Today we are going to talk about Sultan of Karaya!
Sultans of Karaya will sound familiar to Werewolf/Mafia fans as the players each have a secret role and (most of them) belong to one of two teams, with each team having a specific way of winning the game .
The two teams are:
• Sultan and Guards (Loyalists) – to win, they must eliminate all Assassins and have no more than two Slaves still in play, or the Sultan must survive for one turn after being revealed.
• Assassins and Slaves (Rebels) – to win they must kill the Sultan or have three Slaves sitting next to them with their identities revealed, in which case a Slave Revolution brings down the Sultan.
The number of Role cards in play is equal to one more than the number of players, with exactly one Sultan, as many Guards as Assassins (including at least one in play), and at least three Slaves in the mix.
Zero to four neutral characters will also be in play, each unique and each with the ability to win with one team or the other. The Slave Driver, for example, wins with the Rebels if face down at the end of the round and wins with the Loyalists if face up, while the
Fortune Teller must correctly predict the team winning. At the start of the game, each player is secretly given a role card, with one card placed face down in the middle of the table.
During a turn, a player can peek at another player's role card, swap/hide (if your role is face down, swap cards with another player or reserve; if face-up, make other players hide their eyes, then secretly trade with any other face-down role card), or use a character action: guards can detain other players, forcing them to lose their turn; The slaves try to provoke a revolution; Assassins can eliminate any player at the risk of a guard stepping in and killing them instead.
Neutral characters have more complex actions. The Belly Dancer, for example, overpowers adjacent guards, preventing them from detaining others or warding off an assassination, but only if revealed. (If revealed and using her powers, she works for a Rebel victory; otherwise she can stay hidden and score if the Loyalists win.)
The Vizier can force another player to reveal himself and use his special action. Players on the winning team score one or two points depending on whether they were face up – ie working publicly for the cause – or face down.
At the end of a round, redistribute all Role cards. The player with the most points after five rounds wins the game.
In Dungeon Lords, you are an evil dungeon lord trying to build the best dungeon there is.
You hire monsters, build chambers, buy traps, and defeat benefactors who wish to bring you down.
Have you ever ventured with a group of heroes to conquer dungeons, gain pride, experiences and of course rich treasures?
And have you ever realized how difficult it is to build and manage such an underground complex full of corridors and creatures?
No? Well now you can try.
Put yourself in the role of the master of the basement, summon your minions, dig a complex of tunnels and rooms, set traps, engage creatures and try to prevent dirty heroes from conquering and plundering your precious creation.
We can guarantee that you will look at dark corners, lairs and their inhabitants from a completely different perspective! Each turn, players use a hand of cards to choose where to place their worker.
Actions vary from mining gold, hiring monsters, buying traps, etc. Each action has three available slots - each slot having different effects (for example, gold mining allows you to mine more gold in each slot). When using the cards, two cards will be locked and cannot be used in the next turn.
There are 4 turns to place actions for each game "year" and two game years in an entire game.
Each round is identified as a "season". Each season, players will be able to see the heroes and events coming up in the following season.
Allowing them to prepare.
At the end of each season (after the first), heroes will be assigned to each player based on their evil level. Heroes range from mighty heroes to sneaky thieves.
Each hero has its own power which the player must prepare for. Finally, at the end of each year, the heroes will descend into the dungeon to fight.
The in-game score is based on what you've built, the monsters you've hired, and the heroes you've captured.