The Hel Peninsula located in northern Poland, in the Pomeranian Voivodeship, is a long and narrow strip of sandy land approximately 35 km long, with a width varying from 100 m to 3 km, which separates the bay of Baltic Sea Puck.
Fortified in the mid-1930s, Hel is a town in Poland located on the peninsula of the same name, north of Gdańsk.
Like when we are children, when learning to walk we stumble very often, and yet, that does not stop us from getting up and continuing to learn to walk...
I have failed at certain things in the past. I think, for example, of keeping calm in the face of provocative people to annoy us.
I never insulted them, but yes I got momentarily angry, because I thought at the time that we always had to protect ourselves…
Then, over time, I realized that calm and ignoring provocation or denigration were much more comforting than wanting to be right at all costs.
Defending yourself against people who only see problems where there are solutions is often useless, because they will find other problems in the solutions that we have found again...
I decided to move forward and not dwell on when will we say about people who are determined to judge me without even trying to know me…
However, I wanted to apologize to the people to whom I was able to respond curtly when they insulted me or openly disrespected me...
Not for them, but for me, because they clearly had no business disrespecting or insulting me... But I shouldn't have wasted time giving them importance...
I nevertheless thank these people who allowed me to question myself and progress towards a better version of myself, more serene and determined to continue to develop my store in a lasting way...
And above all, thank you to all those people who, on a daily basis, support me, believe in my playful project and with whom I share with joy and pleasure the most beautiful things the gaming world has to offer. ;)
In Patouche, be the best shepherd, from 3 to 5 players for 15 minutes from 7 years old, but watch out for the wolf who prowls!
More info: https://www.jouelejeuvaison.com/blog
Good day and good game ;)
In Patou'che, each player plays a shepherd who dreams of having the largest flock of sheep.
But watch out for the wolf on the prowl!
He also likes sheep, and as they are afraid of him, they run away! To prevent their sheep from getting lost in the mountains, players can count on their faithful shepherd dogs: the patous.
At the start of the game, we sort the Sheep cards and the Patou cards into 2 separate piles, yellow border face up; then we place them in the center of the table.
A player receives the 3 dice and places the Wolf token on the yellow side in front of him. This player can roll the dice up to 3 times. He is obliged to keep at least 1 die after each throw.
A saved die cannot be re-rolled. Once the result of the dice suits the player, or after 3 rolls maximum, the action of each die is applied.
Then comes the next player's turn in clockwise order.
On the wolf side of the die, it moves one player to the left. This player discards as many Sheep cards not protected by a Patou card as the number of Wolves on the dice.
The cards thus discarded are put back under the deck of Sheep cards.
On the Patou side, the player takes as many Patou cards as the number of Patous visible on the dice and places them in front of him, either below a Sheep card already present, or next to another Patou card. there are no Sheep cards to protect.
If the deck of Patou cards is empty, they are taken from one of the players who has the most.
On the sheep side, the player takes as many Sheep cards as the number of Sheep visible on the dice, and places them in front of him, either above a Patou card already present to be protected, or next to the other Sheep cards already present in front of the player.
The cards are added to the right in the continuity of the fresco: the Sheep at the top, the Patous below.
As soon as a player has 6 Sheep cards, each of the other players plays again one last time.
The player with the most Sheep cards is declared the winner.
A variant allows more developed games with Patous effects and more possible dice rules, but also cooperative games!
“A life without love is like a year without sunny days. »
When you love what you do, you have less difficulty finding new ideas and sharing your passion with any enthusiast or enthusiast you meet along the way...
If I didn't have the ambition to share with you the world of gaming and what makes it unique and sometimes improbable to surprising, I wouldn't have opened the store.
Sharing my passion for board games with you means sharing my playful and passionately curious side.
“Love is not a feeling, it is a force, a virtue. » as Elizabeth de Bagréef-Spéeanski or Alphonse Karr said so well, “Love is what gives you the desire and the strength to build”.
The love of what we do with passion is a unique and inestimable strength!
I love each year that passes, building with you and seeing a fun world of endless imagination and talent evolve, it’s just great!
Without this love of games, I would no longer be here to offer you unique fun nuggets that suit you...
The playful world shines and enriches us with unique and timeless moments every day and that's why I decided to do what I do, play and make you play!
Our exchanges around games, at the store or elsewhere, are what allow me day after day to enrich myself with life experience, smiles, real laughs, friendly teasing.
I love sharing these unforgettable moments with you, so thank you to you too!
In Poule Poule, be the fastest and observant, with 2 to 8 players for 20 minutes from 8 years old, and replenish the egg to earn points!
More info: https://www.jouelejeuvaison.com/blog
Good day and good game ;)
It's the Cannes Film Festival and the premiere of the film Poule Poule is turning into drama.
In fact, a little less than an hour before the screening, that clumsy Waf mixed up all the films!
To help Cocotte, who doesn't have a minute to lose, and to prevent Crack from breaking down for good, we must reconstruct the film as quickly as possible!
And don't forget, the story ends with the fifth egg!
A player will stack the cards, one by one, on top of each other in the center of the table. Once placed, these cards will compose the Film. Meanwhile, the other players will just have to count the eggs!
When an egg arrives in the film, it is an available egg. When a hen arrives in the film, she incubates the egg and it is no longer available. Only a fox chases away the hen and makes the egg available again.
The fastest player to tap the film, as soon as it has at least 5 eggs available, scores 1 point
(a point is represented by a section of colored egg). And here we go for a new round!
The first player to reach 3 points - who has pieced together a complete colored egg - wins the game.
When a player taps on the film, the others can choose not to question his word, and tap above his hand, or not tap, to contradict him.
In the latter case, only, we look at the slow motion. We collect the film pile - taking care not to mix any cards - we turn it over, then, card by card, starting with the one on top (the first card played in the round), replay the film again in slow motion ...
We can then add other characters like:
- Roger the farmer, who collects all the eggs laid in the film and leaves.
- Waf the dog, chases away the foxes and the chickens can continue to brood. He then leaves with the fox.
- Grrr the fox disguised as a chicken, who scares away the chickens without being chased away by Waf the dog.
- Quack the duck, which makes the player say “Quack” as soon as he passes and “Quack quack” to the second player. Players who do not say “coin” can have a pledge.
- Tigerworm the earthworm, which attracts the hen and makes it leave a hatched egg.
- Double the ostrich egg, which counts as 2 eggs and which the hen cannot hatch, but which the farmer can collect.
- Rico coco the rooster, which ends the game and the players must announce the number of available eggs present in the packet.
When a player reaches 3 points, he wins the game. If several players reach 3 points at the same time, they do one last round between them.
The first to be the only one to score a point is the winner.
The Verdon gorges, Verdon canyon or Grand Canyon are a set of gorges in France located in Provence, between the Alpes-de-Haute-Provence and the Var.
Dug out by the Verdon in the middle of its course, they separate the Castellane Prealps to the south from the Digne Prealps to the north, forming a narrow valley 25 kilometers long and reaching up to 700 meters deep.
Very quickly, the Verdon is enclosed between reliefs which exceed 1,500 meters in altitude while the bed of the river is at an altitude of 630 meters upstream and 510 meters downstream.
Its narrowness and depth - from 250 to 700 meters deep by 6 to 100 meters wide in the bed of the river and 200 to 1,500 meters wide from one slope to the other at the top of the gorges - have made the international reputation of the canyon.
“The stranger is a friend whom we have not yet met. »
In my life and within the store, I have been lucky to meet great people!
I have never been afraid of discovering new people, because I believe that we all have something to discover and learn from each other…
During the outdoor events, for example, I had the great experience of meeting extraordinary people through their open-mindedness and their joy of living!
I think in particular of my Sereno players, with whom I enjoy chatting and joking while we play.
I also think of the Fada team, teamalia, Adamo, bossnlite and all those that I cannot name but who remain in my memory and my daily life for my greatest pleasure. ;)
Thank you to those who also went a long way with me, Mac Donald de Saint Romain, Mistigri, the Ludovores, Ludica Romana, and who fortunately continued to progress in their own way. :)
I find that we discover even more about the people we meet through board games.
The game remains quite revealing of characters, just as much as a good conversation, as shared music or books...
So I am very happy on a daily basis to have found and continue to meet strangers who have often become acquaintances, friends quite often and always great encounters!
Today we're going to talk about Lady Richmond getting fleeced!
In Lady Richmond Gets Plucked, be the most cunning, 2 to 5 players for 20 to 30 minutes from 8 years old, and recover Lady Richmond's legacy!
More info: https://www.jouelejeuvaison.com/blog
Good day and good game ;)
Tension is at its height in the Wetherby auction house. Lady Richmond suddenly died in the arms of her young lover, Jacques Monétaire.
During a hectic auction, the heirs try to acquire the best lots of the estate and leave the uninteresting items to their rivals.
To achieve this, there is no fair play: they cheat, they swap lots, and they even borrow money from another heir.
Whoever manages to navigate these hectic auctions, by betting their money intelligently, will ultimately succeed in securing the most beautiful pieces and emerge victorious from these tumultuous and crazy auctions.
Each player chooses a character and places the 3 scam tiles in their image (cheating, exchange, borrowing) face up in front of them. Each player also receives 10 coins for their personal supply.
A player turns over a card of their choice on the game board so that everyone can see it clearly.
Each time a card is turned over on the game board, each player can choose to open a bid.
To do this, he must seize the auction block. All face up cards are included in the offer.
If no one wants to make a bid, we continue until a player makes a bid
To make a bid, you collect the auction tile first. We make a first offer with the number of corresponding pieces.
Each player can then outbid or pass. If no player wants to bid again, the auction ends and the one who made the best offer wins the lot and places the cards face down in front of him. The other players collect their pieces.
The auctioneer may order:
- pauses, we then move on to the next player,
-change the cards face up to remove them and put them in the discard pile,
-payday, all players receive the missing number of coins to reach 10. If a player has more than 10 coins, he must return the excess.
-liquidation, all face up and face down cards are part of the auction. If no one takes it, the next card placed ends the auction.
The heirs can with the action tiles:
- cheat: you secretly look at two cards of your choice one after the other among those that are face down on the game board. Then put them back face down.
- exchange: this tile allows you to exchange one of the cards already acquired at auction for a card from the game board.
The game ends when all cards have been auctioned or placed in the discard pile and when the draw pile is empty.
Now count the points of your item cards by subtracting the negative points. The player with the most points wins the largest share of Lady Richmond's inheritance.
In the event of a tie, the player with the most items in a single category (e.g. largest collection of stuffed animals) will be declared the winner.
The Matterhorn is, with its altitude of 4,478 meters, the 12th highest peak in the Alps. It is located on the Italian-Swiss border, between the canton of Valais and the Aosta Valley.
The Matterhorn is the best-known mountain in Switzerland, particularly for the pyramidal appearance it offers from the town of Zermatt, in the German-speaking part of the canton of Valais.
His image is regularly used for the logos of brands such as Toblerone or Ricola.
The Matterhorn has two distinct peaks at the ends of a 100m rocky ridgeline which marks the border and watershed between Switzerland and Italy.
If the Matterhorn is the highest point of Valtournenche in the south, it is exceeded in the north by four summits which surround it: the Weisshorn (4,506 m), the Dom des Mischabel (4,545 m), Monte Rosa (4,634 m ) and the Liskamm (4,527 m).