Hello everyone!
Today we're going to talk about Dunaia!
Tribal Chiefs, for 2 to 4 players, ages 12 and up, for 60 minutes. It's up to you to control the Dunaias to establish peace!
In Dunaia, each player embodies a tribal chief who wishes to become the protector of the Dunaia. To do this, they construct Buildings, recreate Artifacts, complete Prophecy games, and collect Metal Flowers.
Each turn, the player chooses a black die if one is available; otherwise, they can take one of their own color. This allows them to awaken a Dunaia, which triggers the effect of the two spaces adjacent to it. Then, they recycle the Dunaia's energy by placing the die on an available Recycling space of a Level 1 Building (even on an opponent's property) or in the dedicated area of the shared board.
If at the end of a turn they successfully validate a part of the Prophecy, they take the corresponding tile. If at the beginning of a player's turn, no dice are available under the shared board, they collect all the dice, roll them, and place them under the shared board. The active player awakens the Dunaia designated by the die: they perform the Awakening effect (if any) on the two spaces adjacent to this Dunaia. The player can choose the order in which they resolve Awakening effects, either by applying an effect on an empty space or on a building under construction.
The construction marker is moved to the next space on the construction track. If the marker reaches the last space on this track, the Building is then constructed: the construction marker is returned to the reserve on the individual board and the Building tile is flipped to its Constructed side. On level 2 buildings, in addition to the effect indicated in the center of the tile, the player benefits from the effect indicated in each chevron whose adjacent building of the same color is constructed.
The active player performs an action by placing their die on a Recycling space on the common board or on a constructed level 1 Building. On the common board, you can: construct a new building (by purchasing it with Metal Flowers), hang a Metal Flower and place it on an empty space on your board, or insert a Memory Chip of your choice on the right side of the board.
By discarding the required Memory Chips, inserted on the side of your board, the player can Call on the Ancients before or after any phase of your turn. Then, he retrieves the Artifact Fragment next to this Ancient. Once the three Fragments are assembled, the Artifact is complete and will earn points at the end of the game. A new one can then be started.
The end of the game is triggered when the last Prophecy token is taken or when a player finishes building their ninth Building. The current round then ends, and each player takes one last turn. Each player removes all unfinished Buildings from their board and adds up: the points for the Buildings constructed (their level); the points for each chevron (on a level 3 Building) whose adjacent building is the same color.
These three buildings award the following victory points: 1 point for the purple Building; 1 point for the green Building; 3 points for the red Building; +2 points for the left chevron, the same color as the adjacent building. If the green building had been purple, the red building would have earned 2 more points. 2 to 4 points per Prophecy tile obtained. Points are awarded based on the number of completed Artifacts obtained: 1 artifact, 1 point; 2, 3 points; 3, 6 points; 4, 10 points; 5, 14 points; and more than 5, +4 per additional artifact and 1 point per set of three Metal Flowers.
In the event of a tie, the player with the most Prophecy tokens wins. In the event of a further tie, the player with the most Metal Flowers wins. In the event of a further tie, the players share the victory.
Good day and good game ;)
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