game

2 words game Quart de singe

2 words game Quart de singe

On 10/04/2026

Hello everyone!

Today we're going to talk about Quarter Monkey!

Skillful word-makers, for 2 to 8 players, ages 10 and up, for 30 minutes, it's up to you to put the monkey back together to win!

 

Quart Monkey is a vocabulary game that requires thought, bluffing, and a bit of cunning to outwit your opponents using special cards (change of direction, x2, thieving monkey...).

You need to win 4 quarter monkeys to win the game. Players take turns playing letter cards, making sure they always have a word in mind containing all the letters on the table. By accusing a player of bluffing, you can win a quarter monkey if they can't give a word containing all the letters. If the player can answer correctly, they win the quarter monkey.

Quarter Monkey is the perfect party game for gatherings with friends or family. Originally, Quarter Monkey was a word game that can be played in the car, on a school bus, or anywhere else.

This version with letter cards adds new possibilities by allowing players to play the letters randomly and brings a dynamic pace to the game thanks to the joker tiles and the hourglass.

Good day and good game! ;)

Kezako, the mystery game 170

Kezako, the mystery game 170

On 07/04/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Krazy Wordz

2 words game Krazy Wordz

On 03/04/2026

Hello everyone!

Today we're going to talk about Krazy Words!

Whether you're a talented word creator, for 3 to 7 players, ages 10 and up, or for 30 minutes, create original words based on your chosen theme!

Krounch? What is it? An Australian marsupial? A chocolate bar? A rare disease? Nobody knows, and that's what makes this game hilarious: inventing and guessing completely wacky words! Who will invent the funniest words? And who will figure out which themes your opponents' words correspond to? Krazy Words proves that it's still possible to innovate in word games and puzzles.

Each player receives a theme or definition (a dessert, a Chinese city, the name of a candy, etc.). They then create a word from nine randomly drawn letters, hoping the other players will match their word to the theme or definition.

During the voting phase, all the themes and words are displayed. Your goal is to find as many matching pairs as possible, hoping the other players will connect your card to the word you created.

This game can be played with friends or family, including young children. Children under 10 might be confused if they don't understand the card they've drawn, but they can change it. Use the randomly drawn letters to create an original word based on the given theme! Will the other players guess the theme of your word? The winner is the player with the most points after four rounds.

Good day and good game! ;)

Kezako, the mystery game 169

Kezako, the mystery game 169

On 31/03/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Angry Birds cards

2 words game Anrgy Birds card game

On 27/03/2026

Hello everyone!

Today we're going to talk about Angry Birds, the card game!

Bold birds, for 2 to 4 players, ages 6 and up, for 20 to 30 minutes, smash the pigs so they don't steal your precious eggs!

In Angry Birds the battle, face to win as many cards as possible at the end!

The player chooses one of the 4 capacities of his card: power (lightning), distance (arrow), shooting precision (target), rarity (egg) and the shooting height. The player with the value corresponding to the highest announced capacity prevails and wins all the cards involved. In the event of a tie, the cards in play remain in place and the players are starting another round.

Then, we go to the construction phase. The winner of the round returns his cards on the side of the materials to try to build a structure of at least three pieces of the same element (wood, stone or ice). Each structure must be made up of three cards, 2 on the basis and 1 in roof, to be built in this order.

When a player succeeds in placing a structure, he takes one of the pigs in his won cards and he does not use to create a structure and he places it under one of his structures already in place. If he doesn't, we go directly to the next player.

When the winning player has put his pig under his structure, the player who has the highest scoring in shooting height can then launch his bird. The players (except the winning player) draw the card above their card heap and place it in front of them.

If the highest card is that of a pig card, the player wins all the cards in the round of slingshots as well as those of the structures in place of all the players to place them under his heap of cards. If the winning card is a bird, the player wins the cards in the sleeve of the slingshots and the pig.

As soon as a player no longer has cards, he is eliminated. If a player has no more cards in his heap but still in structures on the table, he can use his cards by taking them from top to bottom until he has none.

When there are only two players left and there are no more structures on the table, we can finalize the part without the sleeve of the slingshots. The game then ends as soon as a player creates two structures in front of him. The winner will be the player who has the most cards by summing up the structures cards and the folds of the folds in front of you.

Good day and good game! ;)

Kezako, the mystery game 168

Kezako, the mystery game 168

On 24/03/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Cannon Buster

2 words game Cannon Buster

On 20/03/2026

Hello everyone!

Today we're going to talk about Cannon Buster!

Daring pirates, for 2 to 4 players, ages 8 and up, for 30 minutes, stage the most spectacular mutiny to become the new captain!

 

The battle to conquer Treasure Island begins. The cannons fire, and the pirates fight and collect as much precious cargo as possible.

Cannon Buster is inspired by Koryŏ, but was designed as a family game offering increased interaction between players.

Specifically, each round (six in total), players draw cards according to the round number, then place three in front of them. Players receive cards and will play three of them in order to take advantage of the power of the families they have the most of.

However, the cards for the round are revealed simultaneously, and surprises are frequent. They then determine who has the majority of each character, use their majority effects, and fire cannons. There are also cannons that may (or may not) thin the ranks of opposing players.

Ships will clash with cannon fire while pirates use their special powers to amass as much gold as possible. The player who controls the most pirates and has amassed the most gold at the end of the sixth round will be crowned the new master of Treasure Island.

After six rounds, the winner is determined by counting the gold coins and the number of character tokens in their possession. Bonus points are awarded for possessing ancient cannons.

At the end of the game, the value of our majority families and our gold coins are added together. At least, those we managed to keep... Control the pirates and destroy your opponents to end up as the richest pirate.

The player with the most gold and pirates at the end of the six rounds of the game wins the title of master of Treasure Island.

Good day and good game! ;)

Kezako, the mystery game 167

Kezako, the mystery game 167

On 17/03/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Happy Galli clowns

2 words game Halli Galli clowns

On 13/03/2026

Hello everyone!

Today we're going to talk about Halli Galli Clown!

Little observers, for 2 to 4 players, ages 4 and up, for 15 minutes, who will find the most matching clowns to win!

 

Halli Galli Junior is a fast-paced action game where players must ring the bell when they see two clowns of the same color.

At the start of the game, each player receives cards with clowns in nine different colors. Most look happy, but some are sad. Keep your deck of cards face down; deal one face up in front of you. As soon as you see two happy clowns of the same color, ring the bell.

If you're right, you collect all the played cards and add them to your deck. If you're wrong, you pay one card to each other player. If you run out of cards, you're eliminated. When only two players remain, the game continues until one of them rings the bell. But watch out for the sad clowns who spoil the fun by making you lose cards!

The player with the most cards in their deck wins the game.

Good day and good game! ;)

Kezako, the mystery game 166

Kezako, the mystery game 166

On 10/03/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Meeple Circus

2 words game Meeple Circus

On 06/03/2026

Today we're going to talk about Meeple Circus!

Agile acrobats, for 2 to 5 players, ages 8 and up, for 45 minutes. Who will be the most balanced to wow the crowd?

In Meeple Circus, become the most dazzling circus by putting on sparkling acts! Let the show begin!

Ladies and gentlemen, welcome to the circus! You have only one goal: to entertain and win over your audience! Perform original acts with your troupe—acrobats, circus animals, and stars—to earn the applause of the crowd. But beware: the competition is fierce! In each act, skillfully assemble your meeples to perform required figures, which will allow you to achieve the highest score!

The game is played over three rounds, and during each round, players choose tiles that provide them with equipment for their performance (acrobats (meeples), horses, elephants, tigers, balloons, etc.).

During each of the three performance phases, players stack the meeples and other wooden objects they have collected to fulfill as many of the spectators' criteria as possible. The more objectives a player manages to satisfy, the more victory points they earn. These criteria will change between rounds, and new objectives will appear for subsequent performances, requiring players to plan ahead for the acrobats and accessories needed in case some spectators request them.

In addition to these criteria, some objectives remain constant throughout the game, depending on the acrobats' skill level. Novice acrobats (blue) score one point each if they touch the ground. Intermediate acrobats (yellow) score one point each if they do not touch the ground. The expert acrobats (red) earn points for their highest position during the performance.

During the final round, players must also choose a dare tile that will require them to perform a specific action (clap, sing, jump, etc.) during the construction of their performance.

An app is available for download for Meeple Circus, which allows you to listen to circus music while also acting as a timer.

Good day and good game! ;)

Kezako, the mystery game 165

Kezako, the mystery game 165

On 03/03/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Bears in barrels

2 words game Bears in barrels

On 27/02/2026

Hello everyone!

Today we're going to talk about Bears in barrels!

Daring bears, 4 to 8 players, ages 7 and up, for 5 minutes, which one will be more agile to win the barrils race !

 

In Bears in Barrels, we're bears who must be faster to move our barrels forward and not lose too much honey to win.

Players each take three honey tokens. We position the barrels with the bears upside down. Then, two players facing each other will throw their barrels to make them roll as far as possible.

We then have to use one finger to flip the bear the other way, sending it to the other player, and so on. The bear must end up in an upright position with the bear sitting down.

If the bear doesn't reach the upright position, we put it back in the basic position with the bear upside down and try again as quickly as possible.

If the barrel arrives correctly, we then pass it to our neighbor on the left. If they don't have one, they do the same by pushing the barrel. If they have one, they are "pushed."

If you manage to turn the barrel into the correct position from the start, you can then give it to any player except the one who already has the second one.

If you're trying to turn your barrel and the person on your right gives you the second barrel, you've been "bumped."

The round then ends immediately, and you lose a honey token. When you run out of honey tokens, you're eliminated. The necessary number of rounds are played until only two players have honey left.

After counting to three, the last two players race as before, and the player with one or more honey tokens remaining while the other player has none wins the game.

Good day and game ;)

Kezako, the mystery game 164

Kezako, the mystery game 164

On 24/02/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Arkhanos

2 words game Arkhanos

On 20/02/2026

Hello everyone!

Today we're going to talk about Arkhanos!

Budding magicians, 2 to 4 players, ages 12 and up, for 30 to 45 minutes. It's up to you to collect as many magic runes as possible to honor your school!

In Arkhanos, players earn prestige by participating in the construction of the four magic towers and by having the greatest number of apprentices and masters on each tower floor. With 2 or 4 players, the game ends after 8 rounds. With 3 players, the game ends after 9 rounds.

Choose one of the dice rolled on the table and place it on an empty pillar of any floor tile, filling a pillar at the same time. Next, take a token (master or apprentice) from your supply and place it in the space next to this pillar. The central tower can contain dice of any value and any color. However, the outer towers can only contain dice of a specific value and a specific color.

When you place a die on a pillar, you gain the bonus indicated on it. There are four types of pillar bonuses: gain 2 prestige, gain prestige based on the floor, activate a spell or build a tower, and activate a spell. If all three pillars on a floor tile are full, score points for that floor as follows. Each player's influence on that floor is counted. Each apprentice token is worth 1 influence, each master token is worth 2 influence.

The two players with the most influence score the prestige. If the players are tied for the most or second-most influence, each tied player scores the prestige indicated by the "tied" entry. However, if two players are tied for the most influence, the player with the second most influence does not score any prestige.

After scoring points, the next floor of the tower is built. All tokens are removed from the floor tile, except those on pillars without dice, and returned to their owners. The top floor tile is taken from the stack of tiles and placed on top of the tokens and dice on the tower floor. Each player has a spellbook with 6 spells. As they play, they mark the spells as active by placing their tokens on them. Each spell can only contain one token at a time. At any time during their turn, they can cast any of their active spells. When they cast one, they return the token to their pool, and their effect can then be resolved.

At the end of the game, they score points for each incomplete floor tile. For the greatest influence: 3 prestige; for the second greatest influence: 2 prestige; for a tie in influence: 1 prestige. In addition, each player scores 1 prestige per token on their spellbook. Each player counts their prestige, and the player with the most prestige wins the game and is declared the best wizard in the kingdom! In the event of a tie, the player with the most tokens on their spellbook wins. If there is still a tie, the player with the most tokens on the upper floors of the towers wins. If the tie persists, all tied players win.

Good day and game ;)

Kezako, the mystery game 163

Kezako, the mystery game 163

On 17/02/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Eriantys

2 words game Eriantys

On 13/02/2026

Hello everyone!

Today we're going to talk about Eriantys!

Apprentice wizards, for 2 to 4 players, ages 8 and up, for 30 minutes. It's up to you to prove that you're the best wizard in the making!

In Eriantys, you take the lead of one of the four great schools of Eriantys to challenge other wizards to increase your renown and expand your school by building magical towers.

The more creatures from the same kingdom you have sitting in your common room, the more favor you'll gain from the corresponding professor. This professor influences all the creatures from his kingdom scattered across the islands in your favor. Mother Nature, meanwhile, wanders from island to island and rewards the school that influences the greatest number of creatures on its island by allowing it to build a new tower.

You must build all your towers before the other players. The loyalty of creatures from the five kingdoms is very fickle, and teachers easily change schools. Creatures who were on your side yesterday could change allegiance in the blink of an eye! Eriantys offers several different game modes, the basic rules of which vary slightly depending on the number of players. The following rules are for an easy 2-player game.

To win the game, you must place all your towers, or have the most when there are no Student discs left in your bag. Place a tower on an island visited by Mother Nature if you have the greatest influence. Influence is gained by controlling teachers. It is equal to the number of students of the corresponding color on the island.

When towers are placed next to each other, they cause the islands to unite into archipelagos, taking with them all the students and towers placed there.

The game is played over several rounds. Each round is divided into two phases: planning and actions. The planning phase consists of two steps: adding new students to the cloud tiles and adding assistant cards. The first player draws three Student discs at random from the bag and places them all on a single cloud tile. They do the same for the second cloud tile. Starting with the first player, each player plays one assistant card. The chosen card determines three things: the turn order of the following action phase, the starting player for the next round, and the number of moves Mother Nature can make.

During the Action Phase, each player takes a turn by completing the following three steps in order, starting with the player who played the lowest-value Assistant card and continuing in ascending order of card value. Move three students to your dining hall or an island. Move Mother Nature to an island, then check if her arrival island is controlled or conquered. Then unify the adjacent islands. Choose a Cloud tile, take its three new students, and add them to your entry.

When all players have taken a turn, the round is over. Start a new round with the Planning Phase, starting with the player who played the lowest-value Assistant in the previous round. A game can end if a player builds their last tower, if there are only three archipelagos/islands left on the table, or if there are not enough students on a Cloud tile. The player who builds the most towers on islands wins the game. In the event of a tie, the player who controls the most professors wins.

Good day and good game ;)

Kezako, the mystery game 162

Kezako, the mystery game 162

On 10/02/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Ratapolis

2 words game Ratapolis

On 06/02/2026

Hello everyone!

Today we're going to talk about Ratapolis!

Skillful and clever rats from all over the city, for 2 to 6 players, ages 10 and up, for 45 minutes. It's up to you to control the city's key locations and take control of it!

In Ratapolis, you play as rats who must try to take control of the city without being too affected by the attacks of the cats who are keeping watch.

A game is played over 8 rounds. Each round is divided into 4 phases: distribution of clue cards, action planning, action resolution, and the cat attacks.

Each player receives one or more clue cards (depending on the current round and the number of players), then additional clue cards are eventually placed face up on the Balthus board. One of the Building tiles designated by these Clue cards will be attacked by the Cat during this round.

All players plan their two actions for the round simultaneously: behind their screen, they note on their sheet which action they will take first (left square) and then second (right square). There are two types of action: Attack 1 opposing Rat pawn or Move 1 of their Rat Groups. Once the previous phase is completed, players reveal their sheet.

They first resolve the action planned in the left square, then the right square, in the following order: all attacks are resolved simultaneously, then all movements are resolved simultaneously.

Once each player's two actions are resolved, all Clue cards dealt or revealed during this round are gathered face down. One of these Clue cards is then drawn at random for the Cats' Attack. Remove the designated Building tile from the game, along with all the Rat tokens on it. The freed space, called the empty zone, is now inaccessible and impassable. This building is now infested with fearsome cats.

For each Building tile marked with an orange letter, check if a player has a strictly superior number of Rat tokens compared to each of the other players. If so, they take the Advantage mini-tile corresponding to the Building.

The game ends after 8 rounds. The players then count the Gruyère cheese at their disposal. Each Rat token still in play earns its owner a number of Gruyère cheeses equal to the number indicated on the Building tile where it is located, to which must be added any Gruyère tokens obtained during the game.

The Balthus board can be turned over to facilitate scoring. All players' Rat tokens are then transferred from the Building tiles to the corresponding Gruyère cheese location. The accumulation of Rats on the back of the Balthus board often allows you to quickly determine the winner, without having to do the math. The player with the most Gruyères wins the game. In the event of a tie, the player with the most Rat tokens still in play wins.

Ratapolis can be played in classic mode, in duo mode, in teams, in 1 vs. all, with situations, or with your own creations using the materials available in the game.

Good day and good game ;)

Kezako, the mystery game 161

Kezako, the mystery game 161

On 03/02/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Dunaia

2 words game Dunaia

On 30/01/2026

Hello everyone!

Today we're going to talk about Dunaia!

Tribal Chiefs, for 2 to 4 players, ages 12 and up, for 60 minutes. It's up to you to control the Dunaias to establish peace!

In Dunaia, each player embodies a tribal chief who wishes to become the protector of the Dunaia. To do this, they construct Buildings, recreate Artifacts, complete Prophecy games, and collect Metal Flowers.

Each turn, the player chooses a black die if one is available; otherwise, they can take one of their own color. This allows them to awaken a Dunaia, which triggers the effect of the two spaces adjacent to it. Then, they recycle the Dunaia's energy by placing the die on an available Recycling space of a Level 1 Building (even on an opponent's property) or in the dedicated area of ​​the shared board.

If at the end of a turn they successfully validate a part of the Prophecy, they take the corresponding tile. If at the beginning of a player's turn, no dice are available under the shared board, they collect all the dice, roll them, and place them under the shared board. The active player awakens the Dunaia designated by the die: they perform the Awakening effect (if any) on the two spaces adjacent to this Dunaia. The player can choose the order in which they resolve Awakening effects, either by applying an effect on an empty space or on a building under construction.

The construction marker is moved to the next space on the construction track. If the marker reaches the last space on this track, the Building is then constructed: the construction marker is returned to the reserve on the individual board and the Building tile is flipped to its Constructed side. On level 2 buildings, in addition to the effect indicated in the center of the tile, the player benefits from the effect indicated in each chevron whose adjacent building of the same color is constructed.

The active player performs an action by placing their die on a Recycling space on the common board or on a constructed level 1 Building. On the common board, you can: construct a new building (by purchasing it with Metal Flowers), hang a Metal Flower and place it on an empty space on your board, or insert a Memory Chip of your choice on the right side of the board.

By discarding the required Memory Chips, inserted on the side of your board, the player can Call on the Ancients before or after any phase of your turn. Then, he retrieves the Artifact Fragment next to this Ancient. Once the three Fragments are assembled, the Artifact is complete and will earn points at the end of the game. A new one can then be started.

The end of the game is triggered when the last Prophecy token is taken or when a player finishes building their ninth Building. The current round then ends, and each player takes one last turn. Each player removes all unfinished Buildings from their board and adds up: the points for the Buildings constructed (their level); the points for each chevron (on a level 3 Building) whose adjacent building is the same color.

These three buildings award the following victory points: 1 point for the purple Building; 1 point for the green Building; 3 points for the red Building; +2 points for the left chevron, the same color as the adjacent building. If the green building had been purple, the red building would have earned 2 more points. 2 to 4 points per Prophecy tile obtained. Points are awarded based on the number of completed Artifacts obtained: 1 artifact, 1 point; 2, 3 points; 3, 6 points; 4, 10 points; 5, 14 points; and more than 5, +4 per additional artifact and 1 point per set of three Metal Flowers.

In the event of a tie, the player with the most Prophecy tokens wins. In the event of a further tie, the player with the most Metal Flowers wins. In the event of a further tie, the players share the victory.

Good day and good game ;)

Kezako, the mystery game 160

Kezako, the mystery game 160

On 27/01/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Dark Tales expansion Cinderella

2 words game Dark Tales expansion Cinderella

On 23/01/2026

Hello everyone!

Today we're going to talk about Insomnia!

Chance or fate, for 2 to 4 players, ages 14 and up, for 40 minutes, which lead will take Ella’s story!

 

She had to work hard from sunrise to sunset. She got up at dawn, carried buckets of water, lit the fireplaces, cooked, and cleaned. Meanwhile, the two sisters made her life hell. And in the evening, when she had worked herself to death, she didn't sleep in a bed but had to sleep by the hearth in the ashes. Since she was always covered in ash dust and dirt, they decided to name her Cinderella.

Place two cards face up in the center of the table. Pile A shows which objects can be used during the game and their effects. Pile B shows the objects that will earn points at the end of the game.

Take the cards from the deck, then remove a night card and place it face up on the playing area. Shuffle the rest and deal three cards to each player face down. Place the objects in piles by type. The number of objects is limited, but not the number of points. Each turn involves three phases: draw a card, play an item (optional), and play a card. You draw a card and add it to your hand. If there are no more cards, the game ends. You can then choose whether or not to place an item. It is then returned to the reserve after applying its effect linked to card A.

In the Cinderella expansion, a day card is added to the starting night card. Only these two cards will be used to indicate day or night. They are never removed from the center of the table. The A4 and B4 card piles are added to the base game piles. The two A and B starting cards from the expansion are also added. The expansion's starting cards indicate the points earned at the ball and then at the end of the game.

The item tiles from the expansion are not mixed with those from the base game. Cinderella tiles (square on a white background) are used to perform an additional action before playing our basic actions. Either take a tile from the pile of tiles and place it face down in front of us. Or turn a face-up tile in front of us to its hidden face, or vice versa. They can be used to earn points during the game and later at the palace ball.

Musical note tiles are used during the ball. The men and women in front of you form pairs to dance and earn you additional points. Each dancer card in front of you earns you 1 victory point. If they have a musical note, it earns you the value of the tile in play.

With the prince tile, you earn points for each pair of shoes in front of other players. The stepmother tile, where you earn one point for each step-sister dancing in front of the other players, even during the ball. The step-sister tile, which also earns a point during the ball if they dance. When a card must be removed from the game (as in the case of a secret aid), place it face down on the special ball card in one of the two spaces. The ball space can only hold two cards. If a third card needs to be added, follow these steps.

This card and the other two that were on the spaces are then removed. Night falls and a ball is held. It is possible to have more than one ball during the game. During the ball, each player earns the victory points indicated on the face-up tile in front of them, then turns all the shoes in front of them face down. Once the ball is over, all the cards that danced are discarded from the center of the table.

The player with the most points at the end of the round wins the game.

Good day and good  game ;)

Kezako, the mystery game 159

Kezako, the mystery game 159

On 20/01/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Insomnia

2 words game Insomnia

On 16/01/2026

Hello everyone!

Today we're going to talk about Insomnia!

Dream Sheep, for 1 to 4 players, ages 10 and up, for 45 minutes. Make sure everyone has sweet dreams!

 

In Insomnia, we are the dream sheep trying to give the sleeper a good night's sleep. We have tokens matching our sheep's color at our disposal. We choose the nightmare to use during the game.

We shuffle the dream tiles. We place one on the face-up tile, then on the face-up 10th square. We will then play in two alternating phases: the race phase and the rest phase.

We start with a race phase. During the race phase, players place cards to try to collect sleep tokens (with the little sheep symbol on a green background). At the beginning of this phase, players draw two cards from the draw pile to form their hand.

If a player draws the nightmare card, they must place it face up in the center of the table, and its effect is applied immediately. If there are multiple cards, they are all resolved at the beginning of the turn.

You start by playing a card face up in front of you, then resolve its effect. You can choose between the following actions: move your sheep a certain number of spaces; use a tile if you have enough "zzz" tokens; or move one or more "zzz" tokens on the board.

To use dream tiles, remove one of your "zzz" tokens if you were able to use the specific feature indicated on the tile. You can activate the effects of multiple dream tiles if you have the appropriate "zzz" tokens.

As soon as you cross the barrier between spaces 10 and 1, you gain five "zzz" tokens. You can decide to lie down, placing your sheep token in front of you and discarding your hand. You then draw cards to complete your hand by two. If you draw a nightmare again, you must play it and carry out its effect immediately. The nightmare token can make two types of movements: move, and if it encounters or passes a space where a player is located, it must lie down, along with its token; jump, which moves directly to the space indicated on the card and forces the players there to lie down.

Sheep scared once suffer no adverse effects, but the second time they do so, they must lie down and perform the following actions. Place your sheep token in front of you, reset your score grid to zero, and discard your hand. You are then awakened and can only play on the next turn. Some dream tiles allow you to recover and put your pawn back in place to get back into the game. If the nightmare pawn crosses the barrier, all players who are asleep or not already awake wake up.

When the race phase is over, check to see if any of the players' pawns have crossed the pillow on their score track. They then win. The number of points is counted if no one meets the victory conditions. The player with the most points wins.

Good day and good  game ;)

Kezako, the mystery game 158

Kezako, the mystery game 158

On 13/01/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Phantom Ink

2 words game Phantom Ink

On 09/01/2026

Hello everyone!

Today we're going to talk about Phantom Ink!

Recognized mediums, take up the challenge. 4 to 8 players, ages 10 and up, for 15 minutes, to guess the secret object using clues from the mysterious spirits!

In Phantom Ink, there are two teams, each composed of a spirit and one or more mediums. The mediums must guess a secret object that both spirits know. Each spirit wants their medium(s) to find the secret object first.

The mediums on each team take turns asking their spirit a secret question in order to get an answer (a clue) about the secret object. The spirit slowly writes the clue, letter by letter, until interrupted by their team, who doesn't want to reveal their clue to their opponents.

The players are divided into two teams: Moon and Sun. Each team's spirit is chosen, and the other members are mediums. The mediums then draw seven question cards and look at them discreetly. The spirits from both teams choose a secret object word together and can use the numbers to discuss their choice.

The mediums on the same team share their hand of cards, brainstorm together, and can pass secret notes. The teams take turns, but the Sun team goes first. During a team's turn, the writing pad is oriented so that it faces that team. The medium on that team then decides whether to ask a question or guess the secret object, and then follows these steps:

On their turn, the Medium can connect with the spirit to obtain clues that will allow them to learn more about the secret object they need to find. The Medium chooses two question cards from the seven in their hand and gives them to their team's spirit.

The spirit discreetly consults them, chooses one to answer, returns it to the medium, who keeps it face down and discards the other question card face up.

On the writing pad, in the team's first available space, the spirit begins slowly writing a Clue, letter by letter. The clue must answer the chosen question about the secret object. The spirits must read the letters aloud as they write.

When the Medium thinks they have found the clue their spirit is writing, they say "Silencio." The spirit then immediately stops writing (if they were writing a letter, they finish it, then stop). The medium then places the question card they just played face down in front of them. They can consult it at any time during the game. The medium draws two new Question cards to once again have seven cards in their hand.

On their turn, and if they think they have guessed the secret object, the medium can decide to offer an answer. The medium writes the first letter of their guess in the first available space on their team's writing pad and says it aloud. If the letter is correct, their team's spirit knocks on the table.

The Medium adds the next letter, saying it aloud. Both players repeat these steps until a letter is wrong, or the guess is complete (when the last letter of the guess is written, the Medium adds a dot to signal to the spirit that they are finished).

If the letter is wrong, the spirit places their finger on their lips and crosses out the incorrect letter. The medium can no longer write. The round ends, and it's the other team's turn. There is no penalty for an incorrect guess, except that the team loses a turn when they could have obtained a clue.

When your team begins a turn at a writing pad with an eye icon, your team's spirit medium can ask to see the next letter of any Clue that was started on the writing pad, including a clue from the opposing team. The spirit who wrote the Clue then adds the next letter (and also scores a point if it's the last letter). Your team then continues their turn normally (either by asking a question or by attempting to guess the secret object). When the spirit medium has correctly written their guess in full and each letter has been validated by the spirit, the team has guessed the secret object and wins the game!

Good day and good game ;)

Kezako, the mystery game 157

Kezako, the mystery game 157

On 06/01/2026

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Magic Dwarf cards

2 words game Magic Dwarf cards

On 02/01/2026

Hello everyone!

Today we're going to talk about Magic Dwarf cards!

Follow the crazy fires, from 1 to 6 players and from 5 years for 15 minutes, to recover all the precious stones!

In the magic dwarf, bring all the apprentices through the magic forest to the Jasper mine before the witches reached it. To do this, choose your cards judiciously and move apprentices faster than witches. Only mutual aid and cooperation will allow you to all win this magic race together!

Each turn, move the pawn corresponding to the chosen card. Make sure that all apprentices reach Jasper's mine before one of the two witches succeeded.

Move apprentices and witches through the forest.

Among you, the person who saw a gnome last begins, then the part continues in the direction of the needles of a watch.

In turn, reveal a forest card of your choice and place it next to the forest card revealed at the start of the game. Each turn, you therefore have the choice between 2 visible face cards.

Use one of these cards to move a pawn along the way.

Choose together the best card for this turn.

The card indicates whether you should move an apprentice or a witch. It also indicates the color of the follet fire box on which the pawn must be moved. Take the pawn and place it on the location of this following free feuil in the path. Jump over the already busy crazy fire boxes.

Think together with the apprentice or witch pawn that you move.

Then spread the card used and place it in a boss of discard. Please note, you can never choose cards in this battery. When there are no more cards in the forest, mix the cards with the discard and place them around the magic path as you did at the start.

Some cards represent the Jasper gnome. If you choose the Jasper card, go back a pawn of your choice of the number of crammed lights indicated. Perfect for repelling witches! There too, ignore the occupied follet fire boxes. Once the pawn is moved, it is the next person's turn.

When there are no more follet fire boxes of the color indicated on the way, move the apprentice or witch pawn on its site of the arrival tile. As soon as the 4 apprentices have joined the arrival tile, you win the game. But beware, if 1 witch does it before, it's lost!

If after several games, you cannot reach Jasper before the witches, set yourself an easier goal: try to bring 2 then 3 apprentices on the arrival tile to win the game. You are on the right track!

It’s far too easy!

If you are ready to take up a more ambitious challenge, try to complete the following 7 levels. In each of them, witches are one step ahead. Can you still join Jasper before them?

Variant “sorcerer's duel“ (2 to 6 players)

After giving the magic crystals to apprentices, Jasper decides to organize a friendly race. You face 2 teams, apprentices against witches, and try to bring all your pawns until the arrival before the opposing team. Distribute the

More equitably possible to train two teams and decide who will play witches and who will play apprentices. Take a role card corresponding to your team and place it visible in front of you.

Return the departure tile and the arrival tile on the face where the raccoon is located and place 3 apprentices and 3 witches on the corresponding boxes of the departure tile. Store the remaining apprentice pawn in the box, you will not need it in this variant.

During a sorcerer's duel, no card is revealed. Instead, a person from each team (choose the one who begins) takes two cards in hand at the start of the game. She then plays one of her 2 cards and moves a pawn accordingly, as explained previously.

Decide as a team which card to play and which pawn to move.

Then draw a card, then it’s the opposing team to play. The first team that brings all their pawns on the arrival tile wins the game!

Good day and good game;)

Kezako, the mystery game 156

Kezako, the mystery game 156

On 30/12/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Rift Force

2 words game Rift Force

On 26/12/2025

Hello everyone!

Today we're going to talk about Rift Force!

Choose your guilds. For 2 players, ages 10 and up, for 30 minutes. Use their powers to win flawlessly!

In Rift, we'll try to destroy the enemy elementals and control the sites along the rift to earn Rift Force.

Each player chooses a guild composed of a summoner and 9 elementals. In the upper corners of each elemental are a number and a symbol. The number indicates the elemental's health points, and the symbol represents their guild. The opponent's elementals are called "enemies," and your own elementals are called "allies."

After choosing our guilds, we place our 4 summoners near the score track. The player with the first player token places it next to their summoners. We take the 36 elemental cards corresponding to our four guilds. We draw seven elemental cards from our deck to form our starting hand.

Each player alternates between three possible actions. There are three different actions. Play: Place up to three elementals with the same symbol or number from your hand on sites on our rift side. We can play all our elementals on the same site, in any order we choose, or play them on different, adjacent sites. In the latter case, we can only play one elemental per site.

Activate: Place one elemental from our hand in our discard pile, face up. Then, we can activate up to three elementals with the same symbol or up to three elementals with the same number as the discarded elemental. Activated elementals can be on any site and do not need to be adjacent to each other. When you activate an elemental, you use the ability described on your guild's summoner card. You then resolve all the ability's effects in order, from top to bottom. If an effect isn't feasible, you ignore it and move on to the next effect.

Control and draw: You can only perform this action if you have at least 7 elemental cards in hand. You control a site if at least 1 of your elementals is present and no enemies are on that site. You then immediately gain 1 Riftforce for each site you control.

When you choose this action, you are the only one who can gain Riftforce, even if your opponent controls sites at that moment. Then, you draw elemental cards from your deck until you have 7 cards in hand.

As soon as a player reaches 12 Riftforce, the end-of-game condition is triggered. The player completes their entire action. If they were the first player, their opponent plays one last action. If they weren't the first player, the game ends immediately. This means each player will have performed the same number of actions.

The player with the most Riftforce wins!

In the event of a tie, each player plays a new action, and then the scores are compared again. If the tie persists, repeat this step until one player surpasses their opponent's score. They are then declared the winner.

Good day and good game ;)

Kezako, the mystery game 155

Kezako, the mystery game 155

On 23/12/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Pendulum

2 words game Pendulum

On 19/12/2025

Hello everyone!

Today we're going to talk about Pendulum!

It's up to you to race against time, for 1 to 5 players, ages 12 and up, for 60 to 120 minutes, to build wisely!

In Pendulum, each player is a powerful noble who wants to become the new king and great ruler of Dunya. Each noble in the game has unique objectives. Players manage their workers, execute schemes, and develop the provinces within their domain in real time to earn resources and votes. We'll try to climb the power, prestige, popularity, and legendary achievement ladders.

Pendulum is a real-time, turn-free game for managing our resources to beat other players. The various actions are carried out in real time, and players must plan and calculate deadlines to best complete their constructions. Going as quickly as possible isn't always the most optimal solution.

The winner will be the player who manages and organizes their time wisely, not the player who plays the fastest. There are no turns per se in Pendulum except for the council phase. Each player chooses and resolves their actions independently. The board must therefore be accessible to all players at all times.

As soon as all players are ready to begin the game, each player places a shared worker on an action space at the bottom. Then the hourglass or timer is started. Four rounds are then played simultaneously, all in real time. After each round, a council is held. After the council phase of the fourth round, the game ends, and the winner is the player with the most points.

The total number of victory points a player possesses at any one time is limited. If you gain more resources than the 10 cubes you have, you earn points that allow you to reach the end of the line. Any additional points will be lost. Only votes do not follow this pattern, meaning a player is not limited in their number of votes.

Each of the three actions has a cost. The actions of the workers in green and purple require gold, conquering provinces in the black zones requires military personnel, and harvesting strategies require culture.

The game ends after the fourth round's council. If a player has successfully advanced all their cursors onto the parchment section at the end of the course, they are the winner and undisputed ruler. If multiple players meet these conditions, the player with the most victory points on the parchment wins. If no player has managed to reach all of their cursors in the victory point area of ​​the scroll, then the winner is the one who has earned their legendary achievement points. If no player meets these conditions, the player whose square is closest to the scroll area wins. Then, if the conditions are still not met, the next areas continue. If no player meets the victory conditions, the kingdom enters an era of civil war.

Good day and good game ;)

Kezako, the mystery game 154

Kezako, the mystery game 154

On 16/12/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Villainous power of lie

2 words game Villainous the power of lie

On 12/12/2025

Hello everyone!

Today we're going to talk about Villainous, the power of lies!

You take control of the world. For 2 to 3 players, ages 12 and up, for 40 to 60 minutes, you can become the best villain and triumph over your enemies!

Each player will read their villain's guide to learn their specific abilities. The "objective" cards list the actions each villain can perform during a turn.

There are three difficulty levels: Omnipotent (easy), in which all events are removed and all cards that mention them are ignored; Inevitable (medium), in which events are included; and Immortal (difficult), in which a variation of the game makes the game more complicated.

Each player has their own board and cards for each villain. Each card is placed on its own board and represents its actions and events.

On their turn, a villain moves their character token from one space on their board to another. The cards in your hand, pile, and discard pile are not part of your playing area.

Each space on the board represents an action zone. Each action can be performed in any order. You can perform one action per turn for each icon. Actions are optional and you are not required to perform them.

Action cards can be covered by "ally" or "destiny" cards. These attacks are then blocked. For this action to be performed, the card covering it must be moved elsewhere, defeated, discarded, or removed.

At the end of the turn, if you have fewer than four cards, you draw the remaining cards from your villain deck to always have four cards in your hand.

There are different types of actions, such as gaining power tokens, playing a card from your hand, or even playing a card from your hand. Activate an ally, an item, or an ability; Move an ally or event card; Defeat a hero or ally; Use a destiny card and discard cards.

The first villain to complete their objectives wins the game.

Good day and good game ;)

Kezako, the mystery game 153

Kezako, the mystery game 153

On 09/12/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Treasure Island

2 words game Treasure Island

On 05/12/2025

Hello everyone!

Today we're going to talk about Treasure Island!

Let's go! For 2 to 5 players, ages 10 and up, for 45 minutes, to be the richest sailor!

In Treasure Island, one of the players plays Long John Silver, who is being held prisoner by his crew because he's the only one who knows the exact location of the treasure!

The other players play as pirates, determined to find his treasure. They then interrogate Long John Silver and search the island. Long John Silver must cover his tracks and wait for the right moment to escape and recover his treasure before the mutinous pirates!

The game board representing Treasure Island is placed in the center of the table. Long John Silver has various types of clues that he must give to the pirates under certain conditions. When a clue requires them to write their information directly on the game board, only Long John Silver can write these clues down on the game board.

If unsure about giving a clue, Long John Silver can ask the pirates to close their eyes so he can check the necessary information directly on the game board.

The starting clues and the black spot clues are played face up on the calendar board and give all the pirates an indication of the treasure's location. Some clues have a chest icon and are more favorable to Long John Silver. For each of these clues that Long John Silver wishes to play, he must have previously given a chest token to a pirate.

If Long John has a hand of three clues with a chest icon, he may, if he wishes, show his hand of clues to the pirates, shuffle it into the Clue deck, and draw three new clues. At the start of the game, Long John Silver only has "Truth" Information tokens. The first Starting Clue he plays is always played with a "Truth" Information token.

He will collect the two "Bluff" Information tokens during the game, depending on the events in the calendar. From the second clue onward, there is therefore some doubt about the accuracy of the clues given by Long John.

Silver can note on his Mini Map which clue was given to each pirate by indicating that pirate's initials. Chest tokens allow Long John Silver to give a pirate an advantage in their search for treasure. In return, Long John Silver can play a Starting Clue or a Black Spot clue with a Chest icon for each Chest token he has given.

Chest tokens are single-use and are given during the pirates' unsuccessful searches on the game board. Each pirate places their figures on their starting location and completely traces the dotted circle around their figures. When all the figurines are positioned, Long John Silver hides his treasure. He marks the treasure's location on his mini-map with a black marker. He can choose any location on Treasure Island, except in a starting circle, in areas demarcated by a red border, or at the border between two board elements.

A game of Treasure Island is played over several turns until one of the pirates or Long John Silver finds the treasure.

Long John Silver and pirates play differently.

A turn consists of the following steps: 1 calendar update (Long John Silver); 1 calendar event (Long John Silver); 1 action selection (Pirates).

Each pirate has their own special actions, with limited or unlimited use. As soon as a Turn Order token is placed on the Escape date of the calendar, Long John Silver escapes from prison. From now on, players play clockwise, starting with Long John Silver. The only action available to Long John Silver is movement on horseback (up to 6 miles).

Pirates retain their two actions per turn (as indicated on the Escape date) until the end of the game. If Long John Silver manages to position his figurine on the treasure location before a pirate finds the treasure, he wins the game!

Good day and good game ;)

Kezako, the mystery game 152

Kezako, the mystery game 152

On 02/12/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Spinning Top

2 words game Spinning top

On 28/11/2025

Hello everyone!

Today we're going to talk about spinning top!

You are rotating, alone or several and from 6 years old for 10 to 20 minutes, to run your spinning top!

Who hasn't played a spinning top when he was a child? We have all been amazed children by top and its ingenious rotation system on its axis.

There are different methods to run a spinning top and play in different games.

You can play the spinning battle by rotating them and making them hit to see which top will best resist blows by the other top. If the top leaves the space then defines it is eliminated.

You can also play the Toupies race. We create corridors for each top and we see which arrives first until the finish line.

A more complex game, the creation of drawings and patterns with the toupies. The toupies are placed on a flat surface and create unique mandalas that create fascinating circles. Depending on the rotation of each top, you can create ever more complex shapes.

The "rope tower" variant of the use of traditional top, supposes that a rope is wrapped around the top to run it in different directions. You can also use a coin to place it on the tip of the top and turn it with your fingers.

We can then make the top more easily run in different directions to create even more complex shapes and patterns.

When we play "Corona Spin", we use two opposite toupies to each other which will turn together in the same direction but to form an eight or a circle.

Good day and good game;)

Kezako, the mystery game 151

Kezako, the mystery game 151

On 25/11/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Kubb

2 words game Kubb

On 21/11/2025

Hello everyone!

Today we're going to talk about the game of Kubb!

Take aim at the enemy pins, in two teams and for ages 8 and up, for 20 to 30 minutes, to knock down the king and win!

Kubb, an outdoor game of Viking origin, is a combination of bowling, horseshoe throwing, and chess. The word "Kubb" means "wooden block" in the dialect of Gotland (a Swedish island in the Baltic Sea).

The rules can vary from country to country and region to region. It seems that Kubb was played in different parts of Sweden at the beginning of the 20th century, although the exact rules are unknown today.

Revitalized in the 1990s, Kubb quickly enjoyed a resurgence in popularity, and since 1995 the annual World Championship has been held on the island of Gotland.

The game of Kubb consists of 23 pieces:

- Ten Kubbs, wooden parallelepipeds (approximately 15cm L x 5.5cm W).

- One king (30cm L x 8cm W).

- Six wooden sticks, cylinders (approximately 30cm L x 3cm W).

- Six stakes, or markers, indicating the corners of the court.

Kubb is played on a rectangular court approximately 4m wide by 8m long (smaller if playing with children). The game is played on grass or sand.

The stakes are placed in the ground at the four corners of the court and on the center line.

The narrow ends are called the "baselines." The king is placed in the center, halfway between the baselines. An imaginary line drawn by the king and parallel to both baselines divides the court into two halves. Kubbs are placed along each baseline, five on each side.

The goal is to knock over the opponent's wooden blocks (kubbs) using sticks. The winner is the first, and only finally, to knock over the king.

There are two phases to each team's turn:

1. Team A throws the six sticks from their baseline onto their opponent's kubbs. The sticks must rotate lengthwise.

2. The knocked-over kubbs are then thrown by hand by Team B onto Team A's half of the court from their baseline. These newly thrown kubbs are called field kubbs.

These kubbs are returned to the spot where they fell. Play then changes hands, and Team B throws the sticks at Team A's kubbs, but all the field kubbs must first be knocked down before they can shoot the baseline kubbs.

If Team B doesn't knock down all the field kubbs, the field kubb closest to the king now represents Team A's shooting line. All fallen kubbs are thrown from the original baseline, as are attempts to shoot the king.

Play continues in this way until one team knocks down all the field and baseline kubbs. If that team still has sticks to throw, they may make one attempt at shooting the king. If a thrower successfully knocks down the king, they win the game.

However, if at any time the king is accidentally knocked down—even by a newly thrown kubb—the team immediately loses the game.

Have a nice day and good game ;)

Kezako, the mystery game 150

Kezako, the mystery game 150

On 18/11/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Paws

2 words game Paws

On 14/11/2025

Hello everyone!

Today we're going to talk about the game of Paws!

Place your pucks, 2 to 4 players, ages 6 and up, for 20 to 30 minutes, to get closer to the river without going over the edge!

 The sun is heating up the Savannah. Step into the shoes of a thirsty animal for a game. Get as close as possible to the river to drink without being eaten by the crocodiles hiding there. Avoid being tripped up and escape the mischievous monkeys. Place the river (the 3m rope) stretched horizontally 7m from the players. Each player takes a set of 4 paws of the same animal. Players each take a banana.

The playing area is located between the river line and the players, along the length of the river. A game is played over several rounds. A round ends when all players have thrown their paws and bananas.

 Players take turns throwing a paw. It must always be thrown in front of the previous one without crossing the river and ignoring other animals. When a thrown paw touches another paw right side up, nothing happens. When a thrown paw touches an upside-down paw (pattern not visible), regardless of the owner, they are eliminated.

Remember to leave room to place your remaining paws in front of those already thrown. Once the paw stops in its path, check whether it is valid or eliminated. Valid paws are located between the river and the paw of the same animal previously thrown.

Eliminated paws are those that have not passed the paws of the same animal previously thrown, that bite the river current or pass beyond it, or when a thrown paw touches one or more upside-down paws (pattern side not visible). The eliminated paws are then thrown to the crocodiles and thrown into the river.

Exceptionally, if a paw touches the same spot (visible pattern) as the previously thrown animal without making it cross the river, the paws remain in play as they are, whether now turned over or not. If during the throw, the paw pushes an opposing paw into the river or bites into the river's edge, the opposing paw will be eliminated and thrown to the crocodiles.

 If the thrown paw slightly shifts the river's edge, it remains where it is, and the river's edge is slightly shifted. When all the paws have been thrown, the prankster monkeys enter the game. The monkeys have only one goal in life: to annoy the other animals. They are symbolized by bananas.

 Each player takes turns throwing their banana, trying to target the opposing animals. If the banana touches one or more paws before stopping, all the paws touched are eliminated and thrown to the crocodiles, whether they belong to the thrower or another player.

Points are scored in three different ways at the end of the round. One point is scored for each paw remaining in the playing area for each animal. For each animal, the player looks at the one closest to the river without having crossed it. Players then earn three points for their animal closest to the river line.

The second earns them two points, and the third one. The other animals earn no points. Finally, among the paws closest to the river for all players, the one whose paw is closest earns two additional points. The winner is the player with a total score of 25 points or more. In the event of a tie, the players are broken by a final throw.

Have a good day and good game ;)

Kezako, the mystery game 149

Kezako, the mystery game 149

On 11/11/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Tipsy

2 words game Tipsy

On 07/11/2025

Hello everyone!

Today we're going to talk about Tipsy!

Pick up the board, for 2 players and ages 8 and up, for 10 to 20 minutes, to remove the correct pieces without removing the others!

In Tipsy, the first player to place their 6 pucks on the corresponding patterned side of each puck color or to successfully flip the black puck.

The game board is placed on the wooden base, then on a flat surface between the two players. Each player chooses their color and gets their 6 pucks of that color. The black puck belongs to no one.

Players place the pucks pattern-side down on the starting squares. The black piece is placed in the center of the board, and the pieces of the same color are staggered with those of the other color. In Tipsy, you have the choice between achieving one of the following two objectives:

- Remove your 6 pucks or place them so that they can be removed during future tilts.

- Remove the black puck or place it so that it can be removed during future tilts.

The die is rolled, and the player with the highest score begins the game. Players take turns rolling the die to determine how many tilts they have to move their own colored pieces or the black piece.

To tilt the game board, you must tilt it completely on the side you intended to tilt it. You can choose to prepare your tokens to be removed or block your opponent's tokens, preventing them from being removed. The pucks must land on one of the authorized areas when tilting the game board. Then, the player places the game board flat on the table before performing another tilt.

The red or blue puck that comes out, whether the pattern is visible or not, is placed face up on an empty space on the board at the end of the player's turn. The player can place their pucks offensively to more easily move their other pucks toward the exit. They can also place them defensively to prevent their opponents' pucks from approaching the exit.

The pucks that come out are only placed back on the board at the end of the player's turn. During their turn, if they knock one or more of their opponent's pucks out, they are penalized. Their opponent can then replace their pucks with the pattern visible on the board before they can replace their own.

If a player knocks out the black puck during their turn, they automatically win the game. Even if the other player had managed to place 5 pucks with the pattern visible on the spaces, they cannot place their last palace if it had been knocked out of the board. The first player to place their six pucks with the pattern visible or to knock out the black puck wins the game. In a more challenging mode, as soon as a piece is knocked out, it returns the other way, whether the pattern is visible or not.

Have a good day and good game ;)

Kezako, the mystery game 148

Kezako, the mystery game 148

On 04/11/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Jacks

2 words game Jacks

On 31/10/2025

Hello everyone!

Today we're going to talk about jacks!

Pick up your knucklebones, for 1 player or more, ages 7 and up, for 20 to 40 minutes, to get the best throw!

 

The Greeks also used them to question the gods; knucklebones were made of ivory, agate, and other precious materials.

They are now also available in plastic.

The Greeks and Romans used the four knucklebones like dice, trying to make certain combinations.

The modern game is quite different. It consists of five knucklebones, four of which are painted the same color (usually red) and the fifth is black, which is called the "father."

The knucklebones are on the ground; the player picks up the father and throws it into the air. Before catching it in their hand, they must pick up one of the knucklebones lying on the ground. If they succeed, they continue picking up the knucklebones one by one in the same way. Each picked-up knucklebone is set aside.

If the player misses, the game passes to the next player.

If they succeed, the player starts again, but picking up two knucklebones at a time.

A game of flat knucklebones.

They are said to be the ancestors of the dice. They date back to the mists of time and are known to all peoples.

They were either games of skill or a game of chance and divination. For the Greeks, they were reserved for women, but young Greeks also played them.

This game was called astragalism.

"Astragalus" refers to the convoluted shape of these small bones that come from the hind leg of an animal, sheep or other, i.e., a hoofed animal.

For the game of chance, four knucklebones are used; Each of the four sides of the knucklebones has a number on it. They are tossed in the air and the points are counted: it's the ancestor of dice games.

In this game, the "father" knucklebone becomes... "the mother"!

Basic rules of jacks

Materials: 5 knucklebones (4 gray and 1 red: the mother)

Essential rules:

You must not drop the mother. You are allowed to bring the knucklebones closer together. One by one: you must throw the mother into the air and quickly grab a gray knucklebone. Catch the mother before she falls. Two by two: as above, but grab the knucklebones 2 by 23 and 1: as above except you must grab 3, then 14: still the same, but you must grab all 4 knucklebones at once.

The Skull and Crossbones

Place all the knucklebones between your fingers and the mother on the back of your hand. Catch her in the palm of your hand. Then bring the gray knucklebones back with the mother. If a knucklebone falls, you lose.

The Hollow and the Hump

First, choose and say "hollow or hump." Throw the knucklebones into the air, but keep the mother in your hand. If you chose "hollow" and some of the knuckles have landed on the hump side, you must turn them over, throwing the mother in the air each time (remembering to catch it).

The opposite is true if you chose "hump." When all the knuckles are on the chosen side: you win!

The Wall

Wall 1:

Place your hand on the slice.

Throw the mother in the air, pick up one of the four knuckles.

Place them behind the wall, remembering to catch the mother right afterward.

Walls 2, 3, 4:

You must pass 2, 3, 4 knuckles at a time behind the wall without letting the mother fall.

The Sausage

Sausage 4: Place the knuckles with a hand-width gap between them. Pretend your hand is a knife.

Cut the four slices in succession, throwing the mother in the air for each slice. Finally, throw the mother and collect all the knuckles.

Sausage 3: Do the same as sausage 4, but stick 3 knuckles on one side and one on the other. Same rules as before (see photo).

Sausage 2: Place the knuckles as shown in the photo. Cut to the left, middle, and right (throw the mother each time and catch it). Throw the mother again, collect the knuckles, and remember the mother falling back down…

Sausage 1: Place the 4 gray knuckles side by side. Pretend your hand is a knife. Throw the mother in the air, cut left then right, pick up the gray knuckles, and catch the mother.

The Big Wall

Get on the ground as shown in the photo, with your leg forming a wall.

Throw the four knuckles on the ground while holding the mother (in red) between your thumb and forefinger. Throw the father in the air, then take one of the four white knuckles and pass it to the other side of the wall while the mother is in the air, then catch her.

Do the same with the other three white knuckles, trying to group them together.

Remove your leg, throw the mother, and pick up the four white knuckles in one go, then catch the mother (red).

The Well

Take the mother and place her between your thumb and forefinger, forming a well. Take a knucklebone and place it on the back of your hand. Flip it so that it falls back into the well. Do the same with the other three knucklebones.

Finish with a sweep.

The Eiffel Tower

With five knucklebones.

Take four knucklebones in your hand and hold the mother (in red) between your thumb and forefinger in the same hand. I throw the mother in the air and place the other four knuckles on the ground, then I catch the mother. Then I throw the mother in the air and catch the other four knuckles.

If they are far apart, you can bring them together twice.

If the mother touches the ground or if you don't catch all four knuckles in the meantime, you lose, and it's the next player's turn.

The Spider

Place the four knuckles between each finger.

Shape your hand like a spider.

Take the mother in your other hand and throw it in the air.

Slide a knuckle inside the spider and catch the mother. Then throw the mother again immediately. Slide another knuckle, and so on. Repeat by sliding 2, 3, then 4 knuckles.

Bring them together!

Place the knucklebones spaced apart on the table, holding the mother in your hand. (2 to 4 knucklebones)

Throw the mother and bring the knucklebones together at a single point.

When the knucklebones are close together, catch the mother before it falls to the ground.

Have a good day and good game ;)

Kezako, the mystery game 147

Kezako, the mystery game 147

On 28/10/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Tangram

2 words game Tangram

On 24/10/2025

Hello everyone!

Today we are going to talk about Tangram!

Arrange your pieces, from 1 player and from 7 years old for 20 to 40 minutes, to recompose different shapes!

 

In tangram, we will have a square composed of seven shapes that will allow us to recompose other larger shapes. We can print models to reconstruct with our shapes and play by timing ourselves for even more challenges.

Let's now move on to its possible origins.

No one knows exactly the origin of this game of patience and imagination. The oldest traces of this puzzle come from China, hence its name Chinese puzzle. It is more commonly known there under the name of "board of wisdom" or "board with seven tricks".

The first Western writings about it apparently date from the beginning of the 19th century. It then became very popular. So much so that some of its figures were used as models for the creation of decorations for dishes, lacquered boxes and tables.

The origin of the word "Tangram" is no more well known than that of the game. Some claim that it comes from the name of the young girls of the ship "Tanka" from Canton who taught this game to foreign sailors. Others claim that this word comes from England, where "trangram" was the old word used for "trinket" which meant toy or patience game and which today designates a trinket.

Children will have fun listening to the famous legend which tells that 1000 years ago, in China, a man named "Tan" dropped a tile which broke into 7 perfectly geometric pieces (a parallelogram, a square and five triangles).

And, while he was trying to recompose it, he discovered that a multitude of combinations using the 7 pieces were possible. More than 3600 figures are indeed possible.

Have a good day and good game ;)

Kezako, the mystery game 146

Kezako, the mystery game 146

On 21/10/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Azul Sintra

2 words game Azul Sintra

On 17/10/2025

Hello everyone!

Today we are going to talk about Azul Sintra!

Place your stained glass windows, 2 to 4 players from 8 years old for 30 to 45 minutes, to become the best glass craftsman!

In Azul Sintra, we will find the basic mechanics of choosing tiles as in Azul but with stained glass windows.

We will have the choice between taking all the stained glass windows of the same color from one of the displays and putting the rest in the center of the table. We can also take all the stained glass windows of the same color from the center of the table.

We will place the stained glass windows in columns instead of placing them in a line. The colors of the columns are imposed and can be composed of one or more different colors.

These columns will be managed by an upholsterer who will fill them from left to right. He will only be able to fill one column of stained glass at a time. If he has taken too many, the surplus will be thrown away and will cost VP.

To fill the rightmost column, he will be able to move his upholsterer but it will cost him an action. He will therefore not be able to take stained glass and it will be the same if he wants to move his upholsterer again to the leftmost columns.

When a column is filled, we will score the points of this one plus those of the already filled columns located to the right of the one just finished.

The stained glass windows bring different points depending on the colors and the turns that allow you to win bonuses, as well as if you make adjacent columns.

The player who has the most points at the end of the game wins.

Have a good day and good game ;)

Kezako, the mystery game 145

Kezako, the mystery game 145

On 14/10/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Draugh

2 words game Draughts

On 10/10/2025

Hello everyone!

Today we're going to talk about Checkers!

Move your pieces, 2 players from 6 years old for 10 to 20 minutes, to capture all your opponent's pieces!

 

The two players are face-to-face, the checkerboard between them. For each player, the square on the right on the first line of the checkerboard is light-colored.

Draw lots to find out which player has the light-colored pieces. He starts the game. Each player places all his pieces on the dark-colored squares, on the first four lines.

Each player in turn makes either a move or a capture. When he can make a capture, he is obliged to do so and does not make a move.

The player moves one of his pawns one square, diagonally, towards the other player. The arrival square must be empty.

If the pawn reaches the last line, it turns into a "queen". A second pawn of the same color is placed on top of it.

Instead of moving one of his pawns, the player can move one of his queens. He moves it as many squares as he wants, diagonally, in the direction of his choice. The arrival square must be empty and no piece must be in the path of the queen.

Pawns and queens only move on dark-colored squares. If a player touches one of his pieces, he must play this piece, if possible. As long as he does not drop it, he can change his move.

A pawn can take a piece from the other player by jumping over it, provided that it arrives in an empty square, next to the jumped pawn. The jump can be made in any direction. The jumped piece is removed from the board.

The queen captures like the pawn but has the advantage of being able to cross several empty squares.

It can stop on the square of its choice if it has several empty arrival squares. If several jumps in a row are possible, the player must make as many as possible. Each jump can be made in a different direction.

For example, three pawns must be taken in preference to two pawns or two queens. In the event of a numerical tie, it can be chosen.

A piece can only be jumped once. It is forbidden to remove the pieces as the jumps progress; they must all be removed after the last jump.

If a pawn reaches the end of its capture on a square on the last line, it becomes a queen. If it only passes, it remains a pawn.

A player can force the other player to replay his turn if the latter forgot to capture. He can also let it happen, without penalty.

A player has lost the game when he has no more pieces left on the board or if he can no longer move any pieces.

A player can also abandon the game if he feels he has no chance of winning, or even of equalizing.

A draw is when a player proposes it and the other player accepts it, when it is no longer possible to make a capture, or when the same position of the pieces occurs for the third time.

Have a good day and good game ;)

Kezako, the mystery game 144

Kezako, the mystery game 144

On 07/10/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

https://youtu.be/gpTgEv5uK8o

Kezako, the mystery game 144

Kezako, the mystery game 144

On 07/10/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

https://youtu.be/gpTgEv5uK8o

2 words game Yellow Dwarf

2 words game Yellow Dwarf

On 03/10/2025

Hello everyone!

Today we are going to talk about the Yellow Dwarf!

Grab your cards and your tokens, 2 to 8 players from 8 years old for 20 to 30 minutes, to place your bets and try to win!

Distribute the tokens to the players. Each player receives the same number of points, to be agreed. Draw lots to know which player distributes the cards at the start of the game. Agree on a distribution and play direction. Each player places tokens in each square of the board:

• 1 point on the 10 of diamonds;

• 2 points on the jack of clubs;

• 3 points on the queen of spades;

• 4 points on the king of hearts;

• 5 points on the 7 of diamonds or "Yellow Dwarf".

Shuffle the cards and deal them to the players three by three and face down. Leave a pile of three to eight cards face down depending on the number of players:

Number of players

Number of cards per players

Number of cards remaining in the pile

2

22

8

3

15

7

4

12

4

5

9

7

6

8

4

7

7

3

8

6

4

Depending on the direction of play, the player to the left or right of the dealer begins to play. He places the first card of his choice, face up, announcing the name of the card. He does the same with the following cards as long as he can, in the order "ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, jack, queen, king", without worrying about their color. If he places a king, he begins a new sequence from the card of his choice.

When he stops, he announces "without" then the name of the missing card. For example, if he stops at 9, he announces "without 10". The next player continues the sequence in the same way, if he can. Otherwise, he passes his turn and so on with the other players.

If none of the players have the missing card and if it is not a king, the player who placed the last card moves on to the next card. If none of the players have the missing card and if it is a king, the player who placed the last card starts a new sequence from the card of his choice.

When a player places a card represented on the board, for example the queen of spades, he announces "queen who takes" and collects the chips bet in the corresponding box. If he forgets to announce, the chips remain in the box until they are collected during another round.

The round ends as soon as a player has no more cards in his hand. He receives from the other players the equivalent in chips of the value of the cards remaining in his hand. The ace is worth one point, the 2 is worth two points, etc. The 10 and each face card are worth ten points.

If a player gets rid of all his cards at once, this is called "Grand Opera". He receives, in addition to the payment from the other players, all the chips bet on the board.

At the end of a round, if a player still has a card represented on the board in his hand, he must double the bet that is in the corresponding box. The chips remain in the box until they are picked up during another round.

If the stock pile contains a card represented on the board, the chips bet in the corresponding box remain there until they are picked up during another round.

The player who had placed the first card becomes the dealer. He collects all the cards, including those in the stock. Players can start a new round.

The game is over when a player can no longer bet or can no longer pay another player. You can also choose a number of bets or a game duration. Players then count their chips, the winner is the one with the most points.

Have a good day and good game ;)

Kezako, the mystery game 143

Kezako, the mystery game 143

On 30/09/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Card Games

2 words game Card Games

On 26/09/2025

Hello everyone!

Today we are going to talk about some card games!

To your cards, 2 to 8 players from 4 years old for 10 to 20 minutes, to place your colors, pairs or higher values!

 

The battle

The goal is to win all the cards. The one who draws the strongest card from the deck is the dealer. He shuffles the cards, and makes his partner "cut" the deck. He distributes the cards one by one, starting with his partner, face down, until the last one.

The players gather their cards in a deck, face down. The other player turns over the top card of his deck (the one received last) on the table, then the dealer does the same. The one with the strongest card takes the 2 cards and puts them under his deck.

If both players play cards of the same value, it is said that there is a "battle". Each player must then cover their first card with a face-down card, then another face-up card.

The player who played the strongest card collects all the cards played and puts them under their deck, after having put them all back in the right direction. End of the game. The one who has collected all the cards is the winner

The lousy

From a deck of 52 cards, remove the jack of clubs. For the smallest, also remove the 7, 8, 9, 10. The goal is not to be the last player to have the lousy (the jack of spades) in their hands.

A draw is made to determine who starts. The first player deals all the cards, face down. Each player looks at their cards and makes associations 2 by 2, by value (5, jack, king, etc.) and by color (red or black).

For example, the king of spades + the king of clubs (black); the 9 of hearts and the 9 of diamonds (red). All the pairs thus formed are placed face up in the middle of the table.

When the players no longer have the possibility of making a pair, the first player presents his cards face down to the player on his left. The latter draws a card and, if he can, makes a new pair, which he places in the middle of the table. And so on for the following players.

Players who no longer have any cards no longer play. The player with the last card in hand (the jack of spades, the lousy one) has lost. The other players can give him a forfeit!

The liar

The aim of the game is to no longer have any cards in hand. A player distributes all the cards between the different players then places a card of his choice in the middle of the game, face up, announcing the suit (clubs, spades, etc.).

In turn, each player must place a card of the same suit on top, always face down and always announcing the suit. But he can lie: for example, announce "diamonds" and place a club card.

If he suspects a lie, the next player can say: "Liar!" and turn the card over to check. If the card was indeed of the requested suit, the accusing player collects, as a penalty, all the cards placed on the table. If the card was not of the suit, it is the player who lied who collects the cards.

The player who collected the pile of cards restarts the game by placing the card of the suit of his choice, face up, and so on... The first player to have no more cards wins. The game ends when a player collects all 52 cards. This player is the loser and the winner gives him a forfeit!

Have a good day and good game ;)

Kezako, the mystery game 142

Kezako, the mystery game 142

On 23/09/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Reversi Othello

2 words game Othello Reversi

On 19/09/2025

Hello everyone!

Today we're going to talk about Reversi!

Place your pawns, 2 players from 7 years old for 10 to 20 minutes, to reverse the game and impose your color!

Reversi is played on a 64-square board, with two-color pawns, black and white.

Two players compete with the aim of conquering the game board by placing the most pawns of their color. The game ends when one of the two players can no longer place pawns, even if the 64 squares are not occupied.

Each player has 32 pawns at the start of the game, then they choose their respective color, black or white. Each player will keep this color throughout the game and will therefore place these pawns on the side of their color.

At the start, the players place two pawns each facing each other and crossed so that each of their white pawns is facing a black pawn. Each in turn, the players will place a pawn of their color on each side of the other player's pawns to surround the line and turn it over.

We therefore need two pawns of our color to surround the opponent's pawns and be able to turn over the line or the captured pawns. We turn over our opponent's pawns on the side of our color and they are now ours.

The black pawns start. You must always play next to pawns that are already placed on the game board, you cannot play away from this area. If you cannot play, you then pass your turn.

By surrounding the opponent's pawns, you can turn over a few pawns, a line or several if the position of our pawn allows them to be captured. The row of pawns turned over must be continuous in order to be able to surround it.

It must not be cut by one of your pawns or contain an empty space for the capture to be validated. We must then absolutely turn all the pawns in the row, even if this does not benefit us for the rest of the game. A pawn can be removed from the game to be placed elsewhere if the row of pawns has not been turned over or if the other player has not yet played.

If one of the players has no more pawns but can still play, the other player must give him pawns until one of the players can no longer play. The game ends as soon as both players can no longer place pawns.

The player with the majority color on the board wins the game. We subtract the number of points of the losing player from those of the winner to know the number of points he has won.

If for example the player with black pawns has 37 pawns and the one with white pawns has 27, the player with black pawns will win 37-27, so 10 points. We can play in two rounds and a beautiful or count up to 100 points to have a definitive winner.

Have a good day and good game ;)

Kezako, the mystery game 141

Kezako, the mystery game 141

On 16/09/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Chess

2 words game Chess

On 12/09/2025

Hello everyone!

Today we are going to talk about Chess!

Move your pawns, 2 players from 6 years old for 20 to 30 minutes, to try to checkmate your opponent!

At the beginning of the game, the pieces are always placed in the same way. The pieces are in a castle. At the corner of the castles, there are always Rooks. Each player therefore places a Rook at each corner of the chessboard. Next to the Rooks, there are the stables: we therefore put our two Knights there.

In the middle of the castle sit the King and the Queen. The Queen is very elegant, she likes to place herself on a square of the color of her dress: the white Queen on the white square, the black Queen on the black square. We can also notice that the Queens occupy the d column.

To amuse the King and Queen, the two Bishops are placed next to them. And the pawns are soldiers who defend the castle: so the eight pawns are placed in front of the other pieces, on the second row.

Since the Queens are initially placed on the d-file, the four files from a to d are called the queenside and the four files from e to h are called the kingside. It is important to remember these terms, not only because it sounds more scholarly, but because we will often use them in more advanced courses.

Both players take turns by moving only one of their pieces (castling, which we will see later, is an exception to this rule). If a piece moves to a square occupied by an opposing piece, the latter is captured and removed from the board. A piece cannot move to a square occupied by a piece from its own side. Only the Knight can jump over the other pieces.

Bishop The Rook moves horizontally or vertically, as many squares as it wants. The Rook cannot go to a square occupied by a piece from its side, nor jump over another piece. The Rook can capture an opponent's piece by going to the square occupied by this piece. The Bishop moves diagonally, as many squares as it wants.

Each player starts with a Bishop on a black square and a Bishop on a white square. These Bishops can never change color during the entire game.

The Queen moves like the Rook and the Bishop: it can therefore move vertically, horizontally and diagonally, as many squares as it wants (without of course being able to pass over another piece or being able to capture a piece from its own side).

As it is the most mobile piece, it is also the piece with the greatest value. The King moves only one square, in all directions. When a King is attacked by an opposing piece, it is said to be in check.

A player is not allowed to leave his King in check. He is also not allowed to move his King to a square where it will be attacked (and therefore in check).

The Knight's movement is a little more complicated, and there are several ways to explain it. I like to say that the Knight moves two squares horizontally or vertically, then takes a step to the side. It therefore makes a sort of capital L, turned in any direction.

We can notice that a Knight that is on a white square can, on the next move, only go to black squares (and vice versa). The Knight is the only piece that can jump over other pieces (its own and the opponent's).

The pawn is the only piece that cannot move backward. It is also the only piece that does not capture as it moves forward. Pawns move forward one square on the same file, if the square in front of them is free. They capture on one or the other of the two squares in front of them diagonally. A pawn on its starting row can move forward two squares (but it is not obliged to).

When a pawn on its starting row moves forward two squares and ends up next to an opponent's pawn, then the opponent can, on the next move (and only that move), take the pawn that has just moved forward with his pawn as if the opponent's pawn had only moved forward one square.

When a player advances a pawn to the last row, or if he takes a piece that is on the last row with a pawn, he must replace it with a piece of his choice (Queen, Rook, Bishop or Knight), regardless of the pieces remaining on the board. He can thus end up with two Queens, or 3 Bishops, etc.

Castling is a special move that concerns the King and one of the two Rooks. When the King and this Rook are still on their initial squares and there are no more pieces between them, the player can move the King two squares towards the Rook, then place this Rook on the square right next to the King, on the other side.

Castling can be done on the kingside (this is called short castling) or on the queenside (this is called long castling).

Castling is a very special move: it is the only move where two pieces can be moved at once, it is the only move where the King moves two squares, and it is the only move where the Rook jumps over another piece.

Beware of the following rules that prevent castle temporarily or permanently. A player cannot castle if: there are one or more pieces between the King and the Rook the King or the Rook have already moved (and returned to their initial square).

Have a nice day and good game ;)

Kezako, the mystery game 140

Kezako, the mystery game 140

On 09/09/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Backgammon

2 words game Backgammon

On 05/09/2025

Hello everyone!

Today we're going to talk about Backgammon!

Place your pieces, with 2 players from 6 years old for 20 to 30 minutes, to try to get them out and win points!

The game board is divided into 4 frames or dials. Each frame is made up of 6 arrows. These represent the squares of the game. Each piece will move on these arrows according to the roll of the 2 dice.

The board is separated by the bar separating the inner frames from the outer frames. The Videau (Vido) is a 6-sided die whose values ​​are: 2-4-8-16-32-64; it will be used to bid during the game. The 15 white and black pawns must be arranged on the board symmetrically.

Each player rolls the die, the one who rolls the highest die starts. The pawns move in opposite directions to each other. For white in a clockwise direction and for black in the opposite direction. The pawns never move back.

The player starting the game rolls his two dice. This roll of the dice indicates how many squares the player must advance his pawns.

The player can advance:

• 2 pawns each of the value of one of the dice

• 1 pawn of the value of the two dice combined.

Each pawn played can land on:

• An arrow occupied by pawns of its color

• An empty arrow

If the arrival arrow is occupied by 2 or more opposing pawns, movement is not possible. If the arrow is occupied by a single opposing pawn, the player's pawn takes the place of the opposing pawn, which is then captured and placed on the bar.

In all cases, you must always move forward exactly by the value obtained on the dice. If this is not possible, the player passes his turn.

When a player rolls a double (both dice are the same value), the points obtained are multiplied by two. For example, having rolled two 4s, you can move a pawn forward 16 squares; two pawns of 8 or a pawn of 4 and another of 12 or choose to move four pawns of 4. Each die must be feasible. A player cannot pass his turn if the move is possible.

When a pawn is going to stop on an arrow where there is only one opponent's pawn, he "takes" it. We say that the pawn is "captured". The opposing player then places his captive pawn on the central part of the board called the bar. He must absolutely remove his pawn(s) from this space to continue to advance his other pawns.

To put a captive pawn back into play, the player rolls both dice and can use one of the two dice that interests him. The value of the unused die is lost. You cannot put several pawns back into play at the same time. The pawn that comes into play takes "prisoner" the one on the arrival arrow (if it is alone and it is an opponent's pawn).

When all of a player's pawns have finally arrived in his home board, he will be able to remove them from the board. A pawn can only leave if it gets the exact number on the die (just beyond the edge of the board).

For example, if a pawn is 4 arrows away from the exit, it can exit with a 5. Once it is out, a pawn can no longer re-enter the game. The doubling cube, the 6-sided die (whose values ​​are: 2-4-8-16-32-64) will indicate the number of points at stake in the game.

The game starts with a base value of 1 point. If during the game, a player thinks he has a chance of winning, he can ask to change the base value (before rolling his dice) by doubling the game.

His opponent can then accept and continue the game with a new stake that can evolve, be doubled again during the game and so on. The player who accepts the double will be the only one who can double the game again.

If the opponent on the other hand does not accept, he abandons the game and gives his opponent the number of points indicated by the doubling cube.

The first player to get his 15 pieces out wins the game. The winner scores the number of points indicated by the cube. If the losing player has not bought back or removed a single one of his pieces from the board, the winner is said to have made a Gammon. He multiplies the points on the cube by 2. If the losing player still has pieces in the winner's home board, or prisoners, the winner is said to have made a Backgammon. He multiplies the points on the cube by 3.

Have a good day and good game ;)

Kezako, the mystery game 139

Kezako, the mystery game 139

On 02/09/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Make a snake

2 words game Make a snake

On 29/08/2025

Hello everyone!

Today we're going to talk about Make a snake!

Help the snakes, from 2 to 4 players from 3 and more for 15 minutes, to know which one can place his head nearer to its tail !

The funny snakes in this children's game have decided to challenge each other to see who can get their head closest to their tail. Help them decide! Also try the cooperative mode with the lollipop hunt and the dragon egg, two variations to play together!

Principle of the game

Competitive mode

Game progress

Each player takes 1 snake head, 1 snake tail and 1 attachment, in the color of their choice.

During the game, you will add new tiles to your snake. Your snake's tail must be as close as possible to its head to win.

On your turn, roll the die, and choose a color from those shown by the die. Take the first tile from the corresponding pile. Attach this tile to your snake. You can roll your snake up on itself and cover the tiles.

End of the game

When there are only 2 stacks of tiles left, the players end the round and each player attaches their tail tile to their snake.

The player who gets the smallest distance between the tongue and the tail of their snake wins the game!

Cooperative mode (Lollipop hunt)

Your snake must touch the 4 lollipops!

The game is played in the same way as previously explained but the players all play together, with the same snake.

If any player manages to make the snake touch the 4 Lollipop tokens before 2 of the 4 stacks of tiles are exhausted, you all win the game!

Cooperative mode (The dragon egg)

Defeat the 3 guards and recover the stolen egg.

On your turn, roll the die, and add a tile to your snake according to the usual rules. The players all play together, with the dragon. It has 3 connectors for the snake heads and 1 connector for the tail. As soon as a snake body tile touches a guard token (you have beaten the guard), attach a snake head to it.

After beating the 3 guards, you can try to recover the stolen dragon egg. But be careful! The egg is fragile, you risk breaking it if you touch it. You must surround the egg with snake tiles.

If the players manage to beat the 3 guards and recover the dragon egg before 2 of the 4 stacks of tiles are exhausted, you all win the game! If you fail, don't hesitate to try again

Have a good day and good game ;)

Kezako, the mystery game 138

Kezako, the mystery game 138

On 26/08/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Dino Magma

2 words game Dino Magma

On 22/08/2025

Hello everyone!

Today we're going to talk about Dino Magma!

Watch out for the surprising volcano, from 2 to 6 players from 5 years old for 30 minutes, to win the dinosaur eggs without falling on the monster!

More info: https://www.jouelejeuvaison.com

Have a nice day and good game ;)

A volcanic island full of traps and disturbing creatures, Dinosaur eggs petrified by lava hidden in the 4 corners of the island, Daring prehistoric hunters eager for glory, Will you be able to take up the challenge of this extraordinary egg hunt?

A volcanic island full of traps and disturbing creatures, Dinosaur eggs petrified by lava hidden in the 4 corners of the island, Daring prehistoric hunters eager for glory, Will you be able to take up the challenge of this extraordinary egg hunt?

The Easter egg hunt is on! Be the first to bring 3 dino eggs back to camp and win the trophy for best hunter of the Krô-Magnon tribe.

The egg hunt is on!

To be crowned best hunter of the tribe, you have to be the first to bring back three eggs of different colors to the village.

Dino Magma, a fun and educational adventure full of twists and turns that will delight the whole family!

Have a good day and good game ;)

Kezako, the mystery game 137

Kezako, the mystery game 137

On 19/08/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

 

2 words game Jungle Speed

2 words game Jungle Speed

On 15/08/2025

Hello everyone !

And today we’re gonna talk about Jungle Speed!

Rely on your sense of observation and quick reflexes, from 2 to 10 players aged 7 and more during 10 minutes, to find the symbols leading to the totem and then victory !

In Jungle Speed, you must rely on your keen sense of observation and quick reflexes. It requires a steady hand -- which can be hard to maintain during the many fits of maniacal laughter! The wooden Totem sits in the middle of the table, waiting for the player with the fastest reflexes to snatch it up and win the game.

Each player is dealt a hand of cards. In order to win you must be the first player to get rid of all of your cards. Each turn, all of the players reveal one of their cards.

If two cards are identical, those players must make a grab for the Totem. The faster player then gives their cards to their unfortunate adversary.

To add to the difficulty, certain cards are almost identical, which can trick a hapless player into grabbing the Totem by mistake -- a grave error. Other cards force all players to make a grab at once, change the method of play, or otherwise add to the difficulty.

Good day and good game ;)

Kezako, the mystery game 136

Kezako, the mystery game 136

On 12/08/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Jurassic World

2 words game Jurassic World

On 08/08/2025

Hello everyone !

And today we’re gonna talk about Jurassic World!

Manage the best way your dinosaurs parc, from 2 to 6 players aged 12 and more during 45 to 90 minutes, for your visitors to enjoy it !

Jurassic World is a game where players work together to manage a dinosaur park. Each player chooses an employee to help them look after the park. Employees have various skills, which allow them to place buildings and create dinosaurs for example.

You spread word about the park by entertaining your visitors. However, be careful! The more dinosaurs the park contains, the greater the chance of break outs with gruesome consequences.

Jurassic World is a cooperative board game from 2 to 6 players. It's a combination of making the right choices with your teammates and some luck with rolling the dice. Players start their turn together by placing their banners strategically in the preparation phase. In the action phase players take actions based on where they placed their banner in the previous phase. In the action phase players take actions, for example: Digging up dinosaurs, researching dinosaurs, placing dinosaurs in their paddock, building entertainment buildings or buying upgrades.

They succeed in these actions by rolling the right numbers with the dice. If all that is going according to plans, players will be able to fulfill all the requirements of a mission and win the game.

 But if something goes wrong and the 'danger meter' reaches 20, all players will lose the game.

Good day and good game ;)

Kezako, the mystery game 135

Kezako, the mystery game 135

On 05/08/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Curators

2 words game Curators

On 01/08/2025

Hello everyone !

And today we’re gonna talk about Curators!

Dear curators upgrade your collections,from 1 to 4 players aged 14 and more during 45 to 75 minutes, to attract the visitors in your museums !

Curators is a Euro-style, tile-laying game for 1-4 players in which players build museums and their collections to attract visitors.

Your job as curator is to expand the museum and its collection. With help from your employees you will build new wings and collect objects to put on display in the museum.

The employees are represented by five chips that are used to determine what different actions you may take in the game. Select your action from the face up chips, flip the chip over to show you have used it. This will reveal a different action on the other side which you can use at a later time.

On the other hand, if you ever have two of the same action available on your turn you may choose to double up. This means that on a single turn you can flip two chips and do double the amount of work.

During play you acquire loan contracts for famous objects, like 'the dice tower of a Roman soldier' or 'the skull of the neanderthal man', from other museums. To score the points for these objects you need to complete a tetris like puzzle of color and space matching.

When the game ends only one museum will stand as the victor and take home the 'Museum of the Year Award'.

Good day and good game ;)

Kezako, the mystery game 134

Kezako, the mystery game 134

On 29/07/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Timeline

2 words game Timeline

On 25/07/2025

Hello everyone !

And today we’re gonna talk about Timeline!

Place your cards in a chronological order, from 2 to 8  players aged 8 and more during 15 minutes, to win the game !

Timeline is a card game where each card depicts a historical event, invention or discovery on both sides, with the year in which that event occurred, invention or discovery was made on only one side. Players take turns placing a card from their hand in a row on the table.

 After placing the card, the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table, the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.

The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round, then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round, he wins; otherwise play continues until a single player goes out.

Good day and good game ;)

Kezako, the mystery game 133

Kezako, the mystery game 133

On 22/07/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Pylos

2 words game Pylos

On 18/07/2025

Hello everyone !

And today we’re gonna talk about Pylos!

Become the one who , for 2 players aged 8 and more during 10 minutes, will suceed to place the last ball at the top of the pyramid !

Sounds simple enough, right?

At the start of the game, each player has fifteen balls, either light or dark, and they take turns placing them on a game board that has sixteen indentations on it in a 4x4 grid. Once four balls have been placed next to one another in a square, a ball can be placed on top of them, forming a second level of play. Players can then place balls on this second level, eventually allowing a ball to be placed on the third level – and once that level is full, which requires only four balls, a final ball can be placed on the fourth level, with that player winning the game.

If a player forms a square of his own color – that is, four balls placed next to one another on the same level – that player can remove one or two of his balls (that don't support anything) from anywhere on the board and place them in his reserve, thereby giving him more balls to place in the future.

 Whenever a player forms a square that's not entirely his own color, he can "stack" one of his pieces – that is, he can take any ball and place it on this square, locking some pieces in place and making a move without having to place a piece from his reserve.

The rules include a variant for children (that removes the square bonus) and one for experts (that allows a player to return 1-2 balls to his reserve when he creates a line of his color).

Good day and good game ;)

Kezako, the mystery game 132

Kezako, the mystery game 132

On 15/07/2025

 

Hello everyone!

Let’s go for today’s Kezako!

One game, 3 clues, it’s up to you to find!

You have an idea ?

Leave a comment here or on the Youtube video!

Response Thursday in Ca déboite!

 Game on !

Good day and good game ;)

2 words game Shamans

2 words game Shamans

On 11/07/2025

Hello everyone !

And today we’re gonna talk about Shamans!

It’s up to you practiced shamans, from 3 to 5 players aged 10and more during 40 minutes, to protect the barrier between the spirits and living worlds !

Tension builds with each trick played. Who is with you? Who will betray you? A simple, quick to play and very interactive game. The suspicion of hidden roles added to the tension of a trick-taking game. A dreamlike universe illustrated by the incredible Maud Chalmel giving a unique graphic identity.

Since the dawn of time, the spirit world has been separated from our world. But agents of the Shadow want to break the barriers. You are Shamans, guardians of the portals capable of traveling between worlds. You try to stop the agents of the Shadow in their dark design. But what if the threat came from your own ranks?

Shamans is both a hidden role game and a trick-taking game. The guardians must prevent the opening of the portals and neutralize the agents of the Shadow. Each player manages his hand of cards. Depending on the placement conditions, he can gain an object, take control, advance the ritual, or activate the power of a place (elimination, revelation, change of identity, etc.)

Good day and good game ;)

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