game

Cartagena

2 words game Cartagena

On 30/10/2026

 

Hello everyone !

Today we are going to talk about Cartagena!

Intrepid explorers, from 2 to 5 players and from 8 years old for 30 to 45 minutes, progress on your path without getting lost along the way!

Cartagena: Escape Diaries is based on the classic game Cartagena and offers several ways to play.

Each player has a group of six pirate animals, and you want to be the first to escape all six through the twisting underground passage that connects the fortress to the port, where a sloop awaits.

To move a pirate, you must play a card from your hand. Each card has one of six symbols on it, and when you play a card, you advance one of your pirates to the next matching symbol in the tunnel, jumping over matching symbols where another pirate already is.

However, the only way to get more cards is to move backwards; more precisely, you move one of your pirates backwards to the first square containing one or two pirates, then drawing one or two cards. Each turn, you perform 1-3 actions, whether forward, backward, or both.

When you move a pirate to the end of the track, he jumps onto the sloop where he must wait for the other pirates in his crew.

However, with each step towards victory, you have fewer and fewer pirates to move each turn, which can lock you into actions you don't want, so be sure to plan ahead and not leave yourself empty-handed!

Good day and good game ;)

3kesako

Kezako, the mystery game 199

On 27/10/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

Houseflippers

2 words game House Flippers

On 23/10/2026

 

Hello everyone !

Today we're going to talk about House Flippers!

Talented builders, for 2 to 4 players, ages 7 and up, for 10 to 15 minutes, make the most of your time to develop your materials and construction sites!

Each hourglass represents a property that periodically generates income, which players invest in new, dilapidated properties to renovate, then sell for a profit, which they reinvest…

The goal for each player is, after all that hard work, to reach a dream retirement under the palm trees. All players count down simultaneously: “3, 2, 1…” then shout “NAULATE!” At this signal, everyone flips their gray hourglass, and the game begins.

In House Flippers, there are no turns: all players act simultaneously and as quickly as possible. It's impossible to guarantee that seemingly identical hourglasses will have the same duration. The rules of House Flippers take this into account: at the very beginning of the game, one player can claim a card before the other players… but nobody knows who it will be!

The cubes printed on the cards and the wooden cubes have the same value! You can use printed cubes, wooden cubes, or a mix of both to pay. If you overpay with the printed cubes on a card, collect your "change" from the general supply in the form of wooden cubes. When you pay with a card, discard it to one side of the board or the other onto a discard pile. Players benefit from recurring rental income thanks to real estate (hourglasses).

However, you must remember to collect rent from your tenants… When one of your hourglasses runs out, it allows you to collect rent from the general supply in the form of a cube of the color corresponding to the hourglass. Then flip the hourglass to start a new rental period, which will later allow you to collect another cube.

You can always flip an hourglass that you previously forgot to flip after collecting the cube it entitled you to. Even if this way of making your money grow isn't the most profitable, it shouldn't be overlooked! Exchange four cubes of the same color with the general supply for the cube of your choice (a reminder of this action is printed in two places on the board).

To retire under the palm trees, you'll have to work hard and put in a lot of effort. Depending on the situation, you might prefer to renovate some properties and rent others out. Each space on the board indicates a purchase cost, expressed in cubes, under the deck of cards located there.

To buy a property to renovate (cabin or house): touch the top card of a deck with one finger; pay its cost in cubes to the general supply with the other hand; then take the card and place it face up in front of you, in your personal supply.

The building is then immediately considered renovated. You can later discard this card (= sell the renovated building) to pay for a new purchase (remember: the printed cubes on the cards have the same value as the wooden cubes!).

To buy a new property to rent out: touch the card at the top of a deck on the board with one finger; pay its cost in cubes to the general supply with your other hand; then take the card and discard it; take an hourglass from the general supply whose color matches the hourglass on the card and place it face down in your personal supply so that the sand begins to flow.

You can now collect additional rent thanks to this new hourglass. There's nothing like hiring a professional to increase the value of a property and thus its rental value. Interior Designer cards are included in the Building card decks. You can acquire them like the other cards.

Any hourglass placed on such a card has its output doubled: once all the sand has run out, you receive 2 cubes of the hourglass's color from the supply, instead of 1. When you acquire an Interior Decorator card, place it face up in your personal supply.

As long as there is no hourglass on it, you have two options: you can move an hourglass from your personal supply onto it at any time; or you can place a newly acquired hourglass on it. An hourglass on an Interior Decorator card cannot be replaced by another hourglass during the game. A single hourglass can only be assigned to one card. There's more to life than work! Enjoy the fruits of your labor and go relax in the sun!

The top row of cards on the board contains only Golden Retirement cards. Each time you manage to acquire one, you get closer to victory. Make sure to place the Golden Retirement cards face up in your personal supply so you can easily count them at any time. If several players want to buy the same card at the same time, the first one to touch it takes it.

Be careful not to make mistakes during your transactions. In the heat of the game, it can happen very quickly! As soon as you have managed to complete one of the Golden Retirement objectives below, shout "I'm quitting everything! Here comes the good life!" Congratulations! You have won the game.

Good day and good game ;)

3kesako

Kezako, the mystery game 198

On 20/10/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

Ceylan

2 words game Ceylon

On 16/10/2026

 

Hello everyone !

Today we're going to talk about Ceylon!

Skilled farmers, for 2 to 4 players, ages 10 and up, for 60 minutes, cultivate your land to harvest the finest tea!

In Ceylon, players take on the roles of tea producers on the island of Ceylon. They must build plantations in several districts at different altitudes, produce tea, and try to sell it to major export companies.

To help them in this task, they must consult with the advisor in each district and develop the necessary technology to gain a competitive edge. At the end of the game, players score points based on the number of plantations in each district, the variety of contracts completed, their level of technological development, and the money earned. The player with the most points at the end of the game is declared the winner. Play proceeds clockwise, starting with the first player. The game ends when a player manages to place all their tea leaves on the map or when the Action card deck is exhausted.

On their turn, a player must:

Play an Action card. The player whose turn it is, as well as all other players, perform an action related to the card that was played (mandatory). Before or after performing their card's action, the active player may use a token.

Draw an Action card to replenish their hand (mandatory). All Action cards consist of two main actions and two alternative actions. When a card is played, it must be placed on the discard pile space on the game board so that one main action faces sideways and the other main action faces sideways.

A card can therefore be played in either direction. First, the active player will perform the main action facing sideways or one of the two alternative actions. Then, proceeding clockwise, the other players will perform the main action facing sideways or one of the alternative actions. After this round, it will be the next player's turn, always proceeding clockwise. A Technology token allows you to perform an additional action (paying the cost if applicable), but you can only use it when you are the active player.

After returning the Technology token to the supply, you can perform any main or alternative action, regardless of the card you played, except for the "Develop Technology" action, before or after performing your card's action.

You can collect as many Technology tokens as you like, but you can only use one per turn. If you retrieve it during your turn, you can use it immediately. Technology tokens can be retrieved by advancing along the Technology Track.

The five main actions are represented on the Action cards. Some of these actions have a rupee cost, which must be paid to perform the action. The money spent always goes into the supply. If a player doesn't have enough money to perform the corresponding action, doesn't meet the requirements, or simply doesn't want to perform it, they must choose one of the two alternative actions.

Plant. This action allows the player to build a plantation. It costs 5 rupees and involves placing a Plantation token on the hex where your pawn is located, and on that token, the leftmost tea leaf from your individual player board.

The hex in question must not be covered by another plantation, but there may be other pawns present. District Bonus tokens are obtained by building at least one plantation in each district in play. Once you have fulfilled this condition, take the top District Bonus token from the stack and score the corresponding points.

The first player to take a token scores 10 points, the second 6 points, the third 3 points, and the fourth 1 point. Each player receives only one of these tokens during the game.

Harvest. With this action, you can harvest tea from plantations located on the hex where your pawn is located and/or on adjacent hexes. You can take one crate of tea from the reserve for each plantation within your reach.

Trade. This action allows you to fulfill one of the export company contracts displayed on the train cars on the board, earning you money or points. The action involves delivering the three crates of tea listed on one of the contracts to the reserve in order to claim it.

When you fulfill a contract, you must place it on an available contract space on your individual board, with the side displaying the company number facing up. Contracts from the same company are stacked on top of each other. Thus, each company will always occupy only one space.

You can only fulfill a contract from a company if you have space on your board, meaning a space that is either empty of tea leaves or already contains contracts from the same company. In this case, you place the new contract on top of the others. Planting tea leaves will allow you to harvest them and free up space to fulfill contracts with new companies. The more plantations you build, the more tea you can deliver to different companies. Finally, you must decide which reward you wish to receive from the contract: rupees, which you draw from your reserve, or points, which you score immediately. You cannot receive both, nor a combination of the two.

At the end of the game, you will score bonus points based on the number of different companies you traded with. Empty train cars are filled with new contracts from the deck only after the active player has completed their hand.

Hiring an Advisor. Each district has an advisor that players can hire to benefit from their special ability. This action costs 5 rupees and involves placing one of your colored discs on an empty space next to the advisor in the district where your pawn is located.

Each player has one disc for each advisor and can only hire them if their pawn is in their district. Once this action is performed, the advisor's special ability can be used by the player for the rest of the game. At the end of the game, you will score majority points for your plantations only in the districts where you have hired the corresponding advisor.

Developing Technology. This action corresponds to the technological development of the tea industry in Ceylon. The action costs 5 rupees and consists of advancing your disc one space on the Technology Track and collecting a Technology token, which you place in its designated space on your player board.

All other players take 1 rupee from the supply (technology development benefits the entire community). When you reach a space marked "+5" on the left, you score 5 points. In addition to providing Technology tokens and points, the Technology Track is used to break ties during scoring, giving the advantage to the players further along.

When a player reaches a space where there are already one or more discs belonging to other players, they must place their disc on top of the stack. The top token is considered more advanced than the one below it. If you reach the last space on the Technology Track, you can no longer perform this action. The active player, as well as the other players, may choose to forgo their main action if they cannot or do not wish to perform it. Instead, they must choose one of two alternative actions: move or take 2 rupees from the supply.

If a player places their last tea leaf on the game board or draws the last Action card from the deck, they trigger the end of the game. The game continues until each player has played the same number of turns, and then the final scoring takes place. The final scoring is performed in the following order. The winner is the player with the most points.

Good day and good game ;)

3kesako

Kezako, the mystery game 197

On 13/10/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

Versailles

2 words game Versailles

On 09/10/2026

 

Hello everyone !

Today we're going to talk about Versailles!

Novice or experienced architects, 2 to 5 players, ages 12 and up, 90 minutes of gameplay: place your workers to develop the palace!

During a game of Versailles, players take turns, starting with the first player and proceeding clockwise. On their turn, a player moves one or more workers around the board, then activates the new location to benefit from its effects. This continues until the end of the game.

During your turn, you must move at least one of your workers from one area to another on the game board. They must follow the arrows printed on the board. You can choose between a normal move and a double move, according to the rules below.

A normal move allows you to advance one of your workers along a movement arrow. A player cannot skip a location, move more than one worker, or move their worker in the opposite direction of the arrows.

You can make a double move instead of a normal move. To do this, you must flip an active double move tile to its inactive side. If you do not have an active tile, you cannot make a double move. During a double move, you can:

• Move two workers together from one zone to another, following the normal movement rules. Both workers must be in the same zone at the start of the turn and must move to the same zone.

• Move a single worker, skipping a zone, but following the other normal movement rules.

After moving one or more workers to a zone, you can activate it to benefit from its effects. This activation is always optional. You can move a worker to a zone even if you cannot or do not want to benefit from its activation.

When activating a zone, each worker can only be used for one purpose within that zone, whether it's to build a Palace tile (Construction Site), to take a tile (Architects' Guild), etc. For example, a player cannot use the same worker to build two different Palace tiles.

Each zone on the game board grants you one or more advantages. They depend on the number of workers of your color gathered in the area in question. Generally, the more workers you have, the greater the effects. You ignore workers belonging to other players in the active area.

The game ends when one of the following conditions is met:

• There are no free spaces left on the Construction Site grid.

• The King's pawn reaches the last space on its track.

• The Palace tile stack is empty, and there are only seven or fewer tiles left to form a new stack.

The game then ends immediately. No further actions are allowed by the active player, even if they still have the workers and resources needed to use the activated area.

Once the game is over, each player earns additional Victory Points to their total:

• 1 Victory Point for 3 Marble, 3 Wood, or 2 Gold.

• 1 Victory Point per Palace tile.

• 3 Victory Points per Decoration tile.

The winner is the player with the most Victory Points at the end. In case of a tie, all players share the victory.

Good day and good game ;)

3kesako

Kezako, the mystery game 196

On 06/10/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

Thegardens

2 words game The Gardens

On 02/10/2026

 

Hello everyone !

Today we're going to talk about Whistle Stop!

Create your own railway network, for 2 to 5 players, ages 13 and up, for 75 minutes, to stand out and hear the train whistle!

The Royal Botanic Garden Sydney holds a special place in the hearts of Sydneysiders. World-renowned for its location, beauty, and historical and scientific significance, each of its 30 hectares is not only breathtaking but also a peaceful haven away from the hustle and bustle of the city.

In a game of The Gardens, each player collects 24 cards to place on their individual player board. The game is played over 8 rounds, during which each player collects 3 cards.

In each round, the player with the "Beginner" token starts by choosing a card to place on their board, and so on. Then, each player takes their turn. Once each player has taken and placed 3 cards, a new round begins, and the "Beginner" token passes to the next player seated to the left of the previous player.

On your turn, proceed as follows in this order: choose a card from those displayed, decorate your garden by adding the card to your player board, and guide your visitor through your garden to your new card. You must first choose a face-up card from those displayed. On your first turn, you can choose a card from any row (A, B, or C).

After each turn, you can only choose a card from a row where you haven't yet drawn a card. At the end of the turn, you will have drawn exactly: one card from row A, one from row B, and one from row C.

After choosing a card, place it on the corresponding row of your player board (an "A" card on the top row, a "B" card on the middle row, and a "C" card on the bottom row).

Each chosen card must be placed on your player board in the first available space, either to the left or right of the central board. There must never be any empty spaces between your cards.

Therefore, the first card chosen in each row must be placed next to the central board, either to its left or right. Next, cards can be placed next to the leftmost or rightmost card in your row.

As the game progresses, you will reach a point where you can no longer choose to place each new card at the far left or right of its row, because you can never place cards outside the player boards!

After placing the chosen card, your Visitor takes a walk. Move your Visitor, always on the same row, from their current position to the new card you just placed. The Visitor "visits" this new card, and depending on what they "see" on it (and what they saw along the way), you can score points!

If the new card depicts a Focal Tree, a Fountain, or a Bench, you score points immediately (see below and on the Score Tiles).

Remember that on each walk, the Visitor discovers the starting card, the ending card (which is always the one you added to the row this turn), and all the cards in between.

Record your points by moving your Visitor along the score track. If your Visitor stops on a card depicting a target tree, count the number of identical trees they passed along their walk.

Count the tree(s) shown on the visited card, as well as all trees of the same species on the intersecting cards. Award 1/3/6/10 points for 1/2/3/4 identical trees.

If your Visitor stops on a card with a Fountain, count the number of individual Streams on all the cards they saw during their walk. Score 1 point for each Stream.

If your Visitor stops on a card with a Bench, count the number of Garden cards adjacent to the card, either orthogonally or diagonally. Score 1 point for each card adjacent to the bench.

If the new card contains a Statue or a Stream without a Fountain, you do not score any points for this turn. These elements will score points at the end of the game. Your network of connected paths will also score points at the end of the game.

The round ends when all the cards on the board have been chosen and the players have finished their turn. To prepare for the next round, each player must reset all their Visitors (keeping each one on the Garden card they visited during the round).

The game ends after the 8th round, when the players' gardens are full and each row is filled with cards. All players can then score bonus points, as explained below.

The player with the most points wins! In case of a tie, the winner is the tied player who played last in the final round.

Good day and good game ;)

3kesako

Kezako, the mystery game 195

On 29/09/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

Whistlestop

2 words game Whistle Stop

On 25/09/2026

 

Hello everyone !

Today we're going to talk about Whistle Stop!

Create your own railway network, for 2 to 5 players, ages 13 and up, for 75 minutes, to stand out and hear the train whistle!

In 1869, the first transcontinental railroad in the United States was completed with the laying of the golden spike in Utah.

But this was just the beginning of a rapid expansion of the railroad network that would soon cover the entire country.

Starting on the East Coast, take control of a fledgling railroad company and build your lines, load valuable cargo, and deliver goods to burgeoning cities. Acquire shares in other companies and increase your reputation with each new delivery. Then, finish your journey in style by delivering to the thriving cities of the West!

Each player's goal is to earn their railroad company more renown points than the opposing companies.

Starting with the player to the right of the first player and proceeding counterclockwise, players take turns placing one train at one of the 16 stations on the East Coast until all trains are placed. Each of these stations can only accommodate one train.

The game is played over several rounds, indicated by the round track. When the first player distributes tokens from this track, a new round begins.

At the start of each of their turns, the first player distributes the tokens from the next space on the round track equally to all players, including themselves (1 whistle token or 2 coal tokens per player). Then, they play their turn normally.

On their turn, a player can either spend up to 4 tokens (coal or whistle) to move their trains or spend resources to purchase up to 2 upgrades.

The player can perform these actions in any order. They can choose to perform only one of the two, or neither. A player can only move their own trains, not those of their opponents.

As the player spends tokens, they place them on the numbered spaces on their player board (4 spaces allowing up to 4 actions). At the end of the round, these tokens are discarded into the token pool.

For the first round, the first player distributes the tokens from the space indicating the number of players in the current game.

Spend one coal token to move one of your trains along a track to a new column to the West (left), or up or down within the same column. End your move at the first station or special tile encountered along the way.

A train cannot use coal to return to a tile in a previous column. The train must follow one of the tracks printed on the tile. A train cannot move onto a freight station or an East Coast station (round spaces) if an opponent's train is present. Special tiles (large hexagon) can accommodate multiple trains at once.

A train can move through multiple tiles to reach the next stop. Your train can pass (but not stop) at a freight yard or at an East Coast yard occupied by another of your trains.

A train reaching a West Coast arrival tile is immediately placed on the resource track (it cannot move again from the arrival tile).

Spend a whistle token to move one of your trains one or two stations (or a special tile) in any direction. This allows you to move to a tile east of your starting tile (this is the only way to move back).

Do not collect any tokens or resources from tiles you pass through without stopping. You can pass through stations occupied by other players. If you use a whistle token to avoid an arrival tile, ignore all effects of that tile and simply place the train on the resource track.

If a move takes your train to the end of a tile's track, leading to an empty space, place a tile from your hand that matches the track, then move your train onto that new tile. If this tile doesn't have a station (or isn't a special tile), place a second tile so your train can continue its journey.

If there's still no possible stop on this tile, place the third tile from your hand to continue the train's advance. The third tile must have a station (or be a special tile) for the train to complete its journey.

At the end of their turn, a player must replenish their hand to 3 tiles if necessary. They take tiles from the face-up tiles and/or from the face-down draw pile. Then, they reveal new tiles if needed, so that there are always 3 face-up tiles next to the tile pile. Then, the next player takes their turn.

When it's the first player's turn again, they distribute the tokens for the next space on the round track before taking their turn. On the final turn, there's no need to replenish your hand to 3 tiles. If you cannot or do not wish to move a train during your turn, you gain 1 whistle token and take no movement actions that turn. You may, however, purchase upgrades if you wish.

You can purchase up to 2 upgrades at any time during your turn. To purchase 1 upgrade from the supply, spend the resources indicated at the top of the upgrade tile, then place the tile in one of the 3 upgrade spaces on your player board.

To purchase 1 upgrade from an opponent (without needing their permission), spend the resources indicated at the top of the upgrade tile, pay that player 1 rare resource of your choice, then place the tile in one of the 3 upgrade spaces on your player board. The fame points shown in the star will be awarded to the player who owns the tile at the end of the game.

The game ends at the end of the last round, or at the end of the round in which a player places their last train on the resource track.

For each railway company, the player with the most railway shares in that company earns 15 renown points. In case of a tie, the player with the share with the lowest number wins.

The player with the most points wins the game.

Good day and good game ;)

3kesako

Kezako, the mystery game 194

On 22/09/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

Siliconvalley

2 words game Silicon Valley

On 18/09/2026

 

Hello everyone !

Today we're going to talk about Silicon Valley!

Innovative start-ups, from 1 to 4 players and from 14 years old for 60 to 90 minutes, stand out to make your project succeed!

Silicon Valley is a business management game based on action choice, resource management and engine building mechanics. The game continues over an indefinite number of rounds until a player's business reaches a value of one billion dollars (= VPs).

A round is made up of two phases. One where each player, in turn, performs 3 actions from a choice of 8 actions. And one where companies will receive their income in resources and PVs and will have to pay their costs (employee salaries, infrastructure costs and research and development of their products).

The players will therefore essentially build an engine where they will hire employees who will produce work in the form of polyominoes which they will be able to spend to manufacture products which will earn them VPs or to invest in venture capital (VC) in order to earn money and small bonuses to optimize.

By paying money, companies will be able to hire employee cards (available on a river of cards) which will produce, directly and on each turn, certain types of polyominoes. You will use these polyominoes to invent new products. These products are represented by large cards representing a diagram that will have to be filled with polyominoes.

When you choose to carry out the action of inventing a new product, you must have the space in your company to be able to produce it, and you must place your polyominoes there in order to fill all the boxes on the product card. You will then gain VPs and a little money directly as well as each turn, in the form of income.

The really cool thing is that other players can also launch the same product as you. Obviously, the first to invent a product has a greater bonus than the followers but it is not uninteresting to be a follower. Indeed, when you launch a product invented by someone else, the inventor's income at each turn will drastically decrease while yours will be higher. You will therefore have an interest in launching as quickly as possible the same product as that invented by one of your opponents. But to do this, you will have to place exactly the same combination of polyominoes used by its inventor.

So there will be a game where when you are able to invent a product, you will try to do it with a combination of polyominoes that your opponents will have difficulty reproducing (paying attention to those produced by their employees).

We are therefore dealing with a double race. A race to be the first to invent a product while being careful to compose it with polyominoes that are more difficult to reproduce, and a race to reproduce as quickly as possible the products invented by your opponents. Succulent and quite unique in its own right as a mechanic. The players themselves will define the objectives of their opponents.

Each player, in turn, can therefore carry out 3 actions out of the 8 possible. And what are these actions? 1/ Hire employees who will produce polyominoes (which represent work force and creativity). 2/ Buy polyominoes 3/ Invent new products using these polyominoes (they are essentially the ones that will earn you VPs). 4/ Expand your business to be able to hire more employees and produce more products.

5/Invest in venture capital to earn the money needed to pay the various costs (employee engagement, employee salary, business expansion and business maintenance). 6/Poach an employee working for a competitor (we very rarely do this because the cost is quite expensive). 7/Abandon the production of a product to make room for another more lucrative one (especially since products have a limited lifespan and are made obsolete when an adversary decides to produce the same one).

8/dismissal of an employee who has become too expensive...Even if this mechanism has a very classic side, I really appreciated the management of recurring costs in Silicon Valley! Your business and the salaries of your employees represent a recurring cost that you will have to pay each turn, after your 3 actions.

The original thing here is that your employees will cost more and more. Normal, their expertise will grow and they will demand salary increases. And these increases will happen quite quickly so that if you don't pay enough attention, your employees' salaries will quickly become unpayable. You will have to measure your commitments carefully, especially since at the start of the game, your employees will not cost you much.

This original cost management gives a great flavor to Silicon Valley because it requires good planning and a delicate balance. It is in your interest to hire a lot of employees to produce a lot of different polyominoes but you will have to be attentive to their increasing cost by carefully measuring your commitments. Because the higher your costs, the more risk capital actions will be necessary to be able to pay them (and the fewer actions you will be able to carry out in terms of VPs). Obviously, the less you commit, the fewer polyominoes you will produce and more actions will then be necessary to purchase them. You will have to find the right balance which will not be easy, especially during your first games.

But part by part, this delicate balance will not change and Silicon Valley risks lacking variability. This is the fault of the game. Even if the risk capital cards bring different bonuses, more asymmetry in bonuses to be gleaned here and there or even a system of permanent abilities could have brought a little more depth to the game.

The interaction between the players will bring a nice touch of variability and originality to the game. This race to invent products, the way of inventing them which will prevent others from copying them easily (or not), the race to copy products whose terms are set by the players themselves are all elements which will bring tension and charm to the game.

Finally, Silicon Valley is well embedded in its theme and we can already see ourselves creating our own company, hiring the right designers who will then be able to create sublime games that we will produce and store in our warehouses while waiting for them to be copied to create others, even more disruptive and original.

Good day and good game ;)

3kesako

Kezako, the mystery game 193

On 15/09/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

Nautilusisland

2 words game Nautilus Island

On 11/09/2026

 

Hello everyone !

Today we're going to talk about Nautilus Island!

Intrepid adventurers, for 2 to 4 players, ages 8 and up, for 20 to 30 minutes, explore and find as much treasure as possible!

You are shipwrecked on a mysterious, deserted, volcanic island. After a storm, you stumble upon a beached submarine, the Nautilus, devoid of its crew.

You must explore its various nooks and crannies to salvage as many items as possible to ensure your survival and repair the submarine so you can leave the island before the other castaways.

On the first turn only, the designated first player starts, followed by the other players clockwise.

On subsequent turns, players play in the order determined by the position of their Castaway token in the Nautilus: the Castaway closest to the rear of the Nautilus always plays next.

On the first turn, players place their Castaway token on top of the Nautilus, facing the column of cards of their choice. This column must not be occupied by an opponent's Castaway token. During subsequent turns, each player moves their pawn to the opposite side of the Nautilus, facing a column of cards of their choice, excluding the column they were in on the previous turn or the column(s) occupied by an opponent's Castaway pawn on that side of the Nautilus.

Once their Castaway pawn has been moved, the player performs one of two actions:

• Collect items: The player adds the top card of each pile in the column facing their Castaway pawn to their hand. If the pile is face down, they do not reveal this card to the other players. There is no limit to the number of cards a player can hold.

• Store items in their camp: The player places up to as many cards of the same color as there are piles in the column facing their Castaway pawn (1, 2, or 3).

The cards are placed in front of the player by color collection (one color per column). A player cannot have multiple collections of the same color.

The number of cards played is visible to everyone. The player then takes the Bonus token corresponding to the color they just played, if available, and places it on top of their collection. They can then complete that same collection by taking a Porthole token.

Then it's the next player's turn, and so on. At the end of a turn, when all players have moved their Shipwrecked pawn to the same side of the Nautilus, a new turn begins, starting with the player closest to the back of the Nautilus, and so on until the end of the game.

The game ends when a column on the board is empty. Players finish their current turn and then take one final turn. During this final turn, players can position themselves facing an empty column, but only to play up to as many cards as there are spaces in that column.

They then proceed to scoring and add up the points from their (1) Bonus tokens, (2) Porthole tokens, and (3) Nautilus Treasure cards. Any other cards still in hand are worthless.

The player with the most points wins the game. In case of a tie, the player whose Shipwrecked token is closest to the stern of the Nautilus wins.

Good day and good game ;)

3kesako

Kezako, the mystery game 192

On 08/09/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

Imakoo

2 words game Imakoo

On 04/09/2026

 

Hello everyone !

And today we’re going to talk about Imakoo!

Fans of sudoku and word games, from 1 to 12 players and from 8 years old for 30 minutes, recreate as many words as possible with 4 varied games!

Imakoo offers you a series of illustrations that represent sounds of the French language.

They all work under 4 simple rules:

-Only phonetics count, we don't worry about spelling.

-Verb conjugations are accepted.

-Proper names are prohibited.

-Consonants represent more than one sound.

Play 4 different games: Maximakoo, Dominomakoo, Génimakoo & Speedimakoo!

In Maximakoo, you have to have the last word. In 5 rounds we will create as many words as possible with the cards placed on the table. The player who cannot play takes a penalty. The player with the most penalties loses.

In Dominomakoo, you have to lay down all these cards by creating words with your cards and those from the table in 5 rounds. The player who cannot create words is eliminated and the last player who can pose wins.

In Génimakoo, we find the most words in a grid made up of 12 cards in the center of the table. In 5 rounds, the one who finds the most words wins.

In Speedimakoo, you find as many words as possible in 2 minutes with the 9 cards arranged in the center of the table. The first player to reach 30 points wins the game.

Play word sudoku solo using the game booklets. All together, share a moment around words.

Good day and good game ;)

3kesako

Kezako, the mystery game 191

On 01/09/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

13perfectshot

2 words game Perfect Shot

On 28/08/2026

Hello everyone !

Today we're going to talk about Perfect Shot!

Budding photographers, for 2 to 4 players, ages 8 and up, for 20 to 30 minutes, take the best shots to win!

Become the king or queen of the lens and master depth of field!

Each player takes on the role of a photographer trying to capture as many animal photos as possible with their camera and fill as many photo albums as they can, while respecting the album's requirements.

Album requirements can include: different or identical animals, animals from a specific habitat (jungle, ice floe, or mountain), a particular animal, or the Yeti (yes, this strange creature has crashed the party!). Each album awards bonus points when its requirements are met.

To take these photos, you start with a board that displays the different habitats and the animals associated with them. The Yeti is also present but isn't linked to any specific habitat. It acts as a wildcard for habitat requirements. To obtain photo tiles, you must place one of the three landscape tiles in your hand onto the game board without trying to capture it. The animals you wanted to photograph will appear through the holes in the played card.

These holes represent the lenses of your camera. You only need to capture a small piece of an animal to claim your tile. If you are certain you have a complete animal through the hole, you must first announce "Perfect Shot" before placing the tile. If you are correct, you draw a perfect shot tile, with the +2 point side up; otherwise, it will be on its 0 side.

You can only announce a perfect shot twice per game. Don't miss the opportunity to attempt a perfect shot, as these tiles can break ties at the end of the game.

For your photo tiles to count towards points, they must be placed on album cards; otherwise, they are worthless. In turn, the player chooses either to place a landscape card to collect photo tiles or to draw an album card from the face-up cards or the one on the draw pile. Waiting until the last minute to take albums to match our photos isn't always the best solution. As mentioned before, fulfilling the album's requirements earns us extra points (2 to 3 extra per card). But we don't always have the photo tiles we want.

So, filling as many albums as possible without necessarily fulfilling the requirements is a good alternative to still rack up points. The yeti acts as a wildcard for habitat requirements because it doesn't fit into any existing habitat.

However, it earns us 1 point if we manage to fit it entirely into an album, given that it comes in two parts. We also need to have the right parts, because this little trickster doesn't let himself be photographed easily!

Good day and good game ;)

3kesako

Kezako, the mystery game 190

On 25/08/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

12mascarade

2 words game Mascarade

On 21/08/2026

Hello everyone!

Today we're going to talk about Masquerade! Cunning characters advance through the heart of society, for 2 to 13 players, ages 10 and up, for 30 minutes, without revealing your true colors to win!

Masquerade is a bluffing and character game for 2 to 13 players. Each player has a face-down Character card. During the game, players will switch characters, and no one is ever truly certain which card they have in front of them!

The goal of the game is to use the characters' powers to collect 13 gold coins. However, if a player goes broke, the game ends immediately, and the richest player wins. For your first few games, we recommend 4 to 8 players.

Indeed, with more or fewer players, it's essential to be familiar with the game. Each player starts with 6 gold coins. Throughout the game, the players' fortunes must remain clearly visible.

The remaining money is placed in the center of the table to form the bank. The court is placed a short distance from the bank. For 4 or 5 players, use 6 Character cards. For 6 to 13 players, use as many cards as there are players. Unused cards are returned to the box.

The Character cards are shuffled, and each player receives one card face up in front of them. With 4 or 5 players, the remaining card(s) are placed face up in the center of the table.

Once all players have seen all the cards, they are turned face down. The character markers serve as a memory aid and indicate which characters are present in the game. We recommend placing them next to the court.

The youngest player starts. Play then proceeds clockwise. The Character cards are shuffled, and each player receives one card face up in front of them. With 4 or 5 players, the remaining card(s) are placed face up in the center of the table.

Once all players have seen all the cards, they are turned face down. The character markers serve as a memory aid and indicate which characters are present in the game. We recommend placing them next to the court.

The youngest player starts. Play then proceeds clockwise. From the fifth round onward, the game truly begins. Each player, when their turn comes, must perform one of the following three actions: exchange their card – or not (under the table), secretly look at their card, announce their character and exchange their card – or not. This action allows you to secretly exchange your card with another player's.

Here's how to do it. Take your card in one hand without looking at it. Take another player's card (or a card from the center of the table) in your other hand without looking at it. Under the table, out of sight of all players, you may – or may not – swap the cards. Then take one of the two cards and give the other to the player from whom you took it, or place it back in the center of the table.

Secretly look at your card. This action allows the player to secretly look at their character card. If a player accidentally looks at their card (due to a trade or other reason), they are forced to perform this action during their turn.

Announcing "their" character. This action is the main driving force of the game. It activates the characters' powers. When a player announces they are a character, the other players, starting with the one to their left and proceeding clockwise, have the opportunity to challenge their announcement by claiming to be the same character.

If no one else claims to be the character, the player applies the stated character's power without revealing their card. It is therefore possible to apply the power of any character in play without actually being that character, and even without knowing who you are.

If one or more other players also claim to be that character, all the players involved (the one making the announcement and the claiming player(s)) reveal their cards.

If one of the players is indeed the announced character, they immediately apply that character's power (even outside of their turn). Next, all other players who falsely claimed to be the announced character pay a one-gold-coin fine to the Tribunal.

Finally, all players place their cards face down. As soon as a player has 13 or more gold coins, the game ends and they win. If a player loses their last gold coin, the game ends and the richest player wins. Ties are sometimes possible.

Good day and good game ;)

3kesako

Kezako, the mystery game 189

On 18/08/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

11moorland

2 words game Moorland

On 14/08/2026

Hello everyone!

Today we're going to talk about Moorland! It's your turn to manage the marshes, for 2 to 4 players, ages 10 and up, for 45 to 60 minutes, to protect them and score the most points!

Peatlands are a little-known ecosystem, yet they are an essential component of our planet and its balance. They cover 3% of the Earth's surface but represent more than 30% of the carbon stored in the soil. Their destruction is therefore a major cause of CO₂ emissions worldwide. They are also a refuge for thousands of different species, often endemic.

The disappearance of a peatland is a huge blow to biodiversity, and therefore to life as we know it. Each player receives a personal player board, which outlines the turn order and final scoring, and allows them to place their cards and certain tokens (excess water and plants). They also receive four peatland tiles, each divided into four zones. The peatland tiles are placed in front of the players, forming a game board of 16 spaces (one per player). The game board will be the same for everyone, randomly determined at the start of the game. It contains 4 pre-filled spaces (each with a stream and a root space) and 12 empty spaces, each with 6 plant spaces.

The swamp cards are then shuffled, along with the plant cards, and both decks are placed face up on the table. Two cards are then removed from the plant deck and returned to the box. At the beginning of each turn, a river will be formed using the swamp cards (one more card than the number of players), and one plant card will be revealed.

The swamp cards contain a stream, which connects the sides of the card, and 1 to 4 plants, which can be withered, rooted, or floating. Some cards also contain animals (beetles, birds, snakes, dragonflies, butterflies, and frogs) and/or water spiders. Pairs of animals will score points at the end of the game, as will having multiple types of animals on your board. Water spiders do not count as animals, but will grant a bonus to the player with the most at the end of the game.

Plant cards usually feature two types of plants, but some feature all four.

On their turn, the active player can perform different actions: Take a card from the river (mandatory), place plant tokens on their board (optional), or place one or more swamp cards on their board (optional). The player takes one of the river cards and places it under their personal board. There can only be two swamp cards under the personal board at the end of the turn. If the player has three cards under their personal board at the end of this action, the "place a swamp card on your board" action becomes mandatory.

The player can take plants of one of the types shown on the active plant card from the reserve. They can then place these plants in a space on their bog board that is not covered by a swamp. Each space has 6 free plant spaces and displays a symbol that indicates the number of plants the player must place during this action (from 1 to 3). Some spaces have a special symbol that allows the player to place a plant of any type during this action.

If there are not enough free spaces on the space to place all the plants, the excess plants will be placed on the player's personal board, reducing their end-game score. The player can place one or more swamp cards on free spaces in their bog. To do so, the space must contain at least the plants indicated on the swamp card. It may contain other plants; this is not a problem. The plants on the space are removed, and the swamp card is placed on the space. The plants are then replaced according to the following rules:

Wilted plants are returned to the main supply. Rooted plants are placed on the swamp card and remain in place. The remaining plants drift to another empty space (or an empty root space) along the watercourse.

If a plant cannot drift, or if there are no more empty spaces, it is considered surplus and placed on the player's personal board.

If the player is the first to cover a space, they gain a water token. Water tokens are worth one victory point or can be spent to move a plant from one empty space to another.

The game ends after 12 rounds. The points are then tallied: 1 point per rooted plant, 1 to 12 points depending on the number of animal species present in the peat bog, 2 points per pair of animals, 1 to 7 points depending on the number of water spiders, 1 point per section of the watercourse.

One point per remaining water token, one point per excess plant. The player with the most points wins.

Good day and good game ;)

3kesako

Kezako, the mystery game 188

On 11/08/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

9vampirevillage

2 words game Vampire Village

On 07/08/2026

Today we're going to talk about Vampire Village!

Experienced villagers, for 1 to 5 players, ages 10 and up, for 20 minutes, protect yourselves from the zombies to survive!

Many Creatures lurk in the shadows, watching you. They will wait for nightfall to attack your Village. In Vampire Village, prepare for attacks from all sides. Can you organize your Village's defense to avoid a massacre?

In Vampire Village, the goal is to protect your Village from Creature attacks. A game of Vampire Village is played over two rounds. Each round consists of three phases: the building phase, the creature phase, and the attack phase.

During the building phase, each player selects one Village card and places it face down. They then pass the cards to their neighbor (left for the first round and right for the second). Once all players have chosen, each player reveals their card and places it in their Village, respecting certain rules: a Village card must be adjacent to at least one other Village card, and a Village card cannot exceed four cards in width or height. Two types of cards can be played: a Building or a Hero.

The Creature Phase takes place over two rounds. Each round, each player draws three cards. They give one to the player on their left, one to the player on their right, and keep one face down for themselves. Once all players have distributed their cards, each player reveals their three cards and places them around their Village according to the Creature type: Witches are placed on the left, Werewolves above the Village, Vampires on the right, and Demons below the Village. This Phase ends after both rounds have been completed.

The Attack Phase is played simultaneously. Each Village is attacked by Creatures, which are placed around it, starting with Demons and continuing in the order determined by the tiles laid out at the beginning of the game.

Threat tokens can be used to indicate the Attack value. To resolve an Attack, the Attack value of all Creatures of the same type must be calculated. Next, you must calculate the cards in the row or column closest to the Creatures participating in the Defense.

– If the Attack value is less than or equal to the Village's Defense, the Creatures are repelled. Leave the cards in place for the next round.

– However, if the Attack value is greater than the Village's Defense, one of the Creatures enters the Village. At that point, you must destroy a Village card in the attacked row or column. All Villagers on that card are destroyed.

The weakest Creature is destroyed. When a Hero card is destroyed, if it has the icon corresponding to the Creature type, the player can destroy any Creature card from among the Attackers. If any Creatures remain, you must make another Attack, and continue until the Attack value becomes less than or equal to the Village's Defense.

The game ends after 2 rounds. Each Creature and each Villager counts as 1 point. The player with the most points wins the game.

Good day and good game ;)

3kesako

Kezako, the mystery game 187

On 04/08/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

9hats

2 words game Hats

On 31/07/2026

Today we're going to talk about Hats!

Hat collectors, for 2 to 4 players, ages 14 and up, for 20 to 30 minutes. Collect the most hats to win!

It's teatime! The Mad Hatter awaits you. The table is set, the cookies have a delicate buttery taste, and the tea exudes a powerful, spicy aroma. The Mad Hatter gazes at you curiously. "Yes, please..." He interrupts. Around you, sugar, cookies, and millions of hats swirl in the air. Tea spills onto the tablecloth, and a mischievous grin lights up the Hatter's face.

In Hats, collect the most outlandish hats! Swap your cards wisely, but beware, because each swap changes how points are tallied at the end of the game. On their turn, each player performs one of two actions: swapping hats or creating black hats.

When swapping hats, the player exchanges a card from their hand with a card from the board. The card is placed face up. One of the following conditions must be met: the two exchanged cards are of the same type (same color), or the number on the card played by the player is higher than the number on the card they take from the tea tray.

The card thus taken by the player is placed face up in front of them. It is now part of their collection. Cards can only be exchanged from the tea tray.

When creating a black hat, the player places a card face down in front of them to add it to their collection. This card is considered a black hat. At the end of the game, each black hat in a player's collection is worth one point.

At any time during their turn, a player may discard any card and replace it with the top card of the draw pile. Discarded cards are placed face down near the draw pile. If the draw pile is empty, replenish it by shuffling the discard pile.

In a four-player game, the rules are the same, except that players form teams of two. Sit around the table so that the teams alternate (each player must sit between two opponents).

Instead of discarding a card to draw one from the deck, a player can—at any time during their turn—exchange a face-down card with their teammate. Players can discuss the exchange, but they cannot reveal the type, color, or value of the cards being exchanged.

The game ends when all players have played eight cards. Each player reveals the last card in their hand: this is their favorite type of hat. Then, if there are several cards of the same type on the tea tray, turn over all the cards of that type except for the one in the lowest-value space.

Finally, use the scoring napkin to calculate the players' scores in each category:

Players earn points for each card in their collection, based on the card's position on the board. For example, if a red card is in the space corresponding to the number 3, each red card in a player's collection is worth 3 points.

Each black hat is worth 1 point. Face-down cards on the tea tray are worth no points. Cards of a type not present on the board are worth no points.

Add up the values ​​of the cards in your collection that match your favorite hat type. Subtract the value of the card remaining in your hand to get the score for that category (it can be negative). The card remaining in your hand is not part of your collection.

There is only one cookie on the table. To get this cookie, collect as many different types of cards as possible. Black hats count as one type.

Throughout the game, pass the cookie to the player whose collection contains the most different types of cards. In case of a tie, the player with the lowest-value card in their collection takes the cookie.

If the tie persists, compare the value of the second-lowest card, then the third, and so on, until a winner is determined. The cookie awards 5 points to its holder at the end of the game.

The player with the most points wins. In case of a tie, the player with the most black hats in their collection wins. If the tie persists, the winner is the player who held the cookie.

For the final scoring with 4 players, calculate each player's score and add the scores of all team members to obtain that team's final score.

Good day and good game ;)

3kesako

Kezako, the mystery game 186

On 28/07/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

8maitrerenard

2 words game Master Fox

On 24/07/2026

Amateur Thieves, for 2 to 4 players, ages 7 and up, for 20 minutes. It's up to you to use your cunning to win the most eggs!

Master Fox, the famous fox, wants to take a vacation far from his Grisbois estate. But before leaving, he will choose a replacement from among the most intrepid thieves in the forest. To prove your worth, you will have to complete the missions entrusted to you by the illustrious rogue and bring back the biggest possible haul from the neighboring farm.

The first player to collect 10 Egg tokens wins the game and becomes the new Master Fox. For experienced players, increase this objective to 15 tokens.

Draw 3 Mission cards and place them face up on the table. These will be the objectives for your night of thievery; everyone must clearly identify them. Each player must collect one Loot token per card.

The oldest player shakes the box to shuffle the tokens. Pull your masks down over your faces so you can't see anything. The player who shook the box removes the lid, then counts to three, signaling the start of the round.

Each new round, you will draw 3 new cards and place them on top of the previous cards. Every three rounds, you will draw only 2 cards, and the draw pile will be empty. The uncovered card is always part of the round's mission.

On the following round, shuffle all the cards together and create a new draw pile. To capture the loot: using only one of your hands (the "capture" hand), you must grab the loot tokens corresponding to this round's mission, one by one, and place them safely in your other hand, which serves as your bag. You can return any loot you've captured to the box, but you can't have more than four Loot and/or Trick tokens in your bag (there isn't enough room!).

As soon as a player has at least three loot tokens in their bag, they can say "STOP!" Everyone stops playing, and the players lift their masks. If you have a Loot token in your captured hand, return it to the box and count the points.

To represent the points they just earned, each player takes the equivalent in Egg tokens, worth 1 or 3 points. Trick tokens are introduced throughout the game. There are none during the first round.

Warning! You must never have more than one Trick token in your bag. If you do, when it's time to score for the round, the player in question loses 1 point, and none of their Trick tokens have any effect. Starting in the second round, you will add Cunning tokens (Fox, Snake, and Hammer). These remain until the end of the game.

During round 2, add the two Fox tokens to the box. During scoring, a Fox earns you one additional point. During round 3, add the two Snake tokens to the box. During scoring, a Snake allows you to steal loot of your choice from an opponent's bag before the points are tallied.

If two players have a Snake, the player with the most points steals first. If the score remains tied, the older player steals first. You cannot steal a Cunning token.

During round 4, add the Hammer token to the box. During scoring, the Hammer will protect you from players who have collected a Snake token, preventing them from stealing from you. The game ends as soon as a player has collected at least 10 eggs (15 in "experienced" mode). The player who has collected the most eggs wins the game; in case of a tie, the youngest player wins.

Good day and good game ;)

3kesako

Kezako, the mystery game 185

On 21/07/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

7opusmagnum

2 words game Magnum Opus

On 17/07/2026

Hello everyone!

Today we're going to talk about Magnum Opus!

Seasoned alchemists and their curious friends, for 2 to 5 players, ages 12 and up, for 30 minutes, it's up to you to find the Magnum Opus!

Welcome to Prague, the capital of the occult arts! Among the alchemists and various personalities who mingle, become a patron or a renowned alchemist.

Play as an alchemist who has come to Prague to gather the alchemical components necessary to create one or two formulas for their Magnum Opus. Each component acquired, each formula completed, and each pair of components found earns prestige points. A game consists of 5 rounds, each played in the same way.

The supply phase involves 3 to 5 players drawing 2 alchemical component tokens (only 1 for 2 players) and placing them on the Golden Lane. A third token is added, revealed during the setup phase from left to right. Then, 3 alchemical component tokens are placed on the Astronomical Clock Square.

The solicitation phase begins when each player chooses one of the personality cards from their hand and places it face down in front of them. The deck under the ouberos is not looked at.

Players without the ouberos pass their card decks to their right-hand neighbor during rounds 1, 3, and 5, and to their left-hand neighbor during rounds 2 and 4. The player with the ouberos passes their deck to their neighbor but takes their neighbor's deck and places it under the ouberos.

The card placed in front of each player is then revealed. These cards are then placed in front of the players in each round, grouped by character type and number, until a player has six cards in front of them. At this point, no more personality cards are transferred.

The game then moves to the patronage phase, where players gain advantages based on the majority of personality cards. The player with the ouberos calls out each character number. The player with the most coins each round wins that group of personalities and any associated coins.

The player can then use the favor associated with the personality. If there is a tie, the players share the coins but cannot use the personality's favor or go to the Astronomical Clock Plaza.

Cards 1 through 6 indicate alchemical components. The player can then choose not to use the personality's favor and buy an alchemical component from the Astronomical Clock Plaza for 3 silver tokens. A personality's favor can only be used once and on a higher personality value. The next round is then set up.

At the end of the 5th round, the game ends as soon as there are no more alchemical components to buy. Each player then reveals their Magnum Opus card. He scores 1 prestige point per alchemical ingredient collected, 1 point per pair of components in sight, and 2 additional prestige points per completed formula.

The player with the most prestige points wins.

Good day and good game ;)

3kesako

Kezako, the mystery game 184

On 14/07/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

6chazz

2 words game Chazz

On 10/07/2026

Hello everyone!

Today we're going to talk about Monster Café!

It's up to you to leave your mark, for 4 to 8 players and from 6 years old for 20 minutes, to control the territory!

An adaptation of the classic game of musical chairs with new objectives. Based on the principle of musical chairs, Chazz invites you to play as cats battling to expand their territories.

The mechanics of musical chairs remain the same: players must sit around the table at a signal, but if there's a chair missing, one player will have to stand. To win the game, you must control two territories, meaning two seats, each with a set of three different cards.

Each player has a set of cards in their color, divided into three types: Spit, Scratch, or Rub. The leader of the round gives the signal to sit by shouting one of these three words. Players who manage to find their seats can then play one of their cards with the word chosen by the leader. If a card of that type is already there, the player doesn't play a card.

If a player no longer has a card of that type in their hand, they can move one previously placed in that spot. As soon as a player plays a complete set of 3 cards, they claim the location.

When they claim 2 locations, they win the game. But be careful! If another player plays a set on top of yours before you've played your second set, they'll steal your spot.

Good day and good game ;)

3kesako

Kezako, the mystery game 183

On 07/07/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

5monstercafe

2 words game Monster Café

On 03/07/2026

Hello everyone!

Today we're going to talk about Monster Café!

Monster experts, for 2 to 5 players and ages 8 and up, for 15 minutes, use their powers to win coffee tokens!

The Monster Café has opened its doors in a secluded, secret location! This unique establishment, forbidden to humans, is said to serve the best coffees in the forest, such as the

Grungy Divinato, the Rexpresso, the Vanilla Apocalypso, and the Bliblopino! A game of Monster Café is played over 2 rounds.

Players send Monsters to the center of the table in the Monster Café so they can collect Coffee tokens. The player with the most Coffee tokens at the end of the 2 rounds wins.

Players take turns, starting with the first player. During their turn, a player must perform the following actions:

1 - They choose a Monster card from a Front Row that has more than 3 Monster cards.

From their own or another player's.

2 - They move this Monster card to the center of the table.

3 - They activate the power of this Monster card.

Then it's the turn of the player to their left. A player can never have fewer than 3 Monster cards in their Front Row and fewer than 3 Monster cards in their Back Row. Some Monster families don't trigger powers. Some monsters use tokens.

Sometimes (rarely), you might run out... and that's normal: they aren't unlimited. So be careful, if a power (and its corresponding token) interests you, don't let your chance slip away. There might very well be two different tokens on a Monster in a Front Row... You might be forced to play a Monster (end of a round, for example) and its power might not be usable. This is exceptional, but it happens, and it's a clever move by your opponent. In such a case, don't use the power!

A round ends as soon as each player has only 3 Monster cards left in their Front Row. It's time to distribute the Coffee tokens. Each player reveals the Monster cards in their Back Row (keeping them separate from their other cards... way at the back).

Some powers reveal Monster cards from players' Back Rows during the round. For each Monster Family in the center of the table, check which player has the most Monster cards of that Family in their hand (Front Row + Back Row).

Be careful, Monster cards in the Back Rows count double! That player earns as many Coffee tokens as there are Monster cards of that Family in the center of the table. In case of a tie, no one earns a Coffee token for that Monster Family. Once all the Coffee tokens have been distributed, a new round begins.

The game ends at the end of the second round. The player with the most Coffee tokens wins! In case of a tie, the player who earned the most Coffee tokens in the last round wins (excluding Cookie and Mummy tokens).

And if the tie persists, the players share the victory...

Good day and good game ;)

3kesako

Kezako, the mystery game 182

On 30/06/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

4 valentinesday

2 words game Valentine's Day

On 26/06/2026

Hello everyone!

Today we're going to talk about Remember our trip!

Today we're talking about Valentine's Day! Whether you're a seasoned romantic or a complete beginner, for 3 to 6 players, ages 8 and up, for 15 minutes, remember your journey!

 There's love in the air... or not! Choose a player and offer them a rose. Will they keep it?

Create your bouquets of roses to score points. But it's not so simple; one too many thorny roses and your bouquet is ruined! Sometimes, it's wiser to say "No."

Your goal is to be the first player to reach a seduction score of 5 or more. To do this, you'll need to offer roses to your opponents wisely.

Shuffle the Rose cards and deal 4 to each player. Then place the remaining cards face down in the center of the table.

On your turn, you must initiate a one-on-one with another player. You can then count your bouquet later if you wish.

To initiate a one-on-one with another player (a mandatory action), offer a Rose card from your hand to a player of your choice by sliding it face down onto the table.

For this round, the two players are in a one-on-one situation. The player receiving the offer has two options. They can either accept your rose, adding it face up to their bouquet, or refuse it, in which case you must add it face up to your bouquet.

The bouquet receiving the rose is then evaluated. If the total number of thorns on all your face-up cards is 5 or more, then the bouquet is ruined, and all the cards in the bouquet are discarded face up next to the Rose card pile.

The player whose turn it is draws a card from the deck to return to four cards in hand. You can then choose to count your bouquet (optional action), provided your bouquet contains at least four roses. You can then discard your entire bouquet (placed in front of you) to increase your seduction score.

Take one or more Heart tokens depending on the total value of your roses. The game ends when one of the following three events occurs: if a player has reached a seduction score of five or more (they win the game immediately), if a player has completed a bouquet of ten or more roses (they also win the game immediately), or if the Rose card deck is empty, the game continues until a full round is completed, then the game ends. The player with the highest seduction score wins the game. In case of a tie, the tied players share the victory. It's your turn, and watch out for the thorns!

Good day and good game ;)

3kesako

Kezako, the mystery game 181

On 23/06/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

3souvienstoi

2 words game Remember our trip

On 19/06/2026

Hello everyone!

Today we're going to talk about Remember our trip!

Intrepid travelers, for 2 to 4 players and ages 10 and up, for 30 minutes, remember your journey!

Remember Our Trip is a board game in which players recreate a map of a city they visited together. After returning to your own country, you and the other players have gotten together to try to recall the map of either Kyoto or Singapore (depending on the game board you choose). You need to piece together the scenery of the map using fragments of your memories, with you earning bonus points if your memory matches that of the main board and other players.

In the game, each player has an individual image board, while everyone shares a common map board. Each of the twelve rounds of the game starts with the revelation of a "memory card", which shows one of six patterns that players can build on their image board with image tokens that they draft. Over multiple rounds, you'll compile image tokens next to one another, and if you have the right tokens in the right shape, you suddenly "remember" the building that matches the shape and image, placing that building on the shared common map and scoring points for it. You can additionally score points for completing buildings with image tokens that match buildings remembered by others, i.e., that they placed on the common board earlier. You've now remembered that building, too!

Each player also has objective cards and photo memory cards, and you can score points for satisfying them. If you can't fit all of your image fragments into play, you lose points for scattered thoughts. For more difficult play, you can use the 7x6 area on the Kyoto or Singapore game board instead of the regular 7x7 area.

Good day and good game ;)

3kesako

Kezako, the mystery game 180

On 16/06/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2fiestadelosmuertos

2 words game Fiesta de los muertos

On 12/06/2026

Hello everyone!

Today we're going to talk about Flowers Mandala!

Get your clues ready, for 4 to 8 players and from age 12 for 15 minutes, to honor the memory of those who have passed away!

It's November 2nd, and it's the Day of the Dead (Fiesta de los Muertos). On this sacred day, the dead return! And the dead fear only one thing: being forgotten.

Indeed, as long as they are remembered, a dead person is never truly dead, but if they are forgotten… then they wander for eternity! Will you be able to remember all the deceased present tonight? Good luck, or rather, “Buena suerte!”

Fiesta de los Muertos is a cooperative game in which players must find each deceased character present during the game. Each player draws a Character card and looks at it secretly. They then place it face down in front of them.

Then, each player opens their Skull board, secretly writes the name of their Character inside, and closes their Skull board. From this point on, until the "Appease the Dead" phase, the Skull slate must never be opened again!

If a player doesn't know the Character they drew, they can discard it and draw another. On the white space of the Skull's jaw, each player secretly writes one word (no more!) that reminds them of their Character.

When a player has written their word, they color in a Tooth at the bottom of their Skull. Then they pass their Skull to their neighbor on the left. For example, with the character "Hercules," you could write "strength" on your slate.

Each player takes the Skull they were given, reads the word written in the jaw, erases it, and writes another word in its place. This other word must remind them of the word they just erased. Again, when a player has written their word, they color in a Tooth at the bottom of the Skull.

Then they pass the Skull to their neighbor on the left. For example, the word "strength" written previously is erased and replaced with "energy." You will receive another Skull and do the same: erase a word, write another word, color a Tooth, and pass the Skull... Repeat this process until all four Teeth on each Skull have been colored (each player will have written four words). When a player has colored the fourth Tooth on a Skull, they place that Skull face down in the center of the table (so the last word they wrote is not yet visible).

It is forbidden to write a Character or Person name. It is also forbidden to write a word already present on the Character card (for the first word) or a word with the same root as the word you received (for subsequent words). You can only write one word, no more; however, compound words, joined by a hyphen, are allowed. Shuffle the Skulls face down and place each Skull face up underneath. Without looking at it, take each player's Character card and add face-down Character cards from the draw pile to it until you have 8 Characters. Shuffle the 8 Character cards, then place them face up below the Skulls.

Players must then try to find the Character that corresponds to the last word written on each Skull. When they think they have found a Character, they write the Character's name next to the corresponding Skull number on their Deduction board. The game then works by association of ideas, and also by trying to remember words that were erased during the round.

Open the first Skull, then compare the Character name inside with each player's answer. For each correct answer, check off a box on the frieze inside the Skull, starting with the box corresponding to the number of players, then continuing to the right.

If you haven't checked all the blank boxes from the starting box, leave the Skull open. It will take a little while to know if the dead person is at peace... If you manage to check all the white squares starting from the beginning, close the Skull. The dead person is at peace!

The game is now over. The more dead people you manage to appease, the better the celebration will be. The number of closed Skulls allows you to evaluate your game.

As Edith Piaf said, "Death is the beginning of something."

Good day and good game ;)

3kesako

Kezako, the mystery game 179

On 09/06/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;

1 flowers

2 words game Flowers Mandala

On 05/06/2026

Hello everyone!

Today we're going to talk about Flowers Mandala!

Mandala enthusiasts, for 2 to 4 players and ages 10 and up, for 30 minutes, get the majority to win!

Have a great day and happy gaming! ;)

The Mandala, associated with ancient and sacred rituals, represents a symbolic map of the universe. Colored sand is spread on the ground, and the Mandala is then destroyed in a ceremony before being recreated.

Players take turns placing cards representing the colored sand. They thus form Mandalas around the three lotus flowers, in order to collect the Flower tiles located in the center of each flower.

Once all six colors are present in a Mandala, the two players who have placed the most cards in it win the Flower tiles. These tiles are worth points individually, but they are worth even more when combined with a tile of the same color.

Starting with the first player, turns proceed clockwise until the end of the game is triggered. On your turn, perform the following four steps: play cards from your hand, draw cards, check if you are collecting any tiles, and complete a Mandala.

Choose any number of cards of the same color from your hand and play them on a single Mandala. Place them on your side of the Mandala, aligned and overlapping, so that the total number of cards played is visible.

Check if the color you are playing is new to this Mandala: compare it to the Flower tiles and any face-up cards already played on this Mandala by any player, including yourself.

If the color is new, place your cards face up. Make sure all players can see the color of the cards. If the color is already present, show your cards to the other players, then place them face down.

Skip this step if, at the end of step 1, you have 8 or more cards remaining in your hand. If you played exactly 1 card (face up or face down), draw up to 4 new cards from the deck and add them to your hand, so that you have a maximum of 8 cards in hand. If you now have more cards in this Mandala (face up and face down) than any other player who has already placed at least one card face up, take the Collection marker and place it on your cards. If you are tied with another player for the most cards, you do not take their Collection marker.

If the Mandala now contains each of the 6 colors, including cards and Flower tiles, this Mandala is complete: you must destroy it. The player with the Collection marker chooses and takes one of the Flower tiles from the Mandala.

The player who has placed the second-highest number of cards, including at least one face up, takes the other Flower tile. Place your Flower tiles face up in front of you.

In case of a tie for the second-highest number of cards, the player who played the most face-up cards in the Mandala takes the tile. If the tie persists, or if there are no other face-up cards in the Mandala, the player with the Collection marker takes both Flower tiles.

Finally, draw one Dark Flower tile and one Light Flower tile to begin a new Mandala. Place them face up together in the center of the Mandala that was just destroyed.

The game ends at the end of the turn in which at least one player has created their third Flower. The game can also end in the rare event that there are no more Flower tiles left when starting a new Mandala.

At the end of the game, the player with the most points is declared the winner.

 Good day and good game! ;)

3kesako

Kezako, the mystery game 178

On 02/06/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;

13 dodelido

2 words game Dodelido

On 29/05/2026

Hello everyone!

Today we're going to talk about Dodelido!

Colors or animals, for 2 to 6 players and from 8 years old for 15 minutes, observe the majorities and watch out for the Dodelido!

 

Dodelido is a fast-paced card game where speed and observation are key. Each turn tests players' reflexes as they must call out the correct characteristic from among the face-up cards.

In Dodelido, the goal is to be the first player to get rid of all their cards. Each player receives an equal number of cards, which they keep face down. Three discard piles are placed in the center of the table.

On their turn, a player reveals the top card of their pile and places it face up on one of the three discard piles, following a cyclical order (pile 1, pile 2, pile 3, then back to pile 1, etc.).

They must then immediately announce either an animal if there is a majority of visible species, either a color if one color dominates, either a "Dodelido!" if there is a perfect match between animal and color, or "Nothing!" if there is no match.

If a turtle is visible on the piles, the player must add an "Uh" for each turtle before announcing it (e.g., "Uh, Uh, Blue!"). When a crocodile is revealed, all players must slap the card as quickly as possible. The slowest player collects all the visible cards and begins the next turn.

Any incorrect call, omission of "Uh," or hesitation of more than 3 seconds is considered a mistake: the player takes all the face-up cards and begins the next round.

The first player to play all their cards is declared the winner.

 Good day and good game! ;)

3kesako

Kezako, the mystery game 177

On 26/05/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;

12 picmix

2 words game Pic mix

On 22/05/2026

Hello everyone!

Today we're going to talk about Pic Mix!

Speed ​​required, for 2 to 6 players and from 6 years old for 10 to 20 minutes, to observe and put the objects back in the right way!

 

Each player has a set of 4 cards, each showing 16 objects. The "objective" card pile is placed in the center of the table.

On each turn, an "objective" card showing 3 or 4 of these objects is turned face up.

Players must then combine their cards to recreate the pattern in the center of the table, rotating and overlapping them as needed to reveal only the objects shown on the middle card.

The goal is to be the fastest to position your cards so that only the objects shown on the objective card are visible. The objects can be on the front or back of the card. Keep your cool to find the correct combination first. The player who recreates it the fastest wins the card. The player who collects 5 objective cards wins the game.

Who will create the most combinations and score the most points?

 Good day and good game! ;)

3kesako

Kezako, the mystery game 176

On 19/05/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;

11 fabrikamagiclesz2

2 words game Fabrika Magic

On 15/05/2026

Hello everyone!

Today we're going to talk about Frabika Magic!

Budding magicians, from 1 player and from 8 years old for 20 to 30 minutes, use the objects around you to do magic!

 

The first volume in the Fabrika Magic series contains six original magic tricks to design and create, with fun, video tutorials from Jimbreizt.

What makes Fabrika Magic unique is that it doesn't provide ready-made materials, but rather the opportunity to create your own using the elements and advice included in the box.

This way, your magic trick will truly be yours, and you can amaze your friends with everyday objects: in this first volume, candy.

Fabrika Magic offers high-quality video support from a well-known and respected magician: Jimbreizt. He guides you step by step to understand and master the secrets of magic. Ideal for taking your first steps into the world of magic.

In this first volume, discover a theme accessible to everyone, perfect for birthdays: candy! A range of magic kits containing original magic tricks to design and create, with fun video tutorials from the whimsical Jimbreizt.

With the third volume of the Fabrika Magic series, discover four original magic tricks to design and create, with fun video tutorials from Jimbreizt.

A routine with Tic Tacs. A fantastic illusion using these little sugary candies that will take on animal forms. A kit particularly appealing to professionals and regular magic enthusiasts.

 Good day and good game! ;)

3kesako

Kezako, the mystery game 175

On 12/05/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

10 surlefil

2 words game Feitherweight fiesta

On 08/05/2026

Hello everyone!

Today we're going to talk about Feitherweight fiesta!

Birds of all kinds, playing together or against each other, for 2 to 4 players, ages 7 and up, for 20 to 30 minutes, strike a pose to achieve the most prestige!

Everyone loves selfies, and birds are no exception! These birds hop happily from wire to wire before immortalizing their poses in photos that are as funny as they are clever.

With the rules of the classic game, the goal is to score the most points by reproducing the poses of the birds on the Selfie cards on the wire. The player who best imitates the birdsong starts, and then play proceeds clockwise.

The Selfie cards are sorted by the level indicated on the back (2/3/4/5 birds) and divided into 4 separate, easily accessible piles. Then, each player receives one Level 2 card, one Level 3 card, and 3 eggs. The remaining eggs are placed in a supply next to the Selfie cards.

The game has two main phases: perching and posing; and flying away from the nest (the happy ending).

Choose four birds of different colors and balance them in the center of each of the four wires. Randomly place the remaining birds on the pegs shown around the edge of the box.

When placing the birds, each player, on their turn, has two choices: move a bird or take an egg. The "move a bird" action allows you to either take a bird from the edge and place it on the wire of your choice, or take a bird from a wire and move it to a new location on one of the four wires.

As the game progresses, the wires become covered with birds, and you'll need to be skillful to insert the one you want to play among the others! It's perfectly acceptable to "push" the birds in place, but only using the bird you wish to insert. If a clumsy player knocks over one or more birds, each of their opponents takes an egg from the supply. The fallen bird(s) return to land on the border pegs.

A player who has chosen the "move an egg" option can spend eggs to extend their turn. For each egg spent, they are allowed to move one bird. The "take an egg" action allows you to: • retrieve an egg from the reserve. • as a bonus, the player can also, if they wish, discard a card and then replace it by drawing from the pile of their choice.

When, after either action, a player manages to recreate a combination of birds identical to one of their two Selfie cards, they can validate that card. They announce "selfie!", place it in front of them, and then draw a new card from the pile of their choice.

Keep a close eye on the birds' movements! When a player announces they have finished their turn, opponents who have a playable Selfie card can validate it. They then place the card in front of them and draw a new Selfie card from the pile of their choice. The back of the cards indicates the number of birds needed to take each selfie.

This is also the number of points that will be scored at the end of the game. The player and/or their opponents can only take one selfie per turn. It is not permitted to move the last bird played.

The bird-placing phase ends when a player takes the last bird from the edge or when they draw the last selfie card. The player's turn ends. Before the game completely ends, the Happy End takes place, during which the birds fly away… and perhaps allow the players to score some extra points!

Before playing, remove (if possible) any birds that are alone on their wires. Starting with the player to the left of the last player, players take turns gently pulling on a bird's tail before releasing it. The goal is to make the birds fly away, leaving only one bird on that wire.

If a player succeeds, they remove the remaining bird and can, as a reward, claim one of their Selfie cards. If they have no Selfie cards left, they take an egg instead. This continues as long as there are birds remaining. The player whose turn it is can choose any of the four wires. They are not required to play on the same wire as the previous player.

The game ends when there are no more birds on the wires. Players then tally the number of points indicated on their claimed Selfie cards. They also score 1 point for each egg they still possess.

The player(s) with the most points win the game. • It is never possible to move a bird to the edge. • You can play as many eggs as you like, but you can only take one selfie per turn. • A bird is considered to be next to a post if nothing separates it from that post. The distance between the bird and the post doesn't matter.

Playing in cooperative mode allows you to take on additional challenges. Most of the rules are the same, but there are a few differences. Score the most points by recreating the poses of the birds on the selfie cards along the wire.

The setup remains the same: • Deal one level 2 card, one level 3 card, and three eggs to each player A. Undealt eggs are discarded and will not be used. In cooperative mode, you cannot win eggs. The remaining Selfie cards are shuffled to form a single draw pile B. • Draw the top 3 cards from the deck and place them face up for everyone to see. These are the shared selfies C. • Create a pile with the 6 Smartphone tokens D.

In cooperative mode, the player takes turns taking a bird from the edge and placing it on a wire 1. After moving a bird from the edge to the wire, the player can spend one or more eggs to move birds already on wires 2.

As the game progresses, the wires become covered with birds, and you'll need to be skillful to insert the one you want to play among the others! It's perfectly acceptable to "push" birds into place, but only using the bird you want to insert.

Birds that fall off the wire are not put back into play. They fly off to other skies.

Selfies can only be taken when the player whose turn it is decides to sacrifice one of the shared Smartphone tokens by removing it from the game. At that point, all players can reveal and validate their successful selfies. A player can therefore validate both of their cards in the same turn. The visible shared selfies are also checked.

So, play the Smartphone tokens sparingly! Players then replenish their hand and the three shared selfies, and the game continues. Players are not allowed to show their cards or indicate preferred locations! They can only announce the number of selfies they can take. The bird-posing phase ends when a player takes the last bird from the edge or plays the last Smartphone token. That player's turn ends.

Before the game completely ends, the Happy End takes place, during which the birds fly away… and perhaps allow players to play a few more cards! Before playing, remove (if possible) all the birds that are alone on their wire A. Players gather the cards they still have in hand, along with the shared selfies, and place them on top of the draw pile B.

Starting with the player to the left of the last player, players take turns gently pulling on a bird's tail before releasing it. The goal is to make the birds fly away, leaving only one bird on that wire. If the player succeeds, they remove the remaining bird and can, as a reward, validate 2 Selfie cards from the draw pile. This continues as long as there are birds left. The player whose turn it is can choose any of the 4 wires. They are not required to play on the same wire as the previous player.

All cards were validated without resorting to the Happy End: A resounding victory! All cards were validated thanks to the Happy End: Well done, that was a close call! Not all cards were validated: Tough luck! You'll do better next time!

 Good day and good game! ;)

3kesako

Kezako, the mystery game 174

On 05/05/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

9 lafabriqueareves2

2 words game Dreams factory

On 01/05/2026

Hello everyone!

Today we're going to talk about Dreams Factory!

Dream Makers, for 2 to 5 players and ages 12 and up, for 10 to 20 minutes, cooperate to create wonderful dreams!

 

You've just been hired at the Factory of Dreams, where each night millions of dreams are invented to take dreamers around the world on extraordinary adventures. Your mission is to work together to create a new batch of dreams, carefully following the Great Sandman's instructions.

Factory of Dreams is a co-operative game in which you must work together to create five dreams based on that night's theme. You will add thought cards – each featuring a single word – to the five flask tiles to create associations to fit that theme.

 You can use the tool tokens to help you, but their special abilities can be used only once, so use them wisely! You will then take your dream board and for each flask secretly write one dream (as a single word or idea) that fits the theme and connects the thought cards in that flask.

You score points for inventing dreams that match those created by the other players.

Good day and good game! ;)

3kesako

Kezako, the mystery game 173

On 28/04/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

8 topthat

2 words game Top That

On 24/04/2026

Hello everyone!

Today we're going to talk about Top That!

Budding magicians, for 2 to 4 players, ages 6 and up, for 30 minutes, hide and reveal what needs to be revealed to amaze your audience!

 Be the first to stack your magician's objects to create a "magic trick" while respecting the following rules: colored objects must be visible and gray objects must be hidden. A magical game!

Each player has the same set of 5 objects: a hat, a coin, a rabbit, a red cup, and an orange cylinder.

Each turn, the top card of the pile is revealed. This card shows several objects (sometimes all 5), some in color and others in gray.

All players then simultaneously try to recreate a pile with their objects, but only those shown on the card. All colored objects must be visible in my stack, while all gray ones must be hidden under another object!

Be careful, the objects are obviously not all the same size. You'll need to respect this size range to hide the objects correctly!

The fastest player to recreate the correct stack of objects simply wins the card... The first player to successfully stack the pieces, taking all the information into account, shouts "Top That!" If, after checking, the stack matches the card, the player wins the card; if the stack is incorrect, the player is disqualified for that round, and the other players continue without them.

Then a new round begins by turning over the top card of the draw pile. The player with the most cards wins.

Good day and good game! ;)

3kesako

Kezako, the mystery game 172

On 21/04/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

7 batailleanimauxsuisse

2 words game Swiss animals battle

On 17/04/2026

Hello everyone!

Today we're going to talk about the Swiss Animal Battle!

Little nature observers, 2 to 4 players, ages 4 and up, for 10 minutes. It's up to you to find the biggest animal to win!

 Are you familiar with the classic card game War? This game is played on the same principle! Instead of the numbers and characters of a classic deck of cards, you'll find beautifully illustrated cards.

Marmot, lynx, swan... Turn over the cards at the same time as the other players. The card with the biggest animal—or the highest number—wins!

The game consists of animal cards, from smallest to largest, and the numbers 1 to 4 to make it easier for younger children to play. They can then recognize which number is larger by looking at the animals.

High-quality cards made in France by the Swiss publisher Auzou, and easy to play for children who are starting to play board and card games.

Good day and good game! ;)

3kesako

Kezako, the mystery game 171

On 14/04/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

6 quartdesinge

2 words game Quart de singe

On 10/04/2026

Hello everyone!

Today we're going to talk about Quarter Monkey!

Skillful word-makers, for 2 to 8 players, ages 10 and up, for 30 minutes, it's up to you to put the monkey back together to win!

 

Quart Monkey is a vocabulary game that requires thought, bluffing, and a bit of cunning to outwit your opponents using special cards (change of direction, x2, thieving monkey...).

You need to win 4 quarter monkeys to win the game. Players take turns playing letter cards, making sure they always have a word in mind containing all the letters on the table. By accusing a player of bluffing, you can win a quarter monkey if they can't give a word containing all the letters. If the player can answer correctly, they win the quarter monkey.

Quarter Monkey is the perfect party game for gatherings with friends or family. Originally, Quarter Monkey was a word game that can be played in the car, on a school bus, or anywhere else.

This version with letter cards adds new possibilities by allowing players to play the letters randomly and brings a dynamic pace to the game thanks to the joker tiles and the hourglass.

Good day and good game! ;)

3kesako

Kezako, the mystery game 170

On 07/04/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

5 krazywords

2 words game Krazy Wordz

On 03/04/2026

Hello everyone!

Today we're going to talk about Krazy Words!

Whether you're a talented word creator, for 3 to 7 players, ages 10 and up, or for 30 minutes, create original words based on your chosen theme!

Krounch? What is it? An Australian marsupial? A chocolate bar? A rare disease? Nobody knows, and that's what makes this game hilarious: inventing and guessing completely wacky words! Who will invent the funniest words? And who will figure out which themes your opponents' words correspond to? Krazy Words proves that it's still possible to innovate in word games and puzzles.

Each player receives a theme or definition (a dessert, a Chinese city, the name of a candy, etc.). They then create a word from nine randomly drawn letters, hoping the other players will match their word to the theme or definition.

During the voting phase, all the themes and words are displayed. Your goal is to find as many matching pairs as possible, hoping the other players will connect your card to the word you created.

This game can be played with friends or family, including young children. Children under 10 might be confused if they don't understand the card they've drawn, but they can change it. Use the randomly drawn letters to create an original word based on the given theme! Will the other players guess the theme of your word? The winner is the player with the most points after four rounds.

Good day and good game! ;)

3kesako

Kezako, the mystery game 169

On 31/03/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

4 batailleangrybirdsduos

2 words game Anrgy Birds card game

On 27/03/2026

Hello everyone!

Today we're going to talk about Angry Birds, the card game!

Bold birds, for 2 to 4 players, ages 6 and up, for 20 to 30 minutes, smash the pigs so they don't steal your precious eggs!

In Angry Birds the battle, face to win as many cards as possible at the end!

The player chooses one of the 4 capacities of his card: power (lightning), distance (arrow), shooting precision (target), rarity (egg) and the shooting height. The player with the value corresponding to the highest announced capacity prevails and wins all the cards involved. In the event of a tie, the cards in play remain in place and the players are starting another round.

Then, we go to the construction phase. The winner of the round returns his cards on the side of the materials to try to build a structure of at least three pieces of the same element (wood, stone or ice). Each structure must be made up of three cards, 2 on the basis and 1 in roof, to be built in this order.

When a player succeeds in placing a structure, he takes one of the pigs in his won cards and he does not use to create a structure and he places it under one of his structures already in place. If he doesn't, we go directly to the next player.

When the winning player has put his pig under his structure, the player who has the highest scoring in shooting height can then launch his bird. The players (except the winning player) draw the card above their card heap and place it in front of them.

If the highest card is that of a pig card, the player wins all the cards in the round of slingshots as well as those of the structures in place of all the players to place them under his heap of cards. If the winning card is a bird, the player wins the cards in the sleeve of the slingshots and the pig.

As soon as a player no longer has cards, he is eliminated. If a player has no more cards in his heap but still in structures on the table, he can use his cards by taking them from top to bottom until he has none.

When there are only two players left and there are no more structures on the table, we can finalize the part without the sleeve of the slingshots. The game then ends as soon as a player creates two structures in front of him. The winner will be the player who has the most cards by summing up the structures cards and the folds of the folds in front of you.

Good day and good game! ;)

3kesako

Kezako, the mystery game 168

On 24/03/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

3 cannonbuster

2 words game Cannon Buster

On 20/03/2026

Hello everyone!

Today we're going to talk about Cannon Buster!

Daring pirates, for 2 to 4 players, ages 8 and up, for 30 minutes, stage the most spectacular mutiny to become the new captain!

 

The battle to conquer Treasure Island begins. The cannons fire, and the pirates fight and collect as much precious cargo as possible.

Cannon Buster is inspired by Koryŏ, but was designed as a family game offering increased interaction between players.

Specifically, each round (six in total), players draw cards according to the round number, then place three in front of them. Players receive cards and will play three of them in order to take advantage of the power of the families they have the most of.

However, the cards for the round are revealed simultaneously, and surprises are frequent. They then determine who has the majority of each character, use their majority effects, and fire cannons. There are also cannons that may (or may not) thin the ranks of opposing players.

Ships will clash with cannon fire while pirates use their special powers to amass as much gold as possible. The player who controls the most pirates and has amassed the most gold at the end of the sixth round will be crowned the new master of Treasure Island.

After six rounds, the winner is determined by counting the gold coins and the number of character tokens in their possession. Bonus points are awarded for possessing ancient cannons.

At the end of the game, the value of our majority families and our gold coins are added together. At least, those we managed to keep... Control the pirates and destroy your opponents to end up as the richest pirate.

The player with the most gold and pirates at the end of the six rounds of the game wins the title of master of Treasure Island.

Good day and good game! ;)

3kesako

Kezako, the mystery game 167

On 17/03/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 halligalliclown

2 words game Halli Galli clowns

On 13/03/2026

Hello everyone!

Today we're going to talk about Halli Galli Clown!

Little observers, for 2 to 4 players, ages 4 and up, for 15 minutes, who will find the most matching clowns to win!

 

Halli Galli Junior is a fast-paced action game where players must ring the bell when they see two clowns of the same color.

At the start of the game, each player receives cards with clowns in nine different colors. Most look happy, but some are sad. Keep your deck of cards face down; deal one face up in front of you. As soon as you see two happy clowns of the same color, ring the bell.

If you're right, you collect all the played cards and add them to your deck. If you're wrong, you pay one card to each other player. If you run out of cards, you're eliminated. When only two players remain, the game continues until one of them rings the bell. But watch out for the sad clowns who spoil the fun by making you lose cards!

The player with the most cards in their deck wins the game.

Good day and good game! ;)

3kesako

Kezako, the mystery game 166

On 10/03/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

1 meeplecircus

2 words game Meeple Circus

On 06/03/2026

Today we're going to talk about Meeple Circus!

Agile acrobats, for 2 to 5 players, ages 8 and up, for 45 minutes. Who will be the most balanced to wow the crowd?

In Meeple Circus, become the most dazzling circus by putting on sparkling acts! Let the show begin!

Ladies and gentlemen, welcome to the circus! You have only one goal: to entertain and win over your audience! Perform original acts with your troupe—acrobats, circus animals, and stars—to earn the applause of the crowd. But beware: the competition is fierce! In each act, skillfully assemble your meeples to perform required figures, which will allow you to achieve the highest score!

The game is played over three rounds, and during each round, players choose tiles that provide them with equipment for their performance (acrobats (meeples), horses, elephants, tigers, balloons, etc.).

During each of the three performance phases, players stack the meeples and other wooden objects they have collected to fulfill as many of the spectators' criteria as possible. The more objectives a player manages to satisfy, the more victory points they earn. These criteria will change between rounds, and new objectives will appear for subsequent performances, requiring players to plan ahead for the acrobats and accessories needed in case some spectators request them.

In addition to these criteria, some objectives remain constant throughout the game, depending on the acrobats' skill level. Novice acrobats (blue) score one point each if they touch the ground. Intermediate acrobats (yellow) score one point each if they do not touch the ground. The expert acrobats (red) earn points for their highest position during the performance.

During the final round, players must also choose a dare tile that will require them to perform a specific action (clap, sing, jump, etc.) during the construction of their performance.

An app is available for download for Meeple Circus, which allows you to listen to circus music while also acting as a timer.

Good day and good game! ;)

3kesako

Kezako, the mystery game 165

On 03/03/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

Bearsinbarrels

2 words game Bears in barrels

On 27/02/2026

Hello everyone!

Today we're going to talk about Bears in barrels!

Daring bears, 4 to 8 players, ages 7 and up, for 5 minutes, which one will be more agile to win the barrils race !

 

In Bears in Barrels, we're bears who must be faster to move our barrels forward and not lose too much honey to win.

Players each take three honey tokens. We position the barrels with the bears upside down. Then, two players facing each other will throw their barrels to make them roll as far as possible.

We then have to use one finger to flip the bear the other way, sending it to the other player, and so on. The bear must end up in an upright position with the bear sitting down.

If the bear doesn't reach the upright position, we put it back in the basic position with the bear upside down and try again as quickly as possible.

If the barrel arrives correctly, we then pass it to our neighbor on the left. If they don't have one, they do the same by pushing the barrel. If they have one, they are "pushed."

If you manage to turn the barrel into the correct position from the start, you can then give it to any player except the one who already has the second one.

If you're trying to turn your barrel and the person on your right gives you the second barrel, you've been "bumped."

The round then ends immediately, and you lose a honey token. When you run out of honey tokens, you're eliminated. The necessary number of rounds are played until only two players have honey left.

After counting to three, the last two players race as before, and the player with one or more honey tokens remaining while the other player has none wins the game.

Good day and game ;)

3kesako

Kezako, the mystery game 164

On 24/02/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

Thetowersofarkhanos

2 words game Arkhanos

On 20/02/2026

Hello everyone!

Today we're going to talk about Arkhanos!

Budding magicians, 2 to 4 players, ages 12 and up, for 30 to 45 minutes. It's up to you to collect as many magic runes as possible to honor your school!

In Arkhanos, players earn prestige by participating in the construction of the four magic towers and by having the greatest number of apprentices and masters on each tower floor. With 2 or 4 players, the game ends after 8 rounds. With 3 players, the game ends after 9 rounds.

Choose one of the dice rolled on the table and place it on an empty pillar of any floor tile, filling a pillar at the same time. Next, take a token (master or apprentice) from your supply and place it in the space next to this pillar. The central tower can contain dice of any value and any color. However, the outer towers can only contain dice of a specific value and a specific color.

When you place a die on a pillar, you gain the bonus indicated on it. There are four types of pillar bonuses: gain 2 prestige, gain prestige based on the floor, activate a spell or build a tower, and activate a spell. If all three pillars on a floor tile are full, score points for that floor as follows. Each player's influence on that floor is counted. Each apprentice token is worth 1 influence, each master token is worth 2 influence.

The two players with the most influence score the prestige. If the players are tied for the most or second-most influence, each tied player scores the prestige indicated by the "tied" entry. However, if two players are tied for the most influence, the player with the second most influence does not score any prestige.

After scoring points, the next floor of the tower is built. All tokens are removed from the floor tile, except those on pillars without dice, and returned to their owners. The top floor tile is taken from the stack of tiles and placed on top of the tokens and dice on the tower floor. Each player has a spellbook with 6 spells. As they play, they mark the spells as active by placing their tokens on them. Each spell can only contain one token at a time. At any time during their turn, they can cast any of their active spells. When they cast one, they return the token to their pool, and their effect can then be resolved.

At the end of the game, they score points for each incomplete floor tile. For the greatest influence: 3 prestige; for the second greatest influence: 2 prestige; for a tie in influence: 1 prestige. In addition, each player scores 1 prestige per token on their spellbook. Each player counts their prestige, and the player with the most prestige wins the game and is declared the best wizard in the kingdom! In the event of a tie, the player with the most tokens on their spellbook wins. If there is still a tie, the player with the most tokens on the upper floors of the towers wins. If the tie persists, all tied players win.

Good day and game ;)

3kesako

Kezako, the mystery game 163

On 17/02/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

Eriantys

2 words game Eriantys

On 13/02/2026

Hello everyone!

Today we're going to talk about Eriantys!

Apprentice wizards, for 2 to 4 players, ages 8 and up, for 30 minutes. It's up to you to prove that you're the best wizard in the making!

In Eriantys, you take the lead of one of the four great schools of Eriantys to challenge other wizards to increase your renown and expand your school by building magical towers.

The more creatures from the same kingdom you have sitting in your common room, the more favor you'll gain from the corresponding professor. This professor influences all the creatures from his kingdom scattered across the islands in your favor. Mother Nature, meanwhile, wanders from island to island and rewards the school that influences the greatest number of creatures on its island by allowing it to build a new tower.

You must build all your towers before the other players. The loyalty of creatures from the five kingdoms is very fickle, and teachers easily change schools. Creatures who were on your side yesterday could change allegiance in the blink of an eye! Eriantys offers several different game modes, the basic rules of which vary slightly depending on the number of players. The following rules are for an easy 2-player game.

To win the game, you must place all your towers, or have the most when there are no Student discs left in your bag. Place a tower on an island visited by Mother Nature if you have the greatest influence. Influence is gained by controlling teachers. It is equal to the number of students of the corresponding color on the island.

When towers are placed next to each other, they cause the islands to unite into archipelagos, taking with them all the students and towers placed there.

The game is played over several rounds. Each round is divided into two phases: planning and actions. The planning phase consists of two steps: adding new students to the cloud tiles and adding assistant cards. The first player draws three Student discs at random from the bag and places them all on a single cloud tile. They do the same for the second cloud tile. Starting with the first player, each player plays one assistant card. The chosen card determines three things: the turn order of the following action phase, the starting player for the next round, and the number of moves Mother Nature can make.

During the Action Phase, each player takes a turn by completing the following three steps in order, starting with the player who played the lowest-value Assistant card and continuing in ascending order of card value. Move three students to your dining hall or an island. Move Mother Nature to an island, then check if her arrival island is controlled or conquered. Then unify the adjacent islands. Choose a Cloud tile, take its three new students, and add them to your entry.

When all players have taken a turn, the round is over. Start a new round with the Planning Phase, starting with the player who played the lowest-value Assistant in the previous round. A game can end if a player builds their last tower, if there are only three archipelagos/islands left on the table, or if there are not enough students on a Cloud tile. The player who builds the most towers on islands wins the game. In the event of a tie, the player who controls the most professors wins.

Good day and good game ;)

3kesako

Kezako, the mystery game 162

On 10/02/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

Ratapolis

2 words game Ratapolis

On 06/02/2026

Hello everyone!

Today we're going to talk about Ratapolis!

Skillful and clever rats from all over the city, for 2 to 6 players, ages 10 and up, for 45 minutes. It's up to you to control the city's key locations and take control of it!

In Ratapolis, you play as rats who must try to take control of the city without being too affected by the attacks of the cats who are keeping watch.

A game is played over 8 rounds. Each round is divided into 4 phases: distribution of clue cards, action planning, action resolution, and the cat attacks.

Each player receives one or more clue cards (depending on the current round and the number of players), then additional clue cards are eventually placed face up on the Balthus board. One of the Building tiles designated by these Clue cards will be attacked by the Cat during this round.

All players plan their two actions for the round simultaneously: behind their screen, they note on their sheet which action they will take first (left square) and then second (right square). There are two types of action: Attack 1 opposing Rat pawn or Move 1 of their Rat Groups. Once the previous phase is completed, players reveal their sheet.

They first resolve the action planned in the left square, then the right square, in the following order: all attacks are resolved simultaneously, then all movements are resolved simultaneously.

Once each player's two actions are resolved, all Clue cards dealt or revealed during this round are gathered face down. One of these Clue cards is then drawn at random for the Cats' Attack. Remove the designated Building tile from the game, along with all the Rat tokens on it. The freed space, called the empty zone, is now inaccessible and impassable. This building is now infested with fearsome cats.

For each Building tile marked with an orange letter, check if a player has a strictly superior number of Rat tokens compared to each of the other players. If so, they take the Advantage mini-tile corresponding to the Building.

The game ends after 8 rounds. The players then count the Gruyère cheese at their disposal. Each Rat token still in play earns its owner a number of Gruyère cheeses equal to the number indicated on the Building tile where it is located, to which must be added any Gruyère tokens obtained during the game.

The Balthus board can be turned over to facilitate scoring. All players' Rat tokens are then transferred from the Building tiles to the corresponding Gruyère cheese location. The accumulation of Rats on the back of the Balthus board often allows you to quickly determine the winner, without having to do the math. The player with the most Gruyères wins the game. In the event of a tie, the player with the most Rat tokens still in play wins.

Ratapolis can be played in classic mode, in duo mode, in teams, in 1 vs. all, with situations, or with your own creations using the materials available in the game.

Good day and good game ;)

3kesako

Kezako, the mystery game 161

On 03/02/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

Dunaia

2 words game Dunaia

On 30/01/2026

Hello everyone!

Today we're going to talk about Dunaia!

Tribal Chiefs, for 2 to 4 players, ages 12 and up, for 60 minutes. It's up to you to control the Dunaias to establish peace!

In Dunaia, each player embodies a tribal chief who wishes to become the protector of the Dunaia. To do this, they construct Buildings, recreate Artifacts, complete Prophecy games, and collect Metal Flowers.

Each turn, the player chooses a black die if one is available; otherwise, they can take one of their own color. This allows them to awaken a Dunaia, which triggers the effect of the two spaces adjacent to it. Then, they recycle the Dunaia's energy by placing the die on an available Recycling space of a Level 1 Building (even on an opponent's property) or in the dedicated area of ​​the shared board.

If at the end of a turn they successfully validate a part of the Prophecy, they take the corresponding tile. If at the beginning of a player's turn, no dice are available under the shared board, they collect all the dice, roll them, and place them under the shared board. The active player awakens the Dunaia designated by the die: they perform the Awakening effect (if any) on the two spaces adjacent to this Dunaia. The player can choose the order in which they resolve Awakening effects, either by applying an effect on an empty space or on a building under construction.

The construction marker is moved to the next space on the construction track. If the marker reaches the last space on this track, the Building is then constructed: the construction marker is returned to the reserve on the individual board and the Building tile is flipped to its Constructed side. On level 2 buildings, in addition to the effect indicated in the center of the tile, the player benefits from the effect indicated in each chevron whose adjacent building of the same color is constructed.

The active player performs an action by placing their die on a Recycling space on the common board or on a constructed level 1 Building. On the common board, you can: construct a new building (by purchasing it with Metal Flowers), hang a Metal Flower and place it on an empty space on your board, or insert a Memory Chip of your choice on the right side of the board.

By discarding the required Memory Chips, inserted on the side of your board, the player can Call on the Ancients before or after any phase of your turn. Then, he retrieves the Artifact Fragment next to this Ancient. Once the three Fragments are assembled, the Artifact is complete and will earn points at the end of the game. A new one can then be started.

The end of the game is triggered when the last Prophecy token is taken or when a player finishes building their ninth Building. The current round then ends, and each player takes one last turn. Each player removes all unfinished Buildings from their board and adds up: the points for the Buildings constructed (their level); the points for each chevron (on a level 3 Building) whose adjacent building is the same color.

These three buildings award the following victory points: 1 point for the purple Building; 1 point for the green Building; 3 points for the red Building; +2 points for the left chevron, the same color as the adjacent building. If the green building had been purple, the red building would have earned 2 more points. 2 to 4 points per Prophecy tile obtained. Points are awarded based on the number of completed Artifacts obtained: 1 artifact, 1 point; 2, 3 points; 3, 6 points; 4, 10 points; 5, 14 points; and more than 5, +4 per additional artifact and 1 point per set of three Metal Flowers.

In the event of a tie, the player with the most Prophecy tokens wins. In the event of a further tie, the player with the most Metal Flowers wins. In the event of a further tie, the players share the victory.

Good day and good game ;)

3kesako

Kezako, the mystery game 160

On 27/01/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

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