to come. Tamonante will predict where they will happen. Disaster markers will be placed on the board to signal what is to come.

In Cooperative mode, players will check if their collective mission has been achieved. If so, the gods will be happy, and all natives win the game. In Competitive mode, solidarity points will be granted to players that have given more to the community, used fewer resources, or achieved both collective and personal objectives. The player with more points will win the game.

Good day and good game ;)

Kezako, the mystery game 129

Kezako, the mystery game 129

On 24/06/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Explora

2 words game Explora

On 20/06/2025

Hello everyone !

And today we’re gonna talk about Explora!

Take your auction game, from 2 to 4 players aged 9 and more during 20 to 40 minutes, to launch expeditions to mythical places !

Build the best team, bid wisely to acquire a good vehicle and be the first to reach El Dorado or Atlantis!

 Unless you prefer to push the others to outbid to end up the richest...

Take turns to acquire cards at the market by offering the best bid.

Form two teams, each composed of an adventurer, a crew and a vehicle.

Be careful with the initiative track because the player who made the highest bid advances his marker while the one who made the lowest bid moves back.

This track will be very important in determining the allocation of prestige points for each exploration.

As soon as three cartographers are revealed, you can go on an expedition and choose the teams to send in order to earn reputation points.

 The game ends after the fourth exploration.

The player who has earned the most reputation points wins the game

Good day and good game ;)

Kezako, the mystery game 128

Kezako, the mystery game 128

On 17/06/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Vivid Memories

2 words game Vivid Memories

On 13/06/2025

Hello everyone !

And today we’re gonna talk about Vivid Memories !

Collect  fragments of childhood memories, from 2 to 4 players aged 13 and more during 30 to 45 minutes, and weave valuable memories !

Every stick is a sword. Every bike is a steed. Every memory is a possibility.

In Vivid Memories, you’ll take turns collecting fragments of childhood memories, weaving a tapestry of colored threads in your mind. Throughout your journey, you’ll store important moments in your memory bank -- gaining new abilities to help you score.

Cleverly create connections and earn rewards for completing core memories, matching the imagination behind each moment, and working toward your lifelong aspirations for victory.

During the game, players take turns collecting fragments of memories from moment tiles, placing them in their "brain" board to weave a tapestry of colored threads.

Using abilities at the end of each round to cleverly create connections, players are rewarded for how they store memory fragments while working toward completing “core memories”, which give repeated benefits each round.

Through their journey, players store important moments in their memory bank -- gaining new abilities and new opportunities to score -- all while working to collect fragments and moments that match what they aspire to be.

Good day and good game ;)

Kezako, the mystery game 127

Kezako, the mystery game 127

On 10/06/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Dunes Arrakis Dawn Fremen

2 words game Dunes Arrakis Dawn of Fremen

On 06/06/2025

Hello everyone !

And today we’re gonna talk about Dune Arrakis !

Take control of the sietches, from 2 to 4 players aged 14 and more during  60 to 90 minutes, to win the village’s dominance !

Arrakis Dawn of the Fremen takes place more than a hundred years before the events recounted in F. Herbert's first novel and the arrival of the Atreides on the planet. Players embody Fremen tribes who must learn to adapt to this inhospitable land. Players will have to make choices, collaborate, fight, negotiate to survive and build the first troglodyte sietches (Fremen villages).

To win the game, a player must be the first to control 3 sietches at the end of an action phase (or 5 if he has allied himself with another player). At any time, by decision of the council (all the players), a player can be declared the winner if his opponents unanimously recognize that they will no longer be able to win the game. A way to allow players to end a game at any time where a player has irremediably taken the upper hand. Conversely, players can also decide to modify the number of sietchs to control if they want a longer game.

The game takes place on a large board representing the Arrakis desert, divided into territories. Each player takes command of a tribe. Randomly, players designate a 1st player. In the opposite direction of the turn, they start by placing rock barriers between the territories, at each player's choice, then 12 production sites (water, food, spice and worm tooth) at random on the board without looking at them. Then, the 12 sites are revealed: each site will produce the resource indicated each turn which will be recovered by the player who controls the territory. Players finish the setup, in the opposite direction of the turn, by deploying a warrior on a territory, until all the territories are controlled by a player. Finally, each player places a worm in a territory that he controls.

Players play in phases. The development phase where players can spend resources to obtain a distillate, a krys or build a sietch. The production phase where players' territories develop resources depending on the full moon, twin moons or crescent face.

The trade phase where players roll the Arrakis die. On a storm face, the phase is not resolved; on a vote face, it is the players who decide; on a 1st player face, it is the 1st player who decides; on all other faces, the phase is resolved. If the phase is resolved, successively, players can propose an exchange (resources and/or cards) to another player. The exchanged resources must be placed in a controlled territory.

The expedition phase where players can move one or more resource tokens from one territory to an adjacent territory. If the player has a distillate, a worm or other elements granting a movement bonus on his territory, he can move his tokens over longer distances! He can very well deposit tokens during movement and recover others, within the limit of his total movement value.

This phase is essential to cleverly group his resources. The possibilities are numerous by recovering/depositing tokens during his movement!

The action phase where the players will successively resolve two actions among search or attack and dispatch or attack.

To Search, the player draws a Search card and obtains the indicated bonus: resource, development object or new capacity.

If he wishes to attack, he designates his target. The defender calculates his defense value equal to the sum of his defense present on the territory.

If the defense value is higher than the attack value, the latter fails and the player must target another territory or perform another action. On the other hand, if he wins the fight, the attacker takes control of the territory with the tokens present (resources, sietch, distill, ...) and gains an additional water resource.

The council phase where players unanimously decide to modify victories or immediately declare a winner.

At any time, two players can decide to officially ally, with the approval of the other players. In this case, to win the game, they must control 5 sietches and can exchange territories or cross alliance territories. An alliance can be broken by unanimous decision of the council. Players can even decide at the beginning of the game to play in alliance (2 vs 2).

The game ends by decision of the council, or as soon as a player controls 3 sietches or an alliance 5.

Good day and good game ;)

Kezako, the mystery game 126

Kezako, the mystery game 126

On 03/06/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Orichalcum

2 words game Orichalcum

On 30/05/2025

Hello everyone !

And today we’re gonna talk about Orichalcum !

Warriors it’s up to you, from 2 to 4 players aged 12 and more for 45 minutes, to save Atlantis.

The prophecy of Atlantis is coming true, the cataclysm is coming! You have been sent in search of a new homeland. Explore the island, exploit its resources and rid it of the monsters that infest it to prepare for the great exile!

Build temples, forge Orichalcum medallions and attract the attention of the titans to be the first to obtain 5 victory points and win the game!

You will have to explore the island, produce resources, develop your base camp and confront the creatures that populate the island.

On Atlantis, thunder rumbles, the ground trembles and entire sections of land disappear under the waves! The Oracles are unequivocal: the prophecy of the ancients is coming true and the entire island is going to be swallowed up.

Faced with the imminent cataclysm, the king has sent his explorers in search of a new land that can welcome the Atlantean people. The survival of your entire civilization depends on it! You are leading an expedition.

You must be the first to find a welcoming land for your people!

Orichalcum is a race... against your opponents. The winner will be the one who is the first to accumulate 5 victory points above their board AND have eliminated all the Creatures on their island!

There are three ways to win victory points: attract the attention of the Titans, build Temples and forge the precious medallions of Orichalcum, this legendary ore whose secret the Atlanteans hold.

You begin each of your turns by selecting an Action card from those available in the center of the table. This choice has two consequences: it determines the Terrain tile that you will place on your island and the action that you can perform during this turn.

The 4 actions of the game will be valuable to be declared the winner. You will be able to Capture the Creatures populating your island. Recruiting Hoplites will be essential to fight but also useful to have more choices when selecting your Action card.

Building will earn you victory points by forging Orichalcum medallions or erecting Temples. And the Buildings you build will give you the abilities to develop your civilization.

Finally Producing Orichalcum will be essential if you plan to forge the precious Orichalcum medallions to win!

Good day and good game ;)

Kezako, the mystery game 125

Kezako, the mystery game 125

On 27/05/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Thorgal Qa

2 words game Thorgal Qa

On 23/05/2025

Hello everyone !

And today we’re gonna talk about Thorgal !

Be smart enough, from 1 to 4 players aged 10 and more for 30 to 45 minutes, to escape.

Experience Thorgal's adventure! Players embody Thorgal and his companions. Together, they leave the Viking country and cross the great ocean to reach the country of Qâ, a continent at war. There, they face the troops of Ogotaï, a demigod who wants to declare war on all of humanity...

Each turn takes place in several phases: the heroes' fitness, the Hero's Turn (each in turn) then the Ogotaï phase.

 A Hero's turn is divided into 3 successive phases: A. Destiny Phase B. Chaams Phase C. Action Phase.

The game ends as soon as a Hero reaches the Laboratory at the end of the Location card track and spends 6 identical Skill cards of his choice to defeat Ogotaï. He must do this before Ogotaï wins the game.

Unfortunately, the latter wins the game if he reaches the top of the pyramid, if Chaam cards are already placed on each discovered location card, or if there are no more cards in the Chaam draw pile when one must be drawn.

Good day and good game ;)

Kezako, the mystery game 124

Kezako, the mystery game 124

On 20/05/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Revelio

2 words game Revelio

On 16/05/2025

Hello everyone !

And today we’re gonna talk about Revelio !

It’s up to you to investigate, from 3 to 6 players 14 old and more for 20 minutes, to have no whit of doubt.

Doubt is everywhere! You have always loved investigating various incidents. So, when you heard about a circle of amateur private detectives, your blood boiled. Only, you must first pass a test: sitting at a table with the other candidates, you must succeed in identifying their profession, and the secret they hide.

In Revelio, players will embody a character from a specific universe: medieval-fantasy, Victorian or contemporary, exercising a specific activity and keeping a very particular secret.

 In each of the 5 rounds, the players will all answer the same question as their character would, revealing a few clues about their personality, so that the others end up discovering who they are.

But not all of them, otherwise, the player does not score any points. And he himself must find the identity of the others, profession and secret, to add points that will allow him to win!

Good day and good game ;)

Kezako, the mystery game 123

Kezako, the mystery game 123

On 13/05/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Extinction tigre

2 words game Extinction tigre

On 09/05/2025

Hello everyone !

And today we’re gonna talk about Exctinction Tiger !

Work with your fellow conservationists, from 1 to 5 players from 10 and more and 75 minutes, to save tigers and sea otters from extinction.

The march of humankind’s progress threatens the survival of many species. It's up to you and your team to save them!

Influence the UN to save the animals and stop environmental destruction. If four UN ambassadors vote yes on the resolution then the players win. But until the vote takes place, players need to keep the destruction at bay, and keep the animals alive!

Each turn players will roll the dice they can allocate to action cards. After actions are taken, mating pairs will have a chance to procreate, and destruction tiles will enter the board, possibly killing already scarce animals.

Play as the Zoologist, Philanthropist, TV Wildlife Host, Lobbyist, or Environmental Lawyer, each with a special ability.

Time is short. Can the animals be saved while also influencing the Ambassadors' votes? Or will threatened animals be lost forever?

Extinction is a cooperative strategy and board game for 1 to 5 players. Take on the role of conservationists and work together to save endangered animal species, such as tigers and sea otters. Face complex challenges, influence the UN and protect biodiversity!

Good day and good game ;)

Kezako, the mystery game 122

Kezako, the mystery game 122

On 06/05/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Isle of cats explore and draw

2 words game Isle of cats explore and draw

On 02/05/2025

Hello everyone !

Today we’re going to talk about Isle of cats Explore and Draw!

Boats afloat,  from 1 tp 6 players from 10 and more for 30 to 45 minutes, to place and save the cats!

The Isle of Cats Explore & Draw features gameplay like The Isle of Cats, but with players now choosing a set of cards each round instead of drafting, and then drawing their discoveries onto their boat.

Explore & Draw is a competitive, polyomino cat-placement board game for 1-6 players that is ideal for a quick break or taking to a friend’s house.

In the game, you are citizens of Squalls End on a rescue mission to The Isle of Cats and must rescue as many cats as possible before the evil Lord Vesh arrives. Each cat is represented by a unique shape and belongs to a family, you must find a way to make them all fit on your boat while keeping families together.

You will also find treasures, Oshax (special cats), and ancient lessons which give you another personal way of scoring points.

Complete lessons, fill your boat, and keep cat families together to score points, and the player with the most points after seven rounds wins.

Good day and good game ;)

Kezako, the mystery game 121

Kezako, the mystery game 121

On 29/04/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Lofoten

2 words game Lofoten

On 25/04/2025

Today we’re going to talk about Lofoten!

Allmighty Jarls,  face to face, aged 10 and more for 40 minutes, expand your territory by skillfully negociating and conquering !

Now considered to be one the most beautiful archipelagos in the world, Lofoten was an important Viking territory. Knowing how to adapt to various situations, Vikings were not only peaceful settlers and builders, but invaders and skilled merchants, as well.

 With your fleet of longships, you are determined to make the most of the 4 essential goods.Also try to become the most powerful Jarl of the archipelago!


In Lofoten, you must load merchandise from the market into your longships, and bring them back to your clan. For each type of merchandise, a particular scoring will grant you an advantage over the opposing Jarl. No matter what the situation is, your goal is to earn more PP (Power Points) than the opposing Jarl in the final scoring, to become the most powerful Jarl in the archipelago!

Lofoten, is a game for two players with innovative card hand management and a rotating board.

Good day and good game ;)

Kezako, the mystery game 120

Kezako, the mystery game 120

On 22/04/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Varuna

2 words game Varuna

On 18/04/2025

Today we’re going to talk about Varuna!

Embody a scientist on mission on Varuna,  from 1 player aged 14 and more for 20  minutes, discover and study the aquatic dinosaurs from the second planet of Demeter !

It has the particularity of being 89% covered by oceans and populated by dinosaurs, the vast majority of which are aquatic. It is therefore aboard a state-of-the-art exploration submarine that you will discover the almost twin sister of Demeter 1.

A flip and write that takes place in the space universe of Ganymed and Demeter.

You will also be able to use and improve your submarine, make discoveries, progress in research, use a sonar to locate and better understand these underwater species.

A game of Demeter lasts 13 turns. Each turn, players perform 3 phases: reveal a card from each deck, choose a card( suffer any damage and trigger the action of the selected card) and resolve the bonus corresponding to the chosen card.

The game ends at the end of the 13th turn and players score Mission Points in several categories: species discovered entirely, use of sonar, diversity of species discovered, fish studied, scientific objectives, etc.

Add these categories, then subtract the damage suffered by your submarine. The player with the most Mission Points wins the game!

Good day and good game ;)

Kezako, the mystery game 119

Kezako, the mystery game 119

On 15/04/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Benevolent

2 words game Benevolent

On 11/04/2025

Today we’re going to talk about Benevolent!

Be ready to follow an adventure at the heart of the forest,  from 2 to 4 players aged 10 and more for 25  minutes, to find all the hidden treasures !

Far away from the big cities lies a mysterious forest. Thousands of years ago, there lived tribes that worshiped the spirits of the woods. Even now, ruins of their sanctuaries, conquered by ivy and amarbel, can be found among the trees. Rumour has it that those spirits have always been benevolent and sometimes leave their guests precious gifts: a piece of amber here, a bluebird’s feather or an ancient figurine of some outwardly stone there…

 Now it’s your time to head out to the magical forest, earn respect of its guardians and collect all their gifts!

Every player takes the Character card and all 5 Footsteps of their chosen color and places 1 Footstep on the first position of the Dream Path. Assemble the forest board according to the player count.

Players take turns clockwise starting with the first player.
When a players has all 5 different gift tokens (no matter how many of each kind), the game immediately ends and that player wins.

During your turn you must move first, and then perform an action.

Movement:
Place one of your Footsteps onto a hex without your Footstep.
You can’t place your Footstep onto a hex where you already have a Footstep.
You can’t place your Footstep onto a hex if there are no adjacent hexes with your Footsteps.

Action:
After the movement phase you must perform an action on the hex where you’ve just placed the Footstep. You have two options:
Perform that hex’s action — but first you must pay Leaves for all Footsteps there, except yours.
Gather Leaves — take 2 Leaves from the supply.

Players continue taking turns until one of them wins.

Good day and good game ;)

Kezako, the mystery game 118

Kezako, the mystery game 118

On 08/04/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Neverland

2 words game Neverland

On 04/04/2025

Today we’re going to talk about Neverland !

Following the leader,  from 2 to 5 players aged 10 and more for 45  minutes, to find all the lost kids in Neverland !

Welcome to Neverland! Become Peter, Wendy, or many others. Go out on a quest to find the Lost Children who...got lost on the island.

Explore every location, lead the other players wisely to finding some of the Lost Children. You will need to co-operate to find them all. After the game, the island will change for the next time those children lose themselves — and you know it will happen again!

After choosing your character and learning about your special abilities in Pan's Island, each player is responsible for hiding a pirate and a Lost Child. Thanks to a hand of clue cards representing dreams made by the characters, each player can give clues on the location of the Lost Children or the pirates to avoid.

These clue cards are played on another player's board by placing them on a "scale of relevance" ranging from "Exactly" to "Not at all".

The player then needs to correctly interpret the clue to move around and search for the Lost Children in the correct area. The game is won when five Lost Children have been found, but it ends if you encounter the pirates more than twice.

At the end of a game and depending on your success, event cards will change the topology of the island, bring in new rules, and determine how you pursue your adventure.

 If you've lost, the island may become easier to explore or make you more powerful, but if you've won, new obstacles appearing on the island will make your new adventures a bit more difficult quest.

Good day and good game ;)

Kezako, the mystery game 117

Kezako, the mystery game 117

On 01/04/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Hellapagos

2 words game Hellapagos

On 28/03/2025

Hello everyone !
Today we're going to talk about Hellapagos!
It's up to you to do everything you can, from 3 to 12 players aged 10 and over for 30 to 60 minutes, to escape the island you survived on before the storm destroys it!

Hellapagos is a "co-opetition" game in which players struggle to survive on a desert island and build a raft to escape before a hurricane devastates them. While players need to work together, it's not likely that everyone will survive this backstabbing negotiation game for up to twelve players.

After becoming shipwrecked, your group of castaways finds themselves on a desert island. At first, the surroundings seem like paradise, but life soon proves difficult. Water and food are scarce. It’s doubtful whether everyone can survive this diet.

There is only one solution: Construct a large raft together. But don’t waste any time, because the clouds on the horizon suggest the arrival of a dangerous hurricane!

After your ship sinks, your group of survivors finds themselves on a desert island where water and food are scarce. The only solution to escape this nightmare is to build a large raft together to take the survivors on board, but time is running out because a hurricane is on the horizon...

Each turn, the shipwrecked players will have to choose one of four actions: fishing, collecting water, looking for wood or searching the wreck of the ship.

Team up to survive but be prepared to sacrifice your comrades in the event of a shortage.

An almost cooperative game where you will have to be as deceitful as diplomatic to guarantee yourself a place on the return trip!!

In this cooperative game, each turn takes place in a strict order. First, the change of the first player. Except in the first round, the first player card will pass into the hands of the person to the right of the player who had it in the previous round.

Then a weather card is drawn, this is used when collecting water. Indeed, when a bright sun shines it is impossible to collect water. After that, it is the players' turn, they will be able to perform one of the four possible actions.

To catch a fish, the player will have to draw a ball from the bag and advance the food token according to the number of fish indicated on it.

Unless it is very sunny, it is possible to advance the water token according to the number indicated on the weather card.

The player must advance the wood token one step and decides to draw (or not) one or more additional balls from the bag. If the black ball does not appear the player can advance as many spaces as balls drawn, otherwise he will be bitten by the snake and will be poisoned.

The player draws a wreck card and adds it to his hand.

Last step, the survival of the castaways. You will have to count the water and food. Starting with the water, you will have to move the pawns back by the same number as there are players. Be careful, if there is not enough water or food, a vote will be held to see who will survive.

To win the game, you must have left the island alive before drawing the hurricane card from the weather deck. At the end of the game, the players who manage to leave the island in time will win (assuming anyone survives that long!).

Good day and good game ;)

Kezako, the mystery game 116

Kezako, the mystery game 116

On 25/03/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Detective LA

2 words game Detective LA

On 21/03/2025

Hello everyone !
Today we're going to talk about Detective L.A.!
It's up to you to search, from 3 to 9 players aged 14 and over for 90 minutes, by clarifying the most secret mysteries!

Detective: City of Angels, set in the dark and violent world of 1940s Los Angeles, is a game of mystery, deception, and investigation for 1–5 players. Most players will step into the shoes of LAPD homicide detectives, hungry for glory and willing to do whatever it takes to successfully close a case, even if that means intimidating suspects, concealing evidence, and hiring snitches to rat on their fellow detectives. One player, however, will take on the role of The Chisel, whose only goal is to stall and misdirect the detectives at every turn using bluffing, manipulation, and (often) outright lies.

Detective: CoA uses the innovative ARC (Adaptive Response Card) System to create the feel of interrogating a suspect. Suspects do not simply give paragraph-book responses; instead The Chisel carefully chooses how they will answer. When Billy O'Shea insists that the victim was a regular at Topsy's Nightclub, is he telling the truth or is The Chisel subtly leading the detectives toward a dead end that will cost them precious time? Detectives can challenge responses that they think are lies but at great risk: If they're wrong, The Chisel will acquire leverage over them, making the case that much harder to solve.

Detective: CoA includes separate, detailed casebooks for both the detectives and The Chisel. Each crime is a carefully constructed puzzle that can unfold in a variety of ways depending on how the detectives choose to pursue their investigations. As the detectives turn the city upside down, uncovering fresh evidence and "hot" leads, hidden suspects may be revealed and new lines of questioning will open up, creating a rich, story-driven experience.

Inspired by classic film noir like The Big Sleep, the works of James Ellroy (L.A. Confidential), and the video game L.A. Noire from Rockstar Games, Detective: City of Angels is a murder-mystery game unlike any other. Will one detective rise above the rest and close the case on L.A.'s latest high profile murder? Or will The Chisel sow enough doubt and confusion to prevent the detectives from solving the crime?

A "sleuth" mode allows 1 or more players to play fully cooperatively, solving the cases together.

Good day and good game ;)

Kezako, the mystery game 115

Kezako, the mystery game 115

On 18/03/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Patient Zero

2 words game Patient Zero

On 14/03/2025

Hello everyone !
Today we're going to talk about Patient Zero!
It's up to you to research, from 1 to 7 players aged 10 and over for 30 minutes, by finding the patient who will help
 you to save lives!

A new pathology has just appeared! Patient Zero has been identified, and it's up to you to find the antidote as soon as possible to save the patient and humanity!

Save Patient Zero pits two labs against each other. Each lab employs one or two scientists (i.e., players), while another player plays a lab computer named Savvy. The labs compete to identify an antidote of three molecules, with the labs typically sharing no information with one another; whichever lab finds the antidote first wins.

The general idea of the game is to use lab tools in the best sequence possible to identify the three molecules out of 25 that make up the antidote. (These 25 molecules are arranged in a 5x5 grid on each lab's worksheet.) At the start of the game, Savvy looks at the top three molecule cards in that deck, then sets them aside. These are the molecules the labs must identify. On a turn, each lab submits a tool card to Savvy to show what they want to do in the round, and whichever lab submits first takes its action first in that round.

Actions include:

  • Samply: Draw three sample cards from your lab's deck, and give them to Savvy. Each sample card depicts five molecules, and Savvy will identify which of them show at least one molecule used in the antidote.
  • Mikroskopo: Choose two cards from your lab's deck, and give them to Savvy, who will treat them like the cards in "Samply".
  • Dedukto: Receive five molecule cards from Savvy. You (but not the other lab) now know these molecules are not in the antidote.
  • Centrofugo: Place your centrifuge on your lab worksheet so that it points to four molecules. Savvy then indicates whether any of these molecules are in the antidote.
  • Scanpad: Place a cardboard device on your worksheet to highlight six molecules in a 2x3 grid. Savvy then indicates how many molecules highlighted (0-3) are part of the antidote.
  • Spionado: Savvy takes two lab cards from the opposing lab that do not have any molecules in the antidote on them, then shows them to you.
  • Antidote: Circle three molecules on your worksheet. If all three are in the antidote, you win! If not, Savvy will indicate how many of the circled molecules are in the antidote.

Each lab has a limited number of actions in its deck — eighteen total, with three Samply, two Dedukto, one Scanpad, two Antidote, etc. — so use them wisely, especially the Antidote because if you fail to identify the correct three molecules a second time, then your lab loses the game automatically.

To play Save Patient Zero as a two-player game, each lab draws three molecule cards from the deck, and the opposing lab must identify these three molecules before you can identify the three molecules they drew. Each lab takes the role of Savvy for the opposing lab.

Good day and good game ;)

Kezako, the mystery game 114

Kezako, the mystery game 114

On 11/03/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Holding On

2 words game Holding On

On 07/03/2025

Hello everyone !
Today we're going to talk about Holding On!
It's up to you to cooperate, from 2 to 4 players aged 14 and over for 45 to 60 minutes, by winningBilly Kerr’s trust and to accommodate him the best way!

"All my life I've kept my mouth shut - out of loyalty, out of fear... out of shame. And look where it's got me, lying here with my rear-end hanging out of a blue gown, all you lot fussing around me. Sure, that's no way to live. No way to die."

Holding On: The Troubled Life of Billy Kerr is a co-operative game where players work as nursing staff tasked with providing care for the terminally ill. Your latest patient has been rushed in following a massive heart attack on a flight from Sydney to London. When the game begins, all you know is this - his name is Billy Kerr, he is sixty years old, and he has been given days to live.

Players must work together to provide Billy with appropriate care, responding to medical emergencies while gaining his trust. Over ten fully replayable Scenarios, you will need to piece together a lifetime of memories while being drawn deeper into his troubled past. As you discover more about Billy, can you help him find the courage required to confront the three regrets that keep him holding on?

Dealing with themes of dying and regret, Holding On: The Troubled Life of Billy Kerr invites players to experience the extraordinary life of an ordinary person in his final days.

Good day and good game ;)

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