game

2 words game Magnum Opus

2 words game Magnum Opus

On 17/07/2026

Hello everyone!

Today we're going to talk about Magnum Opus!

Seasoned alchemists and their curious friends, for 2 to 5 players, ages 12 and up, for 30 minutes, it's up to you to find the Magnum Opus!

Welcome to Prague, the capital of the occult arts! Among the alchemists and various personalities who mingle, become a patron or a renowned alchemist.

Play as an alchemist who has come to Prague to gather the alchemical components necessary to create one or two formulas for their Magnum Opus. Each component acquired, each formula completed, and each pair of components found earns prestige points. A game consists of 5 rounds, each played in the same way.

The supply phase involves 3 to 5 players drawing 2 alchemical component tokens (only 1 for 2 players) and placing them on the Golden Lane. A third token is added, revealed during the setup phase from left to right. Then, 3 alchemical component tokens are placed on the Astronomical Clock Square.

The solicitation phase begins when each player chooses one of the personality cards from their hand and places it face down in front of them. The deck under the ouberos is not looked at.

Players without the ouberos pass their card decks to their right-hand neighbor during rounds 1, 3, and 5, and to their left-hand neighbor during rounds 2 and 4. The player with the ouberos passes their deck to their neighbor but takes their neighbor's deck and places it under the ouberos.

The card placed in front of each player is then revealed. These cards are then placed in front of the players in each round, grouped by character type and number, until a player has six cards in front of them. At this point, no more personality cards are transferred.

The game then moves to the patronage phase, where players gain advantages based on the majority of personality cards. The player with the ouberos calls out each character number. The player with the most coins each round wins that group of personalities and any associated coins.

The player can then use the favor associated with the personality. If there is a tie, the players share the coins but cannot use the personality's favor or go to the Astronomical Clock Plaza.

Cards 1 through 6 indicate alchemical components. The player can then choose not to use the personality's favor and buy an alchemical component from the Astronomical Clock Plaza for 3 silver tokens. A personality's favor can only be used once and on a higher personality value. The next round is then set up.

At the end of the 5th round, the game ends as soon as there are no more alchemical components to buy. Each player then reveals their Magnum Opus card. He scores 1 prestige point per alchemical ingredient collected, 1 point per pair of components in sight, and 2 additional prestige points per completed formula.

The player with the most prestige points wins.

Good day and good game ;)

Kezako, the mystery game 184

Kezako, the mystery game 184

On 14/07/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Chazz

2 words game Chazz

On 10/07/2026

Hello everyone!

Today we're going to talk about Monster Café!

It's up to you to leave your mark, for 4 to 8 players and from 6 years old for 20 minutes, to control the territory!

An adaptation of the classic game of musical chairs with new objectives. Based on the principle of musical chairs, Chazz invites you to play as cats battling to expand their territories.

The mechanics of musical chairs remain the same: players must sit around the table at a signal, but if there's a chair missing, one player will have to stand. To win the game, you must control two territories, meaning two seats, each with a set of three different cards.

Each player has a set of cards in their color, divided into three types: Spit, Scratch, or Rub. The leader of the round gives the signal to sit by shouting one of these three words. Players who manage to find their seats can then play one of their cards with the word chosen by the leader. If a card of that type is already there, the player doesn't play a card.

If a player no longer has a card of that type in their hand, they can move one previously placed in that spot. As soon as a player plays a complete set of 3 cards, they claim the location.

When they claim 2 locations, they win the game. But be careful! If another player plays a set on top of yours before you've played your second set, they'll steal your spot.

Good day and good game ;)

Kezako, the mystery game 183

Kezako, the mystery game 183

On 07/07/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Monster Café

2 words game Monster Café

On 03/07/2026

Hello everyone!

Today we're going to talk about Monster Café!

Monster experts, for 2 to 5 players and ages 8 and up, for 15 minutes, use their powers to win coffee tokens!

The Monster Café has opened its doors in a secluded, secret location! This unique establishment, forbidden to humans, is said to serve the best coffees in the forest, such as the

Grungy Divinato, the Rexpresso, the Vanilla Apocalypso, and the Bliblopino! A game of Monster Café is played over 2 rounds.

Players send Monsters to the center of the table in the Monster Café so they can collect Coffee tokens. The player with the most Coffee tokens at the end of the 2 rounds wins.

Players take turns, starting with the first player. During their turn, a player must perform the following actions:

1 - They choose a Monster card from a Front Row that has more than 3 Monster cards.

From their own or another player's.

2 - They move this Monster card to the center of the table.

3 - They activate the power of this Monster card.

Then it's the turn of the player to their left. A player can never have fewer than 3 Monster cards in their Front Row and fewer than 3 Monster cards in their Back Row. Some Monster families don't trigger powers. Some monsters use tokens.

Sometimes (rarely), you might run out... and that's normal: they aren't unlimited. So be careful, if a power (and its corresponding token) interests you, don't let your chance slip away. There might very well be two different tokens on a Monster in a Front Row... You might be forced to play a Monster (end of a round, for example) and its power might not be usable. This is exceptional, but it happens, and it's a clever move by your opponent. In such a case, don't use the power!

A round ends as soon as each player has only 3 Monster cards left in their Front Row. It's time to distribute the Coffee tokens. Each player reveals the Monster cards in their Back Row (keeping them separate from their other cards... way at the back).

Some powers reveal Monster cards from players' Back Rows during the round. For each Monster Family in the center of the table, check which player has the most Monster cards of that Family in their hand (Front Row + Back Row).

Be careful, Monster cards in the Back Rows count double! That player earns as many Coffee tokens as there are Monster cards of that Family in the center of the table. In case of a tie, no one earns a Coffee token for that Monster Family. Once all the Coffee tokens have been distributed, a new round begins.

The game ends at the end of the second round. The player with the most Coffee tokens wins! In case of a tie, the player who earned the most Coffee tokens in the last round wins (excluding Cookie and Mummy tokens).

And if the tie persists, the players share the victory...

Good day and good game ;)

Kezako, the mystery game 182

Kezako, the mystery game 182

On 30/06/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Valentine's Day

2 words game Valentine's Day

On 26/06/2026

Hello everyone!

Today we're going to talk about Remember our trip!

Today we're talking about Valentine's Day! Whether you're a seasoned romantic or a complete beginner, for 3 to 6 players, ages 8 and up, for 15 minutes, remember your journey!

 There's love in the air... or not! Choose a player and offer them a rose. Will they keep it?

Create your bouquets of roses to score points. But it's not so simple; one too many thorny roses and your bouquet is ruined! Sometimes, it's wiser to say "No."

Your goal is to be the first player to reach a seduction score of 5 or more. To do this, you'll need to offer roses to your opponents wisely.

Shuffle the Rose cards and deal 4 to each player. Then place the remaining cards face down in the center of the table.

On your turn, you must initiate a one-on-one with another player. You can then count your bouquet later if you wish.

To initiate a one-on-one with another player (a mandatory action), offer a Rose card from your hand to a player of your choice by sliding it face down onto the table.

For this round, the two players are in a one-on-one situation. The player receiving the offer has two options. They can either accept your rose, adding it face up to their bouquet, or refuse it, in which case you must add it face up to your bouquet.

The bouquet receiving the rose is then evaluated. If the total number of thorns on all your face-up cards is 5 or more, then the bouquet is ruined, and all the cards in the bouquet are discarded face up next to the Rose card pile.

The player whose turn it is draws a card from the deck to return to four cards in hand. You can then choose to count your bouquet (optional action), provided your bouquet contains at least four roses. You can then discard your entire bouquet (placed in front of you) to increase your seduction score.

Take one or more Heart tokens depending on the total value of your roses. The game ends when one of the following three events occurs: if a player has reached a seduction score of five or more (they win the game immediately), if a player has completed a bouquet of ten or more roses (they also win the game immediately), or if the Rose card deck is empty, the game continues until a full round is completed, then the game ends. The player with the highest seduction score wins the game. In case of a tie, the tied players share the victory. It's your turn, and watch out for the thorns!

Good day and good game ;)

Kezako, the mystery game 181

Kezako, the mystery game 181

On 23/06/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Remember our trip

2 words game Remember our trip

On 19/06/2026

Hello everyone!

Today we're going to talk about Remember our trip!

Intrepid travelers, for 2 to 4 players and ages 10 and up, for 30 minutes, remember your journey!

Remember Our Trip is a board game in which players recreate a map of a city they visited together. After returning to your own country, you and the other players have gotten together to try to recall the map of either Kyoto or Singapore (depending on the game board you choose). You need to piece together the scenery of the map using fragments of your memories, with you earning bonus points if your memory matches that of the main board and other players.

In the game, each player has an individual image board, while everyone shares a common map board. Each of the twelve rounds of the game starts with the revelation of a "memory card", which shows one of six patterns that players can build on their image board with image tokens that they draft. Over multiple rounds, you'll compile image tokens next to one another, and if you have the right tokens in the right shape, you suddenly "remember" the building that matches the shape and image, placing that building on the shared common map and scoring points for it. You can additionally score points for completing buildings with image tokens that match buildings remembered by others, i.e., that they placed on the common board earlier. You've now remembered that building, too!

Each player also has objective cards and photo memory cards, and you can score points for satisfying them. If you can't fit all of your image fragments into play, you lose points for scattered thoughts. For more difficult play, you can use the 7x6 area on the Kyoto or Singapore game board instead of the regular 7x7 area.

Good day and good game ;)

Kezako, the mystery game 180

Kezako, the mystery game 180

On 16/06/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Fiesta de los muertos

2 words game Fiesta de los muertos

On 12/06/2026

Hello everyone!

Today we're going to talk about Flowers Mandala!

Get your clues ready, for 4 to 8 players and from age 12 for 15 minutes, to honor the memory of those who have passed away!

It's November 2nd, and it's the Day of the Dead (Fiesta de los Muertos). On this sacred day, the dead return! And the dead fear only one thing: being forgotten.

Indeed, as long as they are remembered, a dead person is never truly dead, but if they are forgotten… then they wander for eternity! Will you be able to remember all the deceased present tonight? Good luck, or rather, “Buena suerte!”

Fiesta de los Muertos is a cooperative game in which players must find each deceased character present during the game. Each player draws a Character card and looks at it secretly. They then place it face down in front of them.

Then, each player opens their Skull board, secretly writes the name of their Character inside, and closes their Skull board. From this point on, until the "Appease the Dead" phase, the Skull slate must never be opened again!

If a player doesn't know the Character they drew, they can discard it and draw another. On the white space of the Skull's jaw, each player secretly writes one word (no more!) that reminds them of their Character.

When a player has written their word, they color in a Tooth at the bottom of their Skull. Then they pass their Skull to their neighbor on the left. For example, with the character "Hercules," you could write "strength" on your slate.

Each player takes the Skull they were given, reads the word written in the jaw, erases it, and writes another word in its place. This other word must remind them of the word they just erased. Again, when a player has written their word, they color in a Tooth at the bottom of the Skull.

Then they pass the Skull to their neighbor on the left. For example, the word "strength" written previously is erased and replaced with "energy." You will receive another Skull and do the same: erase a word, write another word, color a Tooth, and pass the Skull... Repeat this process until all four Teeth on each Skull have been colored (each player will have written four words). When a player has colored the fourth Tooth on a Skull, they place that Skull face down in the center of the table (so the last word they wrote is not yet visible).

It is forbidden to write a Character or Person name. It is also forbidden to write a word already present on the Character card (for the first word) or a word with the same root as the word you received (for subsequent words). You can only write one word, no more; however, compound words, joined by a hyphen, are allowed. Shuffle the Skulls face down and place each Skull face up underneath. Without looking at it, take each player's Character card and add face-down Character cards from the draw pile to it until you have 8 Characters. Shuffle the 8 Character cards, then place them face up below the Skulls.

Players must then try to find the Character that corresponds to the last word written on each Skull. When they think they have found a Character, they write the Character's name next to the corresponding Skull number on their Deduction board. The game then works by association of ideas, and also by trying to remember words that were erased during the round.

Open the first Skull, then compare the Character name inside with each player's answer. For each correct answer, check off a box on the frieze inside the Skull, starting with the box corresponding to the number of players, then continuing to the right.

If you haven't checked all the blank boxes from the starting box, leave the Skull open. It will take a little while to know if the dead person is at peace... If you manage to check all the white squares starting from the beginning, close the Skull. The dead person is at peace!

The game is now over. The more dead people you manage to appease, the better the celebration will be. The number of closed Skulls allows you to evaluate your game.

As Edith Piaf said, "Death is the beginning of something."

Good day and good game ;)

Kezako, the mystery game 179

Kezako, the mystery game 179

On 09/06/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;

2 words game Flowers Mandala

2 words game Flowers Mandala

On 05/06/2026

Hello everyone!

Today we're going to talk about Flowers Mandala!

Mandala enthusiasts, for 2 to 4 players and ages 10 and up, for 30 minutes, get the majority to win!

Have a great day and happy gaming! ;)

The Mandala, associated with ancient and sacred rituals, represents a symbolic map of the universe. Colored sand is spread on the ground, and the Mandala is then destroyed in a ceremony before being recreated.

Players take turns placing cards representing the colored sand. They thus form Mandalas around the three lotus flowers, in order to collect the Flower tiles located in the center of each flower.

Once all six colors are present in a Mandala, the two players who have placed the most cards in it win the Flower tiles. These tiles are worth points individually, but they are worth even more when combined with a tile of the same color.

Starting with the first player, turns proceed clockwise until the end of the game is triggered. On your turn, perform the following four steps: play cards from your hand, draw cards, check if you are collecting any tiles, and complete a Mandala.

Choose any number of cards of the same color from your hand and play them on a single Mandala. Place them on your side of the Mandala, aligned and overlapping, so that the total number of cards played is visible.

Check if the color you are playing is new to this Mandala: compare it to the Flower tiles and any face-up cards already played on this Mandala by any player, including yourself.

If the color is new, place your cards face up. Make sure all players can see the color of the cards. If the color is already present, show your cards to the other players, then place them face down.

Skip this step if, at the end of step 1, you have 8 or more cards remaining in your hand. If you played exactly 1 card (face up or face down), draw up to 4 new cards from the deck and add them to your hand, so that you have a maximum of 8 cards in hand. If you now have more cards in this Mandala (face up and face down) than any other player who has already placed at least one card face up, take the Collection marker and place it on your cards. If you are tied with another player for the most cards, you do not take their Collection marker.

If the Mandala now contains each of the 6 colors, including cards and Flower tiles, this Mandala is complete: you must destroy it. The player with the Collection marker chooses and takes one of the Flower tiles from the Mandala.

The player who has placed the second-highest number of cards, including at least one face up, takes the other Flower tile. Place your Flower tiles face up in front of you.

In case of a tie for the second-highest number of cards, the player who played the most face-up cards in the Mandala takes the tile. If the tie persists, or if there are no other face-up cards in the Mandala, the player with the Collection marker takes both Flower tiles.

Finally, draw one Dark Flower tile and one Light Flower tile to begin a new Mandala. Place them face up together in the center of the Mandala that was just destroyed.

The game ends at the end of the turn in which at least one player has created their third Flower. The game can also end in the rare event that there are no more Flower tiles left when starting a new Mandala.

At the end of the game, the player with the most points is declared the winner.

 Good day and good game! ;)

Kezako, the mystery game 178

Kezako, the mystery game 178

On 02/06/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;

2 words game Dodelido

2 words game Dodelido

On 29/05/2026

Hello everyone!

Today we're going to talk about Dodelido!

Colors or animals, for 2 to 6 players and from 8 years old for 15 minutes, observe the majorities and watch out for the Dodelido!

 

Dodelido is a fast-paced card game where speed and observation are key. Each turn tests players' reflexes as they must call out the correct characteristic from among the face-up cards.

In Dodelido, the goal is to be the first player to get rid of all their cards. Each player receives an equal number of cards, which they keep face down. Three discard piles are placed in the center of the table.

On their turn, a player reveals the top card of their pile and places it face up on one of the three discard piles, following a cyclical order (pile 1, pile 2, pile 3, then back to pile 1, etc.).

They must then immediately announce either an animal if there is a majority of visible species, either a color if one color dominates, either a "Dodelido!" if there is a perfect match between animal and color, or "Nothing!" if there is no match.

If a turtle is visible on the piles, the player must add an "Uh" for each turtle before announcing it (e.g., "Uh, Uh, Blue!"). When a crocodile is revealed, all players must slap the card as quickly as possible. The slowest player collects all the visible cards and begins the next turn.

Any incorrect call, omission of "Uh," or hesitation of more than 3 seconds is considered a mistake: the player takes all the face-up cards and begins the next round.

The first player to play all their cards is declared the winner.

 Good day and good game! ;)

Kezako, the mystery game 177

Kezako, the mystery game 177

On 26/05/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;

2 words game Pic mix

2 words game Pic mix

On 22/05/2026

Hello everyone!

Today we're going to talk about Pic Mix!

Speed ​​required, for 2 to 6 players and from 6 years old for 10 to 20 minutes, to observe and put the objects back in the right way!

 

Each player has a set of 4 cards, each showing 16 objects. The "objective" card pile is placed in the center of the table.

On each turn, an "objective" card showing 3 or 4 of these objects is turned face up.

Players must then combine their cards to recreate the pattern in the center of the table, rotating and overlapping them as needed to reveal only the objects shown on the middle card.

The goal is to be the fastest to position your cards so that only the objects shown on the objective card are visible. The objects can be on the front or back of the card. Keep your cool to find the correct combination first. The player who recreates it the fastest wins the card. The player who collects 5 objective cards wins the game.

Who will create the most combinations and score the most points?

 Good day and good game! ;)

Kezako, the mystery game 176

Kezako, the mystery game 176

On 19/05/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;

2 words game Fabrika Magic

2 words game Fabrika Magic

On 15/05/2026

Hello everyone!

Today we're going to talk about Frabika Magic!

Budding magicians, from 1 player and from 8 years old for 20 to 30 minutes, use the objects around you to do magic!

 

The first volume in the Fabrika Magic series contains six original magic tricks to design and create, with fun, video tutorials from Jimbreizt.

What makes Fabrika Magic unique is that it doesn't provide ready-made materials, but rather the opportunity to create your own using the elements and advice included in the box.

This way, your magic trick will truly be yours, and you can amaze your friends with everyday objects: in this first volume, candy.

Fabrika Magic offers high-quality video support from a well-known and respected magician: Jimbreizt. He guides you step by step to understand and master the secrets of magic. Ideal for taking your first steps into the world of magic.

In this first volume, discover a theme accessible to everyone, perfect for birthdays: candy! A range of magic kits containing original magic tricks to design and create, with fun video tutorials from the whimsical Jimbreizt.

With the third volume of the Fabrika Magic series, discover four original magic tricks to design and create, with fun video tutorials from Jimbreizt.

A routine with Tic Tacs. A fantastic illusion using these little sugary candies that will take on animal forms. A kit particularly appealing to professionals and regular magic enthusiasts.

 Good day and good game! ;)

Kezako, the mystery game 175

Kezako, the mystery game 175

On 12/05/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Featherweight Fiesta

2 words game Feitherweight fiesta

On 08/05/2026

Hello everyone!

Today we're going to talk about Feitherweight fiesta!

Birds of all kinds, playing together or against each other, for 2 to 4 players, ages 7 and up, for 20 to 30 minutes, strike a pose to achieve the most prestige!

Everyone loves selfies, and birds are no exception! These birds hop happily from wire to wire before immortalizing their poses in photos that are as funny as they are clever.

With the rules of the classic game, the goal is to score the most points by reproducing the poses of the birds on the Selfie cards on the wire. The player who best imitates the birdsong starts, and then play proceeds clockwise.

The Selfie cards are sorted by the level indicated on the back (2/3/4/5 birds) and divided into 4 separate, easily accessible piles. Then, each player receives one Level 2 card, one Level 3 card, and 3 eggs. The remaining eggs are placed in a supply next to the Selfie cards.

The game has two main phases: perching and posing; and flying away from the nest (the happy ending).

Choose four birds of different colors and balance them in the center of each of the four wires. Randomly place the remaining birds on the pegs shown around the edge of the box.

When placing the birds, each player, on their turn, has two choices: move a bird or take an egg. The "move a bird" action allows you to either take a bird from the edge and place it on the wire of your choice, or take a bird from a wire and move it to a new location on one of the four wires.

As the game progresses, the wires become covered with birds, and you'll need to be skillful to insert the one you want to play among the others! It's perfectly acceptable to "push" the birds in place, but only using the bird you wish to insert. If a clumsy player knocks over one or more birds, each of their opponents takes an egg from the supply. The fallen bird(s) return to land on the border pegs.

A player who has chosen the "move an egg" option can spend eggs to extend their turn. For each egg spent, they are allowed to move one bird. The "take an egg" action allows you to: • retrieve an egg from the reserve. • as a bonus, the player can also, if they wish, discard a card and then replace it by drawing from the pile of their choice.

When, after either action, a player manages to recreate a combination of birds identical to one of their two Selfie cards, they can validate that card. They announce "selfie!", place it in front of them, and then draw a new card from the pile of their choice.

Keep a close eye on the birds' movements! When a player announces they have finished their turn, opponents who have a playable Selfie card can validate it. They then place the card in front of them and draw a new Selfie card from the pile of their choice. The back of the cards indicates the number of birds needed to take each selfie.

This is also the number of points that will be scored at the end of the game. The player and/or their opponents can only take one selfie per turn. It is not permitted to move the last bird played.

The bird-placing phase ends when a player takes the last bird from the edge or when they draw the last selfie card. The player's turn ends. Before the game completely ends, the Happy End takes place, during which the birds fly away… and perhaps allow the players to score some extra points!

Before playing, remove (if possible) any birds that are alone on their wires. Starting with the player to the left of the last player, players take turns gently pulling on a bird's tail before releasing it. The goal is to make the birds fly away, leaving only one bird on that wire.

If a player succeeds, they remove the remaining bird and can, as a reward, claim one of their Selfie cards. If they have no Selfie cards left, they take an egg instead. This continues as long as there are birds remaining. The player whose turn it is can choose any of the four wires. They are not required to play on the same wire as the previous player.

The game ends when there are no more birds on the wires. Players then tally the number of points indicated on their claimed Selfie cards. They also score 1 point for each egg they still possess.

The player(s) with the most points win the game. • It is never possible to move a bird to the edge. • You can play as many eggs as you like, but you can only take one selfie per turn. • A bird is considered to be next to a post if nothing separates it from that post. The distance between the bird and the post doesn't matter.

Playing in cooperative mode allows you to take on additional challenges. Most of the rules are the same, but there are a few differences. Score the most points by recreating the poses of the birds on the selfie cards along the wire.

The setup remains the same: • Deal one level 2 card, one level 3 card, and three eggs to each player A. Undealt eggs are discarded and will not be used. In cooperative mode, you cannot win eggs. The remaining Selfie cards are shuffled to form a single draw pile B. • Draw the top 3 cards from the deck and place them face up for everyone to see. These are the shared selfies C. • Create a pile with the 6 Smartphone tokens D.

In cooperative mode, the player takes turns taking a bird from the edge and placing it on a wire 1. After moving a bird from the edge to the wire, the player can spend one or more eggs to move birds already on wires 2.

As the game progresses, the wires become covered with birds, and you'll need to be skillful to insert the one you want to play among the others! It's perfectly acceptable to "push" birds into place, but only using the bird you want to insert.

Birds that fall off the wire are not put back into play. They fly off to other skies.

Selfies can only be taken when the player whose turn it is decides to sacrifice one of the shared Smartphone tokens by removing it from the game. At that point, all players can reveal and validate their successful selfies. A player can therefore validate both of their cards in the same turn. The visible shared selfies are also checked.

So, play the Smartphone tokens sparingly! Players then replenish their hand and the three shared selfies, and the game continues. Players are not allowed to show their cards or indicate preferred locations! They can only announce the number of selfies they can take. The bird-posing phase ends when a player takes the last bird from the edge or plays the last Smartphone token. That player's turn ends.

Before the game completely ends, the Happy End takes place, during which the birds fly away… and perhaps allow players to play a few more cards! Before playing, remove (if possible) all the birds that are alone on their wire A. Players gather the cards they still have in hand, along with the shared selfies, and place them on top of the draw pile B.

Starting with the player to the left of the last player, players take turns gently pulling on a bird's tail before releasing it. The goal is to make the birds fly away, leaving only one bird on that wire. If the player succeeds, they remove the remaining bird and can, as a reward, validate 2 Selfie cards from the draw pile. This continues as long as there are birds left. The player whose turn it is can choose any of the 4 wires. They are not required to play on the same wire as the previous player.

All cards were validated without resorting to the Happy End: A resounding victory! All cards were validated thanks to the Happy End: Well done, that was a close call! Not all cards were validated: Tough luck! You'll do better next time!

 Good day and good game! ;)

Kezako, the mystery game 174

Kezako, the mystery game 174

On 05/05/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Dreams factory

2 words game Dreams factory

On 01/05/2026

Hello everyone!

Today we're going to talk about Dreams Factory!

Dream Makers, for 2 to 5 players and ages 12 and up, for 10 to 20 minutes, cooperate to create wonderful dreams!

 

You've just been hired at the Factory of Dreams, where each night millions of dreams are invented to take dreamers around the world on extraordinary adventures. Your mission is to work together to create a new batch of dreams, carefully following the Great Sandman's instructions.

Factory of Dreams is a co-operative game in which you must work together to create five dreams based on that night's theme. You will add thought cards – each featuring a single word – to the five flask tiles to create associations to fit that theme.

 You can use the tool tokens to help you, but their special abilities can be used only once, so use them wisely! You will then take your dream board and for each flask secretly write one dream (as a single word or idea) that fits the theme and connects the thought cards in that flask.

You score points for inventing dreams that match those created by the other players.

Good day and good game! ;)

Kezako, the mystery game 173

Kezako, the mystery game 173

On 28/04/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Top That

2 words game Top That

On 24/04/2026

Hello everyone!

Today we're going to talk about Top That!

Budding magicians, for 2 to 4 players, ages 6 and up, for 30 minutes, hide and reveal what needs to be revealed to amaze your audience!

 Be the first to stack your magician's objects to create a "magic trick" while respecting the following rules: colored objects must be visible and gray objects must be hidden. A magical game!

Each player has the same set of 5 objects: a hat, a coin, a rabbit, a red cup, and an orange cylinder.

Each turn, the top card of the pile is revealed. This card shows several objects (sometimes all 5), some in color and others in gray.

All players then simultaneously try to recreate a pile with their objects, but only those shown on the card. All colored objects must be visible in my stack, while all gray ones must be hidden under another object!

Be careful, the objects are obviously not all the same size. You'll need to respect this size range to hide the objects correctly!

The fastest player to recreate the correct stack of objects simply wins the card... The first player to successfully stack the pieces, taking all the information into account, shouts "Top That!" If, after checking, the stack matches the card, the player wins the card; if the stack is incorrect, the player is disqualified for that round, and the other players continue without them.

Then a new round begins by turning over the top card of the draw pile. The player with the most cards wins.

Good day and good game! ;)

Kezako, the mystery game 172

Kezako, the mystery game 172

On 21/04/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Swiss animals battle

2 words game Swiss animals battle

On 17/04/2026

Hello everyone!

Today we're going to talk about the Swiss Animal Battle!

Little nature observers, 2 to 4 players, ages 4 and up, for 10 minutes. It's up to you to find the biggest animal to win!

 Are you familiar with the classic card game War? This game is played on the same principle! Instead of the numbers and characters of a classic deck of cards, you'll find beautifully illustrated cards.

Marmot, lynx, swan... Turn over the cards at the same time as the other players. The card with the biggest animal—or the highest number—wins!

The game consists of animal cards, from smallest to largest, and the numbers 1 to 4 to make it easier for younger children to play. They can then recognize which number is larger by looking at the animals.

High-quality cards made in France by the Swiss publisher Auzou, and easy to play for children who are starting to play board and card games.

Good day and good game! ;)

Kezako, the mystery game 171

Kezako, the mystery game 171

On 14/04/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Quart de singe

2 words game Quart de singe

On 10/04/2026

Hello everyone!

Today we're going to talk about Quarter Monkey!

Skillful word-makers, for 2 to 8 players, ages 10 and up, for 30 minutes, it's up to you to put the monkey back together to win!

 

Quart Monkey is a vocabulary game that requires thought, bluffing, and a bit of cunning to outwit your opponents using special cards (change of direction, x2, thieving monkey...).

You need to win 4 quarter monkeys to win the game. Players take turns playing letter cards, making sure they always have a word in mind containing all the letters on the table. By accusing a player of bluffing, you can win a quarter monkey if they can't give a word containing all the letters. If the player can answer correctly, they win the quarter monkey.

Quarter Monkey is the perfect party game for gatherings with friends or family. Originally, Quarter Monkey was a word game that can be played in the car, on a school bus, or anywhere else.

This version with letter cards adds new possibilities by allowing players to play the letters randomly and brings a dynamic pace to the game thanks to the joker tiles and the hourglass.

Good day and good game! ;)

Kezako, the mystery game 170

Kezako, the mystery game 170

On 07/04/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Krazy Wordz

2 words game Krazy Wordz

On 03/04/2026

Hello everyone!

Today we're going to talk about Krazy Words!

Whether you're a talented word creator, for 3 to 7 players, ages 10 and up, or for 30 minutes, create original words based on your chosen theme!

Krounch? What is it? An Australian marsupial? A chocolate bar? A rare disease? Nobody knows, and that's what makes this game hilarious: inventing and guessing completely wacky words! Who will invent the funniest words? And who will figure out which themes your opponents' words correspond to? Krazy Words proves that it's still possible to innovate in word games and puzzles.

Each player receives a theme or definition (a dessert, a Chinese city, the name of a candy, etc.). They then create a word from nine randomly drawn letters, hoping the other players will match their word to the theme or definition.

During the voting phase, all the themes and words are displayed. Your goal is to find as many matching pairs as possible, hoping the other players will connect your card to the word you created.

This game can be played with friends or family, including young children. Children under 10 might be confused if they don't understand the card they've drawn, but they can change it. Use the randomly drawn letters to create an original word based on the given theme! Will the other players guess the theme of your word? The winner is the player with the most points after four rounds.

Good day and good game! ;)

Kezako, the mystery game 169

Kezako, the mystery game 169

On 31/03/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Angry Birds cards

2 words game Anrgy Birds card game

On 27/03/2026

Hello everyone!

Today we're going to talk about Angry Birds, the card game!

Bold birds, for 2 to 4 players, ages 6 and up, for 20 to 30 minutes, smash the pigs so they don't steal your precious eggs!

In Angry Birds the battle, face to win as many cards as possible at the end!

The player chooses one of the 4 capacities of his card: power (lightning), distance (arrow), shooting precision (target), rarity (egg) and the shooting height. The player with the value corresponding to the highest announced capacity prevails and wins all the cards involved. In the event of a tie, the cards in play remain in place and the players are starting another round.

Then, we go to the construction phase. The winner of the round returns his cards on the side of the materials to try to build a structure of at least three pieces of the same element (wood, stone or ice). Each structure must be made up of three cards, 2 on the basis and 1 in roof, to be built in this order.

When a player succeeds in placing a structure, he takes one of the pigs in his won cards and he does not use to create a structure and he places it under one of his structures already in place. If he doesn't, we go directly to the next player.

When the winning player has put his pig under his structure, the player who has the highest scoring in shooting height can then launch his bird. The players (except the winning player) draw the card above their card heap and place it in front of them.

If the highest card is that of a pig card, the player wins all the cards in the round of slingshots as well as those of the structures in place of all the players to place them under his heap of cards. If the winning card is a bird, the player wins the cards in the sleeve of the slingshots and the pig.

As soon as a player no longer has cards, he is eliminated. If a player has no more cards in his heap but still in structures on the table, he can use his cards by taking them from top to bottom until he has none.

When there are only two players left and there are no more structures on the table, we can finalize the part without the sleeve of the slingshots. The game then ends as soon as a player creates two structures in front of him. The winner will be the player who has the most cards by summing up the structures cards and the folds of the folds in front of you.

Good day and good game! ;)

Kezako, the mystery game 168

Kezako, the mystery game 168

On 24/03/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Cannon Buster

2 words game Cannon Buster

On 20/03/2026

Hello everyone!

Today we're going to talk about Cannon Buster!

Daring pirates, for 2 to 4 players, ages 8 and up, for 30 minutes, stage the most spectacular mutiny to become the new captain!

 

The battle to conquer Treasure Island begins. The cannons fire, and the pirates fight and collect as much precious cargo as possible.

Cannon Buster is inspired by Koryŏ, but was designed as a family game offering increased interaction between players.

Specifically, each round (six in total), players draw cards according to the round number, then place three in front of them. Players receive cards and will play three of them in order to take advantage of the power of the families they have the most of.

However, the cards for the round are revealed simultaneously, and surprises are frequent. They then determine who has the majority of each character, use their majority effects, and fire cannons. There are also cannons that may (or may not) thin the ranks of opposing players.

Ships will clash with cannon fire while pirates use their special powers to amass as much gold as possible. The player who controls the most pirates and has amassed the most gold at the end of the sixth round will be crowned the new master of Treasure Island.

After six rounds, the winner is determined by counting the gold coins and the number of character tokens in their possession. Bonus points are awarded for possessing ancient cannons.

At the end of the game, the value of our majority families and our gold coins are added together. At least, those we managed to keep... Control the pirates and destroy your opponents to end up as the richest pirate.

The player with the most gold and pirates at the end of the six rounds of the game wins the title of master of Treasure Island.

Good day and good game! ;)

Kezako, the mystery game 167

Kezako, the mystery game 167

On 17/03/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Happy Galli clowns

2 words game Halli Galli clowns

On 13/03/2026

Hello everyone!

Today we're going to talk about Halli Galli Clown!

Little observers, for 2 to 4 players, ages 4 and up, for 15 minutes, who will find the most matching clowns to win!

 

Halli Galli Junior is a fast-paced action game where players must ring the bell when they see two clowns of the same color.

At the start of the game, each player receives cards with clowns in nine different colors. Most look happy, but some are sad. Keep your deck of cards face down; deal one face up in front of you. As soon as you see two happy clowns of the same color, ring the bell.

If you're right, you collect all the played cards and add them to your deck. If you're wrong, you pay one card to each other player. If you run out of cards, you're eliminated. When only two players remain, the game continues until one of them rings the bell. But watch out for the sad clowns who spoil the fun by making you lose cards!

The player with the most cards in their deck wins the game.

Good day and good game! ;)

Kezako, the mystery game 166

Kezako, the mystery game 166

On 10/03/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Meeple Circus

2 words game Meeple Circus

On 06/03/2026

Today we're going to talk about Meeple Circus!

Agile acrobats, for 2 to 5 players, ages 8 and up, for 45 minutes. Who will be the most balanced to wow the crowd?

In Meeple Circus, become the most dazzling circus by putting on sparkling acts! Let the show begin!

Ladies and gentlemen, welcome to the circus! You have only one goal: to entertain and win over your audience! Perform original acts with your troupe—acrobats, circus animals, and stars—to earn the applause of the crowd. But beware: the competition is fierce! In each act, skillfully assemble your meeples to perform required figures, which will allow you to achieve the highest score!

The game is played over three rounds, and during each round, players choose tiles that provide them with equipment for their performance (acrobats (meeples), horses, elephants, tigers, balloons, etc.).

During each of the three performance phases, players stack the meeples and other wooden objects they have collected to fulfill as many of the spectators' criteria as possible. The more objectives a player manages to satisfy, the more victory points they earn. These criteria will change between rounds, and new objectives will appear for subsequent performances, requiring players to plan ahead for the acrobats and accessories needed in case some spectators request them.

In addition to these criteria, some objectives remain constant throughout the game, depending on the acrobats' skill level. Novice acrobats (blue) score one point each if they touch the ground. Intermediate acrobats (yellow) score one point each if they do not touch the ground. The expert acrobats (red) earn points for their highest position during the performance.

During the final round, players must also choose a dare tile that will require them to perform a specific action (clap, sing, jump, etc.) during the construction of their performance.

An app is available for download for Meeple Circus, which allows you to listen to circus music while also acting as a timer.

Good day and good game! ;)

Kezako, the mystery game 165

Kezako, the mystery game 165

On 03/03/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Bears in barrels

2 words game Bears in barrels

On 27/02/2026

Hello everyone!

Today we're going to talk about Bears in barrels!

Daring bears, 4 to 8 players, ages 7 and up, for 5 minutes, which one will be more agile to win the barrils race !

 

In Bears in Barrels, we're bears who must be faster to move our barrels forward and not lose too much honey to win.

Players each take three honey tokens. We position the barrels with the bears upside down. Then, two players facing each other will throw their barrels to make them roll as far as possible.

We then have to use one finger to flip the bear the other way, sending it to the other player, and so on. The bear must end up in an upright position with the bear sitting down.

If the bear doesn't reach the upright position, we put it back in the basic position with the bear upside down and try again as quickly as possible.

If the barrel arrives correctly, we then pass it to our neighbor on the left. If they don't have one, they do the same by pushing the barrel. If they have one, they are "pushed."

If you manage to turn the barrel into the correct position from the start, you can then give it to any player except the one who already has the second one.

If you're trying to turn your barrel and the person on your right gives you the second barrel, you've been "bumped."

The round then ends immediately, and you lose a honey token. When you run out of honey tokens, you're eliminated. The necessary number of rounds are played until only two players have honey left.

After counting to three, the last two players race as before, and the player with one or more honey tokens remaining while the other player has none wins the game.

Good day and game ;)

Kezako, the mystery game 164

Kezako, the mystery game 164

On 24/02/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Arkhanos

2 words game Arkhanos

On 20/02/2026

Hello everyone!

Today we're going to talk about Arkhanos!

Budding magicians, 2 to 4 players, ages 12 and up, for 30 to 45 minutes. It's up to you to collect as many magic runes as possible to honor your school!

In Arkhanos, players earn prestige by participating in the construction of the four magic towers and by having the greatest number of apprentices and masters on each tower floor. With 2 or 4 players, the game ends after 8 rounds. With 3 players, the game ends after 9 rounds.

Choose one of the dice rolled on the table and place it on an empty pillar of any floor tile, filling a pillar at the same time. Next, take a token (master or apprentice) from your supply and place it in the space next to this pillar. The central tower can contain dice of any value and any color. However, the outer towers can only contain dice of a specific value and a specific color.

When you place a die on a pillar, you gain the bonus indicated on it. There are four types of pillar bonuses: gain 2 prestige, gain prestige based on the floor, activate a spell or build a tower, and activate a spell. If all three pillars on a floor tile are full, score points for that floor as follows. Each player's influence on that floor is counted. Each apprentice token is worth 1 influence, each master token is worth 2 influence.

The two players with the most influence score the prestige. If the players are tied for the most or second-most influence, each tied player scores the prestige indicated by the "tied" entry. However, if two players are tied for the most influence, the player with the second most influence does not score any prestige.

After scoring points, the next floor of the tower is built. All tokens are removed from the floor tile, except those on pillars without dice, and returned to their owners. The top floor tile is taken from the stack of tiles and placed on top of the tokens and dice on the tower floor. Each player has a spellbook with 6 spells. As they play, they mark the spells as active by placing their tokens on them. Each spell can only contain one token at a time. At any time during their turn, they can cast any of their active spells. When they cast one, they return the token to their pool, and their effect can then be resolved.

At the end of the game, they score points for each incomplete floor tile. For the greatest influence: 3 prestige; for the second greatest influence: 2 prestige; for a tie in influence: 1 prestige. In addition, each player scores 1 prestige per token on their spellbook. Each player counts their prestige, and the player with the most prestige wins the game and is declared the best wizard in the kingdom! In the event of a tie, the player with the most tokens on their spellbook wins. If there is still a tie, the player with the most tokens on the upper floors of the towers wins. If the tie persists, all tied players win.

Good day and game ;)

Kezako, the mystery game 163

Kezako, the mystery game 163

On 17/02/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Eriantys

2 words game Eriantys

On 13/02/2026

Hello everyone!

Today we're going to talk about Eriantys!

Apprentice wizards, for 2 to 4 players, ages 8 and up, for 30 minutes. It's up to you to prove that you're the best wizard in the making!

In Eriantys, you take the lead of one of the four great schools of Eriantys to challenge other wizards to increase your renown and expand your school by building magical towers.

The more creatures from the same kingdom you have sitting in your common room, the more favor you'll gain from the corresponding professor. This professor influences all the creatures from his kingdom scattered across the islands in your favor. Mother Nature, meanwhile, wanders from island to island and rewards the school that influences the greatest number of creatures on its island by allowing it to build a new tower.

You must build all your towers before the other players. The loyalty of creatures from the five kingdoms is very fickle, and teachers easily change schools. Creatures who were on your side yesterday could change allegiance in the blink of an eye! Eriantys offers several different game modes, the basic rules of which vary slightly depending on the number of players. The following rules are for an easy 2-player game.

To win the game, you must place all your towers, or have the most when there are no Student discs left in your bag. Place a tower on an island visited by Mother Nature if you have the greatest influence. Influence is gained by controlling teachers. It is equal to the number of students of the corresponding color on the island.

When towers are placed next to each other, they cause the islands to unite into archipelagos, taking with them all the students and towers placed there.

The game is played over several rounds. Each round is divided into two phases: planning and actions. The planning phase consists of two steps: adding new students to the cloud tiles and adding assistant cards. The first player draws three Student discs at random from the bag and places them all on a single cloud tile. They do the same for the second cloud tile. Starting with the first player, each player plays one assistant card. The chosen card determines three things: the turn order of the following action phase, the starting player for the next round, and the number of moves Mother Nature can make.

During the Action Phase, each player takes a turn by completing the following three steps in order, starting with the player who played the lowest-value Assistant card and continuing in ascending order of card value. Move three students to your dining hall or an island. Move Mother Nature to an island, then check if her arrival island is controlled or conquered. Then unify the adjacent islands. Choose a Cloud tile, take its three new students, and add them to your entry.

When all players have taken a turn, the round is over. Start a new round with the Planning Phase, starting with the player who played the lowest-value Assistant in the previous round. A game can end if a player builds their last tower, if there are only three archipelagos/islands left on the table, or if there are not enough students on a Cloud tile. The player who builds the most towers on islands wins the game. In the event of a tie, the player who controls the most professors wins.

Good day and good game ;)

Kezako, the mystery game 162

Kezako, the mystery game 162

On 10/02/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Ratapolis

2 words game Ratapolis

On 06/02/2026

Hello everyone!

Today we're going to talk about Ratapolis!

Skillful and clever rats from all over the city, for 2 to 6 players, ages 10 and up, for 45 minutes. It's up to you to control the city's key locations and take control of it!

In Ratapolis, you play as rats who must try to take control of the city without being too affected by the attacks of the cats who are keeping watch.

A game is played over 8 rounds. Each round is divided into 4 phases: distribution of clue cards, action planning, action resolution, and the cat attacks.

Each player receives one or more clue cards (depending on the current round and the number of players), then additional clue cards are eventually placed face up on the Balthus board. One of the Building tiles designated by these Clue cards will be attacked by the Cat during this round.

All players plan their two actions for the round simultaneously: behind their screen, they note on their sheet which action they will take first (left square) and then second (right square). There are two types of action: Attack 1 opposing Rat pawn or Move 1 of their Rat Groups. Once the previous phase is completed, players reveal their sheet.

They first resolve the action planned in the left square, then the right square, in the following order: all attacks are resolved simultaneously, then all movements are resolved simultaneously.

Once each player's two actions are resolved, all Clue cards dealt or revealed during this round are gathered face down. One of these Clue cards is then drawn at random for the Cats' Attack. Remove the designated Building tile from the game, along with all the Rat tokens on it. The freed space, called the empty zone, is now inaccessible and impassable. This building is now infested with fearsome cats.

For each Building tile marked with an orange letter, check if a player has a strictly superior number of Rat tokens compared to each of the other players. If so, they take the Advantage mini-tile corresponding to the Building.

The game ends after 8 rounds. The players then count the Gruyère cheese at their disposal. Each Rat token still in play earns its owner a number of Gruyère cheeses equal to the number indicated on the Building tile where it is located, to which must be added any Gruyère tokens obtained during the game.

The Balthus board can be turned over to facilitate scoring. All players' Rat tokens are then transferred from the Building tiles to the corresponding Gruyère cheese location. The accumulation of Rats on the back of the Balthus board often allows you to quickly determine the winner, without having to do the math. The player with the most Gruyères wins the game. In the event of a tie, the player with the most Rat tokens still in play wins.

Ratapolis can be played in classic mode, in duo mode, in teams, in 1 vs. all, with situations, or with your own creations using the materials available in the game.

Good day and good game ;)

Kezako, the mystery game 161

Kezako, the mystery game 161

On 03/02/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Dunaia

2 words game Dunaia

On 30/01/2026

Hello everyone!

Today we're going to talk about Dunaia!

Tribal Chiefs, for 2 to 4 players, ages 12 and up, for 60 minutes. It's up to you to control the Dunaias to establish peace!

In Dunaia, each player embodies a tribal chief who wishes to become the protector of the Dunaia. To do this, they construct Buildings, recreate Artifacts, complete Prophecy games, and collect Metal Flowers.

Each turn, the player chooses a black die if one is available; otherwise, they can take one of their own color. This allows them to awaken a Dunaia, which triggers the effect of the two spaces adjacent to it. Then, they recycle the Dunaia's energy by placing the die on an available Recycling space of a Level 1 Building (even on an opponent's property) or in the dedicated area of ​​the shared board.

If at the end of a turn they successfully validate a part of the Prophecy, they take the corresponding tile. If at the beginning of a player's turn, no dice are available under the shared board, they collect all the dice, roll them, and place them under the shared board. The active player awakens the Dunaia designated by the die: they perform the Awakening effect (if any) on the two spaces adjacent to this Dunaia. The player can choose the order in which they resolve Awakening effects, either by applying an effect on an empty space or on a building under construction.

The construction marker is moved to the next space on the construction track. If the marker reaches the last space on this track, the Building is then constructed: the construction marker is returned to the reserve on the individual board and the Building tile is flipped to its Constructed side. On level 2 buildings, in addition to the effect indicated in the center of the tile, the player benefits from the effect indicated in each chevron whose adjacent building of the same color is constructed.

The active player performs an action by placing their die on a Recycling space on the common board or on a constructed level 1 Building. On the common board, you can: construct a new building (by purchasing it with Metal Flowers), hang a Metal Flower and place it on an empty space on your board, or insert a Memory Chip of your choice on the right side of the board.

By discarding the required Memory Chips, inserted on the side of your board, the player can Call on the Ancients before or after any phase of your turn. Then, he retrieves the Artifact Fragment next to this Ancient. Once the three Fragments are assembled, the Artifact is complete and will earn points at the end of the game. A new one can then be started.

The end of the game is triggered when the last Prophecy token is taken or when a player finishes building their ninth Building. The current round then ends, and each player takes one last turn. Each player removes all unfinished Buildings from their board and adds up: the points for the Buildings constructed (their level); the points for each chevron (on a level 3 Building) whose adjacent building is the same color.

These three buildings award the following victory points: 1 point for the purple Building; 1 point for the green Building; 3 points for the red Building; +2 points for the left chevron, the same color as the adjacent building. If the green building had been purple, the red building would have earned 2 more points. 2 to 4 points per Prophecy tile obtained. Points are awarded based on the number of completed Artifacts obtained: 1 artifact, 1 point; 2, 3 points; 3, 6 points; 4, 10 points; 5, 14 points; and more than 5, +4 per additional artifact and 1 point per set of three Metal Flowers.

In the event of a tie, the player with the most Prophecy tokens wins. In the event of a further tie, the player with the most Metal Flowers wins. In the event of a further tie, the players share the victory.

Good day and good game ;)

Kezako, the mystery game 160

Kezako, the mystery game 160

On 27/01/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Dark Tales expansion Cinderella

2 words game Dark Tales expansion Cinderella

On 23/01/2026

Hello everyone!

Today we're going to talk about Insomnia!

Chance or fate, for 2 to 4 players, ages 14 and up, for 40 minutes, which lead will take Ella’s story!

 

She had to work hard from sunrise to sunset. She got up at dawn, carried buckets of water, lit the fireplaces, cooked, and cleaned. Meanwhile, the two sisters made her life hell. And in the evening, when she had worked herself to death, she didn't sleep in a bed but had to sleep by the hearth in the ashes. Since she was always covered in ash dust and dirt, they decided to name her Cinderella.

Place two cards face up in the center of the table. Pile A shows which objects can be used during the game and their effects. Pile B shows the objects that will earn points at the end of the game.

Take the cards from the deck, then remove a night card and place it face up on the playing area. Shuffle the rest and deal three cards to each player face down. Place the objects in piles by type. The number of objects is limited, but not the number of points. Each turn involves three phases: draw a card, play an item (optional), and play a card. You draw a card and add it to your hand. If there are no more cards, the game ends. You can then choose whether or not to place an item. It is then returned to the reserve after applying its effect linked to card A.

In the Cinderella expansion, a day card is added to the starting night card. Only these two cards will be used to indicate day or night. They are never removed from the center of the table. The A4 and B4 card piles are added to the base game piles. The two A and B starting cards from the expansion are also added. The expansion's starting cards indicate the points earned at the ball and then at the end of the game.

The item tiles from the expansion are not mixed with those from the base game. Cinderella tiles (square on a white background) are used to perform an additional action before playing our basic actions. Either take a tile from the pile of tiles and place it face down in front of us. Or turn a face-up tile in front of us to its hidden face, or vice versa. They can be used to earn points during the game and later at the palace ball.

Musical note tiles are used during the ball. The men and women in front of you form pairs to dance and earn you additional points. Each dancer card in front of you earns you 1 victory point. If they have a musical note, it earns you the value of the tile in play.

With the prince tile, you earn points for each pair of shoes in front of other players. The stepmother tile, where you earn one point for each step-sister dancing in front of the other players, even during the ball. The step-sister tile, which also earns a point during the ball if they dance. When a card must be removed from the game (as in the case of a secret aid), place it face down on the special ball card in one of the two spaces. The ball space can only hold two cards. If a third card needs to be added, follow these steps.

This card and the other two that were on the spaces are then removed. Night falls and a ball is held. It is possible to have more than one ball during the game. During the ball, each player earns the victory points indicated on the face-up tile in front of them, then turns all the shoes in front of them face down. Once the ball is over, all the cards that danced are discarded from the center of the table.

The player with the most points at the end of the round wins the game.

Good day and good  game ;)

Kezako, the mystery game 159

Kezako, the mystery game 159

On 20/01/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Insomnia

2 words game Insomnia

On 16/01/2026

Hello everyone!

Today we're going to talk about Insomnia!

Dream Sheep, for 1 to 4 players, ages 10 and up, for 45 minutes. Make sure everyone has sweet dreams!

 

In Insomnia, we are the dream sheep trying to give the sleeper a good night's sleep. We have tokens matching our sheep's color at our disposal. We choose the nightmare to use during the game.

We shuffle the dream tiles. We place one on the face-up tile, then on the face-up 10th square. We will then play in two alternating phases: the race phase and the rest phase.

We start with a race phase. During the race phase, players place cards to try to collect sleep tokens (with the little sheep symbol on a green background). At the beginning of this phase, players draw two cards from the draw pile to form their hand.

If a player draws the nightmare card, they must place it face up in the center of the table, and its effect is applied immediately. If there are multiple cards, they are all resolved at the beginning of the turn.

You start by playing a card face up in front of you, then resolve its effect. You can choose between the following actions: move your sheep a certain number of spaces; use a tile if you have enough "zzz" tokens; or move one or more "zzz" tokens on the board.

To use dream tiles, remove one of your "zzz" tokens if you were able to use the specific feature indicated on the tile. You can activate the effects of multiple dream tiles if you have the appropriate "zzz" tokens.

As soon as you cross the barrier between spaces 10 and 1, you gain five "zzz" tokens. You can decide to lie down, placing your sheep token in front of you and discarding your hand. You then draw cards to complete your hand by two. If you draw a nightmare again, you must play it and carry out its effect immediately. The nightmare token can make two types of movements: move, and if it encounters or passes a space where a player is located, it must lie down, along with its token; jump, which moves directly to the space indicated on the card and forces the players there to lie down.

Sheep scared once suffer no adverse effects, but the second time they do so, they must lie down and perform the following actions. Place your sheep token in front of you, reset your score grid to zero, and discard your hand. You are then awakened and can only play on the next turn. Some dream tiles allow you to recover and put your pawn back in place to get back into the game. If the nightmare pawn crosses the barrier, all players who are asleep or not already awake wake up.

When the race phase is over, check to see if any of the players' pawns have crossed the pillow on their score track. They then win. The number of points is counted if no one meets the victory conditions. The player with the most points wins.

Good day and good  game ;)

Kezako, the mystery game 158

Kezako, the mystery game 158

On 13/01/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Phantom Ink

2 words game Phantom Ink

On 09/01/2026

Hello everyone!

Today we're going to talk about Phantom Ink!

Recognized mediums, take up the challenge. 4 to 8 players, ages 10 and up, for 15 minutes, to guess the secret object using clues from the mysterious spirits!

In Phantom Ink, there are two teams, each composed of a spirit and one or more mediums. The mediums must guess a secret object that both spirits know. Each spirit wants their medium(s) to find the secret object first.

The mediums on each team take turns asking their spirit a secret question in order to get an answer (a clue) about the secret object. The spirit slowly writes the clue, letter by letter, until interrupted by their team, who doesn't want to reveal their clue to their opponents.

The players are divided into two teams: Moon and Sun. Each team's spirit is chosen, and the other members are mediums. The mediums then draw seven question cards and look at them discreetly. The spirits from both teams choose a secret object word together and can use the numbers to discuss their choice.

The mediums on the same team share their hand of cards, brainstorm together, and can pass secret notes. The teams take turns, but the Sun team goes first. During a team's turn, the writing pad is oriented so that it faces that team. The medium on that team then decides whether to ask a question or guess the secret object, and then follows these steps:

On their turn, the Medium can connect with the spirit to obtain clues that will allow them to learn more about the secret object they need to find. The Medium chooses two question cards from the seven in their hand and gives them to their team's spirit.

The spirit discreetly consults them, chooses one to answer, returns it to the medium, who keeps it face down and discards the other question card face up.

On the writing pad, in the team's first available space, the spirit begins slowly writing a Clue, letter by letter. The clue must answer the chosen question about the secret object. The spirits must read the letters aloud as they write.

When the Medium thinks they have found the clue their spirit is writing, they say "Silencio." The spirit then immediately stops writing (if they were writing a letter, they finish it, then stop). The medium then places the question card they just played face down in front of them. They can consult it at any time during the game. The medium draws two new Question cards to once again have seven cards in their hand.

On their turn, and if they think they have guessed the secret object, the medium can decide to offer an answer. The medium writes the first letter of their guess in the first available space on their team's writing pad and says it aloud. If the letter is correct, their team's spirit knocks on the table.

The Medium adds the next letter, saying it aloud. Both players repeat these steps until a letter is wrong, or the guess is complete (when the last letter of the guess is written, the Medium adds a dot to signal to the spirit that they are finished).

If the letter is wrong, the spirit places their finger on their lips and crosses out the incorrect letter. The medium can no longer write. The round ends, and it's the other team's turn. There is no penalty for an incorrect guess, except that the team loses a turn when they could have obtained a clue.

When your team begins a turn at a writing pad with an eye icon, your team's spirit medium can ask to see the next letter of any Clue that was started on the writing pad, including a clue from the opposing team. The spirit who wrote the Clue then adds the next letter (and also scores a point if it's the last letter). Your team then continues their turn normally (either by asking a question or by attempting to guess the secret object). When the spirit medium has correctly written their guess in full and each letter has been validated by the spirit, the team has guessed the secret object and wins the game!

Good day and good game ;)

Kezako, the mystery game 157

Kezako, the mystery game 157

On 06/01/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Magic Dwarf cards

2 words game Magic Dwarf cards

On 02/01/2026

Hello everyone!

Today we're going to talk about Magic Dwarf cards!

Follow the crazy fires, from 1 to 6 players and from 5 years for 15 minutes, to recover all the precious stones!

In the magic dwarf, bring all the apprentices through the magic forest to the Jasper mine before the witches reached it. To do this, choose your cards judiciously and move apprentices faster than witches. Only mutual aid and cooperation will allow you to all win this magic race together!

Each turn, move the pawn corresponding to the chosen card. Make sure that all apprentices reach Jasper's mine before one of the two witches succeeded.

Move apprentices and witches through the forest.

Among you, the person who saw a gnome last begins, then the part continues in the direction of the needles of a watch.

In turn, reveal a forest card of your choice and place it next to the forest card revealed at the start of the game. Each turn, you therefore have the choice between 2 visible face cards.

Use one of these cards to move a pawn along the way.

Choose together the best card for this turn.

The card indicates whether you should move an apprentice or a witch. It also indicates the color of the follet fire box on which the pawn must be moved. Take the pawn and place it on the location of this following free feuil in the path. Jump over the already busy crazy fire boxes.

Think together with the apprentice or witch pawn that you move.

Then spread the card used and place it in a boss of discard. Please note, you can never choose cards in this battery. When there are no more cards in the forest, mix the cards with the discard and place them around the magic path as you did at the start.

Some cards represent the Jasper gnome. If you choose the Jasper card, go back a pawn of your choice of the number of crammed lights indicated. Perfect for repelling witches! There too, ignore the occupied follet fire boxes. Once the pawn is moved, it is the next person's turn.

When there are no more follet fire boxes of the color indicated on the way, move the apprentice or witch pawn on its site of the arrival tile. As soon as the 4 apprentices have joined the arrival tile, you win the game. But beware, if 1 witch does it before, it's lost!

If after several games, you cannot reach Jasper before the witches, set yourself an easier goal: try to bring 2 then 3 apprentices on the arrival tile to win the game. You are on the right track!

It’s far too easy!

If you are ready to take up a more ambitious challenge, try to complete the following 7 levels. In each of them, witches are one step ahead. Can you still join Jasper before them?

Variant “sorcerer's duel“ (2 to 6 players)

After giving the magic crystals to apprentices, Jasper decides to organize a friendly race. You face 2 teams, apprentices against witches, and try to bring all your pawns until the arrival before the opposing team. Distribute the

More equitably possible to train two teams and decide who will play witches and who will play apprentices. Take a role card corresponding to your team and place it visible in front of you.

Return the departure tile and the arrival tile on the face where the raccoon is located and place 3 apprentices and 3 witches on the corresponding boxes of the departure tile. Store the remaining apprentice pawn in the box, you will not need it in this variant.

During a sorcerer's duel, no card is revealed. Instead, a person from each team (choose the one who begins) takes two cards in hand at the start of the game. She then plays one of her 2 cards and moves a pawn accordingly, as explained previously.

Decide as a team which card to play and which pawn to move.

Then draw a card, then it’s the opposing team to play. The first team that brings all their pawns on the arrival tile wins the game!

Good day and good game;)

Kezako, the mystery game 156

Kezako, the mystery game 156

On 30/12/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Rift Force

2 words game Rift Force

On 26/12/2025

Hello everyone!

Today we're going to talk about Rift Force!

Choose your guilds. For 2 players, ages 10 and up, for 30 minutes. Use their powers to win flawlessly!

In Rift, we'll try to destroy the enemy elementals and control the sites along the rift to earn Rift Force.

Each player chooses a guild composed of a summoner and 9 elementals. In the upper corners of each elemental are a number and a symbol. The number indicates the elemental's health points, and the symbol represents their guild. The opponent's elementals are called "enemies," and your own elementals are called "allies."

After choosing our guilds, we place our 4 summoners near the score track. The player with the first player token places it next to their summoners. We take the 36 elemental cards corresponding to our four guilds. We draw seven elemental cards from our deck to form our starting hand.

Each player alternates between three possible actions. There are three different actions. Play: Place up to three elementals with the same symbol or number from your hand on sites on our rift side. We can play all our elementals on the same site, in any order we choose, or play them on different, adjacent sites. In the latter case, we can only play one elemental per site.

Activate: Place one elemental from our hand in our discard pile, face up. Then, we can activate up to three elementals with the same symbol or up to three elementals with the same number as the discarded elemental. Activated elementals can be on any site and do not need to be adjacent to each other. When you activate an elemental, you use the ability described on your guild's summoner card. You then resolve all the ability's effects in order, from top to bottom. If an effect isn't feasible, you ignore it and move on to the next effect.

Control and draw: You can only perform this action if you have at least 7 elemental cards in hand. You control a site if at least 1 of your elementals is present and no enemies are on that site. You then immediately gain 1 Riftforce for each site you control.

When you choose this action, you are the only one who can gain Riftforce, even if your opponent controls sites at that moment. Then, you draw elemental cards from your deck until you have 7 cards in hand.

As soon as a player reaches 12 Riftforce, the end-of-game condition is triggered. The player completes their entire action. If they were the first player, their opponent plays one last action. If they weren't the first player, the game ends immediately. This means each player will have performed the same number of actions.

The player with the most Riftforce wins!

In the event of a tie, each player plays a new action, and then the scores are compared again. If the tie persists, repeat this step until one player surpasses their opponent's score. They are then declared the winner.

Good day and good game ;)

Kezako, the mystery game 155

Kezako, the mystery game 155

On 23/12/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Pendulum

2 words game Pendulum

On 19/12/2025

Hello everyone!

Today we're going to talk about Pendulum!

It's up to you to race against time, for 1 to 5 players, ages 12 and up, for 60 to 120 minutes, to build wisely!

In Pendulum, each player is a powerful noble who wants to become the new king and great ruler of Dunya. Each noble in the game has unique objectives. Players manage their workers, execute schemes, and develop the provinces within their domain in real time to earn resources and votes. We'll try to climb the power, prestige, popularity, and legendary achievement ladders.

Pendulum is a real-time, turn-free game for managing our resources to beat other players. The various actions are carried out in real time, and players must plan and calculate deadlines to best complete their constructions. Going as quickly as possible isn't always the most optimal solution.

The winner will be the player who manages and organizes their time wisely, not the player who plays the fastest. There are no turns per se in Pendulum except for the council phase. Each player chooses and resolves their actions independently. The board must therefore be accessible to all players at all times.

As soon as all players are ready to begin the game, each player places a shared worker on an action space at the bottom. Then the hourglass or timer is started. Four rounds are then played simultaneously, all in real time. After each round, a council is held. After the council phase of the fourth round, the game ends, and the winner is the player with the most points.

The total number of victory points a player possesses at any one time is limited. If you gain more resources than the 10 cubes you have, you earn points that allow you to reach the end of the line. Any additional points will be lost. Only votes do not follow this pattern, meaning a player is not limited in their number of votes.

Each of the three actions has a cost. The actions of the workers in green and purple require gold, conquering provinces in the black zones requires military personnel, and harvesting strategies require culture.

The game ends after the fourth round's council. If a player has successfully advanced all their cursors onto the parchment section at the end of the course, they are the winner and undisputed ruler. If multiple players meet these conditions, the player with the most victory points on the parchment wins. If no player has managed to reach all of their cursors in the victory point area of ​​the scroll, then the winner is the one who has earned their legendary achievement points. If no player meets these conditions, the player whose square is closest to the scroll area wins. Then, if the conditions are still not met, the next areas continue. If no player meets the victory conditions, the kingdom enters an era of civil war.

Good day and good game ;)