2 words game Treasure Island

2 words game Treasure Island

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In 2 words game

Hello everyone!

Today we're going to talk about Treasure Island!

Let's go! For 2 to 5 players, ages 10 and up, for 45 minutes, to be the richest sailor!

In Treasure Island, one of the players plays Long John Silver, who is being held prisoner by his crew because he's the only one who knows the exact location of the treasure!

The other players play as pirates, determined to find his treasure. They then interrogate Long John Silver and search the island. Long John Silver must cover his tracks and wait for the right moment to escape and recover his treasure before the mutinous pirates!

The game board representing Treasure Island is placed in the center of the table. Long John Silver has various types of clues that he must give to the pirates under certain conditions. When a clue requires them to write their information directly on the game board, only Long John Silver can write these clues down on the game board.

If unsure about giving a clue, Long John Silver can ask the pirates to close their eyes so he can check the necessary information directly on the game board.

The starting clues and the black spot clues are played face up on the calendar board and give all the pirates an indication of the treasure's location. Some clues have a chest icon and are more favorable to Long John Silver. For each of these clues that Long John Silver wishes to play, he must have previously given a chest token to a pirate.

If Long John has a hand of three clues with a chest icon, he may, if he wishes, show his hand of clues to the pirates, shuffle it into the Clue deck, and draw three new clues. At the start of the game, Long John Silver only has "Truth" Information tokens. The first Starting Clue he plays is always played with a "Truth" Information token.

He will collect the two "Bluff" Information tokens during the game, depending on the events in the calendar. From the second clue onward, there is therefore some doubt about the accuracy of the clues given by Long John.

Silver can note on his Mini Map which clue was given to each pirate by indicating that pirate's initials. Chest tokens allow Long John Silver to give a pirate an advantage in their search for treasure. In return, Long John Silver can play a Starting Clue or a Black Spot clue with a Chest icon for each Chest token he has given.

Chest tokens are single-use and are given during the pirates' unsuccessful searches on the game board. Each pirate places their figures on their starting location and completely traces the dotted circle around their figures. When all the figurines are positioned, Long John Silver hides his treasure. He marks the treasure's location on his mini-map with a black marker. He can choose any location on Treasure Island, except in a starting circle, in areas demarcated by a red border, or at the border between two board elements.

A game of Treasure Island is played over several turns until one of the pirates or Long John Silver finds the treasure.

Long John Silver and pirates play differently.

A turn consists of the following steps: 1 calendar update (Long John Silver); 1 calendar event (Long John Silver); 1 action selection (Pirates).

Each pirate has their own special actions, with limited or unlimited use. As soon as a Turn Order token is placed on the Escape date of the calendar, Long John Silver escapes from prison. From now on, players play clockwise, starting with Long John Silver. The only action available to Long John Silver is movement on horseback (up to 6 miles).

Pirates retain their two actions per turn (as indicated on the Escape date) until the end of the game. If Long John Silver manages to position his figurine on the treasure location before a pirate finds the treasure, he wins the game!

Good day and good game ;)

 

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