11sagaland

2 words game

On 17/02/2023 0

In 2 words game

 

Hello everyone !

Today we are going to talk about Sagaland!

While walking through the forest, players look at the magic items hidden under the trees and memorize them.

When the King asks for an object, you must go to the castle to announce that you have found it if you have seen this object and remember its location.

The player who announces the most items will win the game.

The game board represents the region of Sagaland. A village, from where the adventurers leave, a castle, where you have to bring your finds, and all around, a forest.

 

A course, made of round squares, allows you to survey the whole in order to reach the 13 fir trees which will have been previously placed in the locations provided for this purpose.

The 13 symbols on the cards correspond to those of the 13 trees planted in Sagaland.

The goal is to walk in the forest and try to find out under which trees the symbols are.

When you know where the item on the card currently on top of the deck is, you rush to the castle and announce it.

On his turn, the active player will roll the 2 6-sided dice and advance his pawn.

To move, you have to consider each of the dice separately and understand that you can move your pawn backwards or forwards, but always by the exact number of each dice.

To be clearer, once your dice are rolled, you choose which one to use for your first move.

You complete this movement, forwards or backwards.

You resolve what is happening once on your new space, then you move the exact number of dice you have left, and you resolve again what is happening on your space.

When you arrive on a space, with your first die, or the second, several things can happen:

- If it is occupied by an opponent, you send him back to the village.

- If you land on a blue square, you can discreetly look under the corresponding tree to memorize the symbol.

- If you are exactly on the "key" space of the castle, you can announce under which tree is the currently coveted object.

You then take the tree in question, you discreetly look under it.

If the symbol doesn't match the castle card, you replace the tree and crestfallen back to the village.

If the symbol corresponds to the castle card, you show it to your opponents, you proudly take the card, put it in front of you, and turn over the next one in order to have a new object to search for.

Good day and good game ;)

 

 

 

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